Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
I understand what is being said here but it has already been said the latest build of the game is far better than the demo. This came from a reputable source who has actually played the latest build.
I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?
Quite frankly, until the game is released no one is going to pay much attention to this.
In the first 72 hours of the demo being released, I'm amazed how many gamers are anointing the game as 'G.O.A.T.' I too noticed some improvement, but needless to say, I'm not as impressed as many others.
It seems that every year a new NCAA Football game demo is released, many gamers create a blog or thread praising the game and saying nothing but good things, and even sometimes get angry at the criticism of others! However, after the game has been on shelves for about 3 months, the same gamers are online complaining about how unrealistic and inadequate the game is.
I feel that EA Sports has greatly improved what I like to call the 'glamor' aspects of the game while minimally making improvements to the actual gameplay.
By 'GLAMOR', I am referring to the changes in presentation, lighting, and replays; Nike Pro Combat Uniforms; New multi-colored cleats and other accesories (gloves, towels, ankle and knee braces, etc); team entrances; on-field referrees; and the much hyped 'Locomotion' and 'Pro Tak' tackling.
I admit, all of this looks GREAT and I like it a lot! However, I'd give it all up in exchange for better GAMEPLAY. So my question is, how long will it take before the 'glamor' wears off and gamers begin to notice the flaws and shortcomings of this soon-to-be $60 game? How long before those praising it so much begin to see the good, the bad, and the ugly? Will EA Sports be able to work out some of the kinks before the July 13th release, or is this a finished product?
Beyond the 'Glamor', I have noticed:
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It seems that every year a new NCAA Football game demo is released, many gamers create a blog or thread praising the game and saying nothing but good things, and even sometimes get angry at the criticism of others! However, after the game has been on shelves for about 3 months, the same gamers are online complaining about how unrealistic and inadequate the game is.
I feel that EA Sports has greatly improved what I like to call the 'glamor' aspects of the game while minimally making improvements to the actual gameplay.
By 'GLAMOR', I am referring to the changes in presentation, lighting, and replays; Nike Pro Combat Uniforms; New multi-colored cleats and other accesories (gloves, towels, ankle and knee braces, etc); team entrances; on-field referrees; and the much hyped 'Locomotion' and 'Pro Tak' tackling.
I admit, all of this looks GREAT and I like it a lot! However, I'd give it all up in exchange for better GAMEPLAY. So my question is, how long will it take before the 'glamor' wears off and gamers begin to notice the flaws and shortcomings of this soon-to-be $60 game? How long before those praising it so much begin to see the good, the bad, and the ugly? Will EA Sports be able to work out some of the kinks before the July 13th release, or is this a finished product?
Beyond the 'Glamor', I have noticed:
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- Gameplay seems totally geared towards the offense (besides 'Pro Tak', it doesn't seem that much if any emphasis was placed on improving defensive gameplay)
- Too many dropped passes (especially wide open receivers and on big plays)
- DL play is still awful (can't generate pressure from front 4, but CPU creates tons every play; D-Linemen get pancaked and/or fall down just about every play when attempting to swim past blockers)
- Too many missed tackles (defense looks like chaos on this game; tacklers are falling and diving in every direction but at the ball carrier)
- Players appear to be skating on ice, sliding all over the place; In my opinion, the running animation doesn't look much more realistic than NCAA 10
- CPU too souped up on Heisman (they cause lots of pressure on D, but they can sit in the pocket alllllll day on offense; Typical magical CPU A.I. always knows your silent audibles and shift the right way every time you audible; always knows to pass if you run commit before snap or run if you pass commit, etc.)
- User catch still sucks (WRs are still disabled from facing up and leaping for a catch...like Julio Jones, AJ Green, Malcolm Williams, Jeff Fuller, and all other 6'3" and up college WRs do every week)
- I’ve played this demo about 30 games or so now and I have yet to see ONE SINGLE pass interference call! Yet, I’ve seen plenty WRs getting bumped and pushed while the ball is in the air.
- Offense seems to move at a faster pace than defense
- ‘Locomotion’ feels 'off' a tad bit (watch as you juke from left to right how all of the cpu defenders also juke with you in unison)
- Too many fumbles!!! (the only way this can be avoided is by choosing 'Conservative' on the 'Big Run' option in the 'Gameplan' screen)
I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?
Quite frankly, until the game is released no one is going to pay much attention to this.

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