NCAA Football 11 Demo Available Now, Post Your Impressions Here

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SECElit3
    Banned
    • Jul 2009
    • 5553

    #1936
    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

    Originally posted by IGGYBOY34
    In the first 72 hours of the demo being released, I'm amazed how many gamers are anointing the game as 'G.O.A.T.' I too noticed some improvement, but needless to say, I'm not as impressed as many others.
    It seems that every year a new NCAA Football game demo is released, many gamers create a blog or thread praising the game and saying nothing but good things, and even sometimes get angry at the criticism of others! However, after the game has been on shelves for about 3 months, the same gamers are online complaining about how unrealistic and inadequate the game is.

    I feel that EA Sports has greatly improved what I like to call the 'glamor' aspects of the game while minimally making improvements to the actual gameplay.
    By 'GLAMOR', I am referring to the changes in presentation, lighting, and replays; Nike Pro Combat Uniforms; New multi-colored cleats and other accesories (gloves, towels, ankle and knee braces, etc); team entrances; on-field referrees; and the much hyped 'Locomotion' and 'Pro Tak' tackling.
    I admit, all of this looks GREAT and I like it a lot! However, I'd give it all up in exchange for better GAMEPLAY. So my question is, how long will it take before the 'glamor' wears off and gamers begin to notice the flaws and shortcomings of this soon-to-be $60 game? How long before those praising it so much begin to see the good, the bad, and the ugly? Will EA Sports be able to work out some of the kinks before the July 13th release, or is this a finished product?

    Beyond the 'Glamor', I have noticed:


    <LINK rel=File-List href="file:///C:%5CUsers%5CChris%5CAppData%5CLocal%5CTemp%5Cmsoh %20%20tml1%5C01%5Cclip_filelist.xml"><STYLE> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0; mso-font-charset:2; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face {font-family:SimSun; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font-alt:宋体; mso-font-charset:134; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:3 680460288 22 0 262145 0;} @font-face {font-family:"\@SimSun"; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font-charset:134; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:3 680460288 22 0 262145 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:SimSun;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:320932669; mso-list-type:hybrid; mso-list-template-ids:-1673632984 67698689 67698691 67698693 67698689 67698691 67698693 67698689 67698691 67698693;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:.5in; mso-level-number-position:left; text-indent:-.25in; font-family:Symbol;} ol {margin-bottom:0in;} ul {margin-bottom:0in;} --> </STYLE>
    • Gameplay seems totally geared towards the offense (besides 'Pro Tak', it doesn't seem that much if any emphasis was placed on improving defensive gameplay)
    • Too many dropped passes (especially wide open receivers and on big plays)
    • DL play is still awful (can't generate pressure from front 4, but CPU creates tons every play; D-Linemen get pancaked and/or fall down just about every play when attempting to swim past blockers)
    • Too many missed tackles (defense looks like chaos on this game; tacklers are falling and diving in every direction but at the ball carrier)
    • Players appear to be skating on ice, sliding all over the place; In my opinion, the running animation doesn't look much more realistic than NCAA 10
    • CPU too souped up on Heisman (they cause lots of pressure on D, but they can sit in the pocket alllllll day on offense; Typical magical CPU A.I. always knows your silent audibles and shift the right way every time you audible; always knows to pass if you run commit before snap or run if you pass commit, etc.)
    • User catch still sucks (WRs are still disabled from facing up and leaping for a catch...like Julio Jones, AJ Green, Malcolm Williams, Jeff Fuller, and all other 6'3" and up college WRs do every week)
    • I’ve played this demo about 30 games or so now and I have yet to see ONE SINGLE pass interference call! Yet, I’ve seen plenty WRs getting bumped and pushed while the ball is in the air.
    • Offense seems to move at a faster pace than defense
    • ‘Locomotion’ feels 'off' a tad bit (watch as you juke from left to right how all of the cpu defenders also juke with you in unison)
    • Too many fumbles!!! (the only way this can be avoided is by choosing 'Conservative' on the 'Big Run' option in the 'Gameplan' screen)
    There are other issues I've noticed as well, but I'll stop there. After while, I began to feel that playing NCAA 10 was an insult to football inteligence and I swore I'd not buy NCAA 11. However, with the release of the demo, I was VERY 'glamored' the first day! Now that I've played through the week, I'm beginning to have second thoughts. I cannot bear another year of 'cheeser-friendly' bad gameplay!
    I understand what is being said here but it has already been said the latest build of the game is far better than the demo. This came from a reputable source who has actually played the latest build.

    I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?

    Quite frankly, until the game is released no one is going to pay much attention to this.
    Last edited by SECElit3; 06-18-2010, 11:07 AM.

    Comment

    • MSU ILLEST
      Rookie
      • Aug 2006
      • 214

      #1937
      Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

      I'm just waiting for consecutive hit tackles. I noticed that a lot of defensive players just bounce off one another when the offensive player is being tackled (similar to the Reggie Bush video for Madden 11). There are some defense AI bugs, but to have consecutive hit tackling would help tremendously. Does anyone know if the current engine is capable of getting this accomplished for 2012? I know it most likely can't be patched.
      Originally posted by speedkills
      I just beat a team 87-3. .... Not bad if I do say so myself.

      The team I played against was called FCS. I don't recognize that school but I'd hate to be their football team in real life. I don't think they're going anywhere this year.

      Comment

      • UTAllTheWay
        Pro
        • Mar 2008
        • 643

        #1938
        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

        Originally posted by SECElite3
        I understand what is being said here but it has already been said the latest build of the game is far better than the demo. This came from a reputable source who has actually played the latest build.

        I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?

        Quite frankly, until the game is released no one is going to pay much attention to this.
        This is the demo impressions thread, is it not? All he was doing was posting his impressions.

        Comment

        • moylan1234
          MVP
          • Jul 2004
          • 3946

          #1939
          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

          For anyone critical of the technical football shortcomings of this game I think that video games are just not for you and you should actually be outside playing football.

          I think the demo and the game play a fun game of video game football. I don't go into it expecting to 100% recreate the real thing.

          Also, I'll throw this out. In my job I'm always around college and high school coaches and I know for a fact alot of them tell their players to play Madden and NCAA to help them learn some football basics so these guys must be doing something right.

          Comment

          • Hova57
            MVP
            • Mar 2008
            • 3754

            #1940
            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

            Originally posted by moylan
            For anyone critical of the technical football shortcomings of this game I think that video games are just not for you and you should actually be outside playing football.

            I think the demo and the game play a fun game of video game football. I don't go into it expecting to 100% recreate the real thing.

            Also, I'll throw this out. In my job I'm always around college and high school coaches and I know for a fact alot of them tell their players to play Madden and NCAA to help them learn some football basics so these guys must be doing something right.
            yes it does i'm a youth football coach it makes it kinda easy to describe routes and defense cause the kids play. also learning basic defense coverages especially zone. though typically flawed in the game they get the basic jist.

            Comment

            • ODogg
              Hall Of Fame
              • Feb 2003
              • 37953

              #1941
              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

              Skyboxer is reiterating what my sarcasm implied, we understand some of you have real issues with the demo and, in general, EA's style of football, but why is there a need to post the same things again and again and then get angry when others still seem to enjoy the game? It just seems as if unless we all agree with you and decide we're not going to buy the game, and then announce the flaws again and again like yourself, then you will never be happy. Sorry but it's never going to happen.

              Here's a revelation: some of us know football, yes probably as well as you and anyone else complaining, as much as that may shock you, but yet we are able to enjoy the game without nitpicking it to death. And yes we'll even agree some flaws are most certainly not nitpicking, but regardless we still stil get great enjoyment from the game and will continue to purchase it.
              Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
              or Tiktok https://www.tiktok.com/@shaunh741

              Comment

              • Champ24
                Rookie
                • Jun 2003
                • 294

                #1942
                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                Originally posted by moylan
                For anyone critical of the technical football shortcomings of this game I think that video games are just not for you and you should actually be outside playing football.

                I think the demo and the game play a fun game of video game football. I don't go into it expecting to 100% recreate the real thing.

                Also, I'll throw this out. In my job I'm always around college and high school coaches and I know for a fact alot of them tell their players to play Madden and NCAA to help them learn some football basics so these guys must be doing something right.
                I've always said gamers these days want NASA artificial intelligence out of a $60 game. That really makes a lot of sense.

                Comment

                • stoncold32
                  MVP
                  • Jul 2002
                  • 3588

                  #1943
                  Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                  I just saw a standing tackle. ie the refs blew the play dead. That was pretty cool.

                  Comment

                  • Xaos
                    Banned
                    • Mar 2010
                    • 482

                    #1944
                    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                    Originally posted by IGGYBOY34
                    In the first 72 hours of the demo being released, I'm amazed how many gamers are anointing the game as 'G.O.A.T.' I too noticed some improvement, but needless to say, I'm not as impressed as many others.
                    It seems that every year a new NCAA Football game demo is released, many gamers create a blog or thread praising the game and saying nothing but good things, and even sometimes get angry at the criticism of others! However, after the game has been on shelves for about 3 months, the same gamers are online complaining about how unrealistic and inadequate the game is.

                    I feel that EA Sports has greatly improved what I like to call the 'glamor' aspects of the game while minimally making improvements to the actual gameplay.
                    By 'GLAMOR', I am referring to the changes in presentation, lighting, and replays; Nike Pro Combat Uniforms; New multi-colored cleats and other accesories (gloves, towels, ankle and knee braces, etc); team entrances; on-field referrees; and the much hyped 'Locomotion' and 'Pro Tak' tackling.
                    I admit, all of this looks GREAT and I like it a lot! However, I'd give it all up in exchange for better GAMEPLAY. So my question is, how long will it take before the 'glamor' wears off and gamers begin to notice the flaws and shortcomings of this soon-to-be $60 game? How long before those praising it so much begin to see the good, the bad, and the ugly? Will EA Sports be able to work out some of the kinks before the July 13th release, or is this a finished product?

                    Beyond the 'Glamor', I have noticed:
                    <link rel="File-List" href="file:///C:%5CUsers%5CChris%5CAppData%5CLocal%5CTemp%5Cmsoh %20%20tml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:ApplyBreakingRules/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:UseFELayout/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0; mso-font-charset:2; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face {font-family:SimSun; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font-alt:宋体; mso-font-charset:134; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:3 680460288 22 0 262145 0;} @font-face {font-family:"\@SimSun"; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font-charset:134; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:3 680460288 22 0 262145 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:SimSun;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:320932669; mso-list-type:hybrid; mso-list-template-ids:-1673632984 67698689 67698691 67698693 67698689 67698691 67698693 67698689 67698691 67698693;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:.5in; mso-level-number-position:left; text-indent:-.25in; font-family:Symbol;} ol {margin-bottom:0in;} ul {margin-bottom:0in;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman";} </style> <![endif]-->
                    • Gameplay seems totally geared towards the offense (besides 'Pro Tak', it doesn't seem that much if any emphasis was placed on improving defensive gameplay)
                    • Too many dropped passes (especially wide open receivers and on big plays)
                    • DL play is still awful (can't generate pressure from front 4, but CPU creates tons every play; D-Linemen get pancaked and/or fall down just about every play when attempting to swim past blockers)
                    • Too many missed tackles (defense looks like chaos on this game; tacklers are falling and diving in every direction but at the ball carrier)
                    • Players appear to be skating on ice, sliding all over the place; In my opinion, the running animation doesn't look much more realistic than NCAA 10
                    • CPU too souped up on Heisman (they cause lots of pressure on D, but they can sit in the pocket alllllll day on offense; Typical magical CPU A.I. always knows your silent audibles and shift the right way every time you audible; always knows to pass if you run commit before snap or run if you pass commit, etc.)
                    • User catch still sucks (WRs are still disabled from facing up and leaping for a catch...like Julio Jones, AJ Green, Malcolm Williams, Jeff Fuller, and all other 6'3" and up college WRs do every week)
                    • I’ve played this demo about 30 games or so now and I have yet to see ONE SINGLE pass interference call! Yet, I’ve seen plenty WRs getting bumped and pushed while the ball is in the air.
                    • Offense seems to move at a faster pace than defense
                    • ‘Locomotion’ feels 'off' a tad bit (watch as you juke from left to right how all of the cpu defenders also juke with you in unison)
                    • Too many fumbles!!! (the only way this can be avoided is by choosing 'Conservative' on the 'Big Run' option in the 'Gameplan' screen)


                    There are other issues I've noticed as well, but I'll stop there. After while, I began to feel that playing NCAA 10 was an insult to football inteligence and I swore I'd not buy NCAA 11. However, with the release of the demo, I was VERY 'glamored' the first day! Now that I've played through the week, I'm beginning to have second thoughts. I cannot bear another year of 'cheeser-friendly' bad gameplay!
                    Sliders can fix most of the things you said. Pass interference, fumbles, etc. And as for human pass rush - you obviously aren't very good in that area. Because I average about 5 a game total. The skating this is said to be fixed in the retail version. Not sure what you mean about locomotion feels off and bad user catching.

                    Comment

                    • IGGYBOY34
                      Rookie
                      • Jun 2010
                      • 34

                      #1945
                      Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                      Originally posted by UTAllTheWay
                      Have you actually watched college football? College is basically all about offense. And honestly, I don't know what you're looking for. College defenses do nothing out of the ordinary. On offense, you have things like No Huddle and "120 Ways To Win" because every offense is unique in college.

                      On defense, most teams just use basic defense. Some of the teams (like Texas, and some SEC teams) use a lot of different styles and blitzes to try to confuse the other team, but that stuff is already in the game. So really, I'm not sure what you're looking for them to improve on defense. It seems to me they've pretty much hit the top of the iceberg with "Pro-Tak".
                      When referring to the defensive gameplay, I have no problem with the playbooks at all. I'm mainly talking about the ability to user control players and make fundamental tackles and plays on the ball without sliding all over the place. This is also what I was referring to when speaking of the O feeling faster than the D. It appears (in my opinion) that in an effort to make offensive gameplay more exciting (which will indeed sell the game), the programming that goes into controlling the defense was 'dummied down'.

                      Comment

                      • IGGYBOY34
                        Rookie
                        • Jun 2010
                        • 34

                        #1946
                        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                        Originally posted by SECElite3
                        I understand what is being said here but it has already been said the latest build of the game is far better than the demo. This came from a reputable source who has actually played the latest build.

                        I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?

                        Quite frankly, until the game is released no one is going to pay much attention to this.
                        Bro, I would love to agree with you on this. However, I recently went back to my NCAA 10 demo and it plays almost exactly the same as the actual NCAA 10 game does.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #1947
                          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                          Originally posted by rhombic21
                          First, sliders won't fix this. This has to do with AI, with players knowing how to cover and where to cover, not with something like player speed or jumping ability or knockdown/INT ability, which can be manipulated with sliders.

                          http://www.filefront.com/thankyou.ph...6907f992a8a0f3

                          Game was played on Heisman.
                          Wouldn't that be a player awareness factor also rhombic?

                          You said the AI doesn't know how to cover and where to cover but what if you you had 4 DB's and 3 LB's with all 90+ awareness in Zone Coverage and Play Recognition you know those ratings in the game that no one seems to ever look at because they don't even know they are there.....do you think they would react smarter with those types of ratings

                          Is that something you've tested to find out for yourself rhombic?

                          I think you should waite for the final product before making this conclusion everything will be broken.......

                          Every year i see lots of guy's saying something is broken and every year i seem to edit something in the game on my own and it gets much better on the field.......now i'm not asking you guys to waiste your time editing stuff in NCAA football

                          But i find it kinda amusing that guys in Backbreaker's can edit the entire game

                          Guys in MLB The Show or MLB 2K10 will edit the game some of them the entire game

                          But the damn NCAA Football crowd act like those things aren't possible or they are too LAZY to do it......

                          If i had the patient to edit the default teams there's no doubt in my mind some of the issues you guys complain about would be cut in half.....

                          Maybe you guys should get some kind of 3 or 4 man editing crew like the guys in those other sports games have done and fix some of the issues on the field by editing the game play on your own.

                          There are quite a few guys here at OS themselves that can vouch for me because they've used EA's rosters and they've used my rosters in NCAA football and the issues are cut in half every year. IT doesn't make the game play perfect but it does make it better overall...

                          Now the problems should be fixed by EA.....but if think they will edit the game like I have done the past 3 years or the guys who work as a community in Backbreaker or MLB The Show then your going to be waiting a long time. By the tie game is released they'll be working on NCAA 2012

                          So you can either complain about some these issues all year or you can roll up your damn sleeves and get under the hood of the game YOURSELF!
                          Last edited by Playmakers; 06-18-2010, 01:24 PM.
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • clivo1050
                            Pro
                            • Aug 2006
                            • 715

                            #1948
                            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                            I'm having trouble seeing most of the problems reported on here. This game is by far the best football game EA has made on this generation of consoles.

                            The passing game is much improved. You can actually put touch on the ball this year. Meaning, you can lob the ball and place it in certain areas of the field with much more precision. You can even lob the ball up to a tall receiver and they will try to out-jump the CB to catch it. The best passing has been since last gen.

                            Locomotion makes everything much smoother. Even old animations look better. They added several new in-stride catching animations which were sorely needed.

                            Sideline awareness seems solid and i've seen a wide variety of animations.

                            I have actually seen some consecutive hit tackles. They're not perfect and they don't happen as often as i'd like, but they're there.

                            However, this is still the same engine they've been using for the last five years. It has many of the same quirks and odd things that happen at times. I find it to play a very enjoyable game of football. I just hope the defense is tightened up in the retail version.

                            Comment

                            • bh446066
                              MVP
                              • Jul 2002
                              • 2134

                              #1949
                              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                              Originally posted by Playmakers
                              Wouldn't that be a player awareness factor also rhombic?

                              You said the AI doesn't know how to cover and where to cover but what if you you had 4 DB's and 3 LB's with all 90+ awareness in Zone Coverage and Play Recognition you know those ratings in the game that no one seems to ever look at because they don't even know they are there.....do you think they would react smarter with those types of ratings

                              Is that something you've tested to find out for yourself rhombic?

                              I think you should waite for the final product before making this conclusion everything will be broken.......

                              Every year i see lots of guy's saying something is broken and every year i seem to edit something in the game on my own and it gets much better on the field.......now i'm not asking you guys to waiste your time editing stuff in NCAA football

                              But i find it kinda amusing that guys in Backbreaker's can edit the entire game

                              Guys in MLB The Show or MLB 2K10 will edit the game some of them the entire game

                              But the damn NCAA Football crowd act like those things aren't possible or they are too LAZY to do it......

                              If i had the patient to edit the default teams there's no doubt in my mind some of the issues you guys complain about would be cut in half.....

                              Maybe you guys should get some kind of 3 or 4 man editing crew like the guys in those other sports games have done and fix some of the issues on the field by editing the game play on your own.

                              There are quite a few guys here at OS themselves that can vouch for me because they've used EA's rosters and they've used my rosters in NCAA football and the issues are cut in half every year. IT doesn't make the game play perfect but it does make it better overall...

                              Now the problems should be fixed by EA.....but if think they will edit the game like I have done the past 3 years or the guys who work as a community in Backbreaker or MLB The Show then your going to be waiting a long time. By the tie game is released they'll be working on NCAA 2012

                              So you can either complain about some these issues all year or you can roll up your damn sleeves and get under the hood of the game YOURSELF!
                              You're making the most sense on this forum, and I, like you, have done global roster edits and through trial and error with difficulty levels/sliders, always gotten myself to a point where my game was playing at an optimum level for my style. It does take some work, but they can't release a game that plays perfectly into everyone's play style. The customization makes it great.
                              Currently playing:

                              MLB 21 The Show
                              College Hoops 2K8
                              Pro Evolution Soccer 2018
                              NHL 19
                              NCAA Football 14/11
                              NBA 2K16
                              Madden 20

                              Comment

                              • CYST2000
                                Pro
                                • Aug 2009
                                • 555

                                #1950
                                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                                Originally posted by jared52
                                Have you not seen there will be game speed options in the game? I love the tempo, if you don't you can slow it down more.
                                Yeah, but if the game was built off the default speed setting, and that speed setting is what I am playing on the demo, then decreasing the speed will only open up the poor A.I.. I have already got rid of the demo because of cpu threw me int's left and right, and this was on All-American and Heisman difficulties'. If you slow it down, than the computer will instantly be throwing more knuckle balls and it won't be pretty. I just don't think that this engine will ever play a decent bit of ball, and I hope they can fix some of these problems before launch. I won't buy this, but for those who will, I hope you get a lot of enjoyment out of the game. It's just not for me, not this year.
                                GO COLTS
                                GO INDIANS
                                GO PACERS

                                Comment

                                Working...