NHL 11 Video: Interview with Gameplay Footage

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  • Bama83
    Banned
    • Dec 2008
    • 395

    #46
    Re: NHL 11 Video: Interview with Gameplay Footage

    Originally posted by UwantRadie
    Yeah, I am a tad long winded...
    Nah. Not at all... I just didn't want to clutter the boards with a giant quote...

    You put it perfectly... Another example.. and I hope this isnt EVEN MORE PREVALENT with the physics.. is that when pucks getted batted up into the air, even just a bit, the CPU knows the EXACT trajectory and landing spot and always comes away with it.
    I think, as you said, giving each player a general vision cone would be brilliant. If the players don't see it - they won't react to it.

    Doing that would further differentiate players on the ice. I just wouldn't want to see the typical EA thing where they give people like Ovechkin giant vision areas ... cause that guy does NOT have that type of ice presence.

    To make it worthwhile and used on both sides - Maybe use something like the vision control button to give a player a better percentage of receiving a pass, making a good pass to a guy outside his normal vision, etc.

    Comment

    • Bama83
      Banned
      • Dec 2008
      • 395

      #47
      Re: NHL 11 Video: Interview with Gameplay Footage

      Redshirt,

      I know it's been mentioned as "in discussion", but PLEASE have an option to turn on the ability to accidentally collide with your team.

      It happens (as Carcillo so dramatically pointed out in the playoffs).

      If the team is worried about the ramifications - make it an option. Just like friendly fire in a FPS.

      Comment

      • onlybygrace
        MVP
        • Jan 2009
        • 3784

        #48
        Re: NHL 11 Video: Interview with Gameplay Footage

        Originally posted by UwantRadie
        Calgarians?

        I prefer Albertanites.

        Comment

        • Scottdau
          Banned
          • Feb 2003
          • 32580

          #49
          Re: NHL 11 Video: Interview with Gameplay Footage

          Uwant. You are totally right about the CPU. I hope they make the CPU a little more human.

          Comment

          • BoarWarrior27
            Rookie
            • Mar 2010
            • 42

            #50
            awesome I loved NHL 10 and NHL 11 looks sicks I can't wait. I am just hoping that it is easy to obtain a new stick after yours breaks.

            Comment

            • Qb
              All Star
              • Mar 2003
              • 8798

              #51
              Re: NHL 11 Video: Interview with Gameplay Footage

              Originally posted by BoarWarrior27
              awesome I loved NHL 10 and NHL 11 looks sicks I can't wait. I am just hoping that it is easy to obtain a new stick after yours breaks.
              You can get a new stick by skating to the bench.

              *****

              I think you guys hit on some good points with the passing. The description of the offensive awareness attribute says it begins to work along these lines, but it's more of an accuracy/speed penalty for passes outside of the "green areas" in Radie's diagrams. That's why you sometimes get those terrible little dinky passes to no one when using assisted passing.

              But I think that is just scratching the surface of the issue. Finding ways to make the CPU play more "human" has to be one of the greatest challenges in making these games.

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3515

                #52
                Re: NHL 11 Video: Interview with Gameplay Footage

                How is the new passing where it passes when you release the RT instead of when you press it down like in previous versions?

                Comment

                • UwantRadie
                  Rookie
                  • Feb 2003
                  • 496

                  #53
                  Re: NHL 11 Video: Interview with Gameplay Footage

                  Originally posted by Qb
                  But I think that is just scratching the surface of the issue. Finding ways to make the CPU play more "human" has to be one of the greatest challenges in making these games.
                  Oh I agree... I think we are YEARS away from that. Right now it is just about finding the best possible way of "cheating" the system to make it seem like they are acting human.
                  My claim to fame? I started the most popular thread of all time on OS:
                  The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                  Comment

                  • Qb
                    All Star
                    • Mar 2003
                    • 8798

                    #54
                    Re: NHL 11 Video: Interview with Gameplay Footage

                    Originally posted by ch46647
                    How is the new passing where it passes when you release the RT instead of when you press it down like in previous versions?
                    IF they made changes to the passing system, I can't talk about it yet. Sorry.

                    But I know there was a lot of confusion about manual passing in NHL10. Contrary to what some say, you didn't have to hold R-trigger/R2 to get a pass equivalent to a normal assisted pass (they improved it a lot with the patch). You had to press the trigger completely, then release it, which can be done rather quickly. If you only partially depressed the trigger very quickly, then you get the softer/slower passes (which were great for one-timers or close quarters).

                    At the beginning of this video, Rammer attempts to dispel the myth:

                    Last edited by Qb; 06-18-2010, 01:53 PM.

                    Comment

                    • ch46647
                      MVP
                      • Aug 2006
                      • 3515

                      #55
                      Re: NHL 11 Video: Interview with Gameplay Footage

                      Originally posted by Qb
                      I can't talk about any hypothetical changes to the passing system. Sorry.
                      No problem, I think the game looks great. One more question, with this new physics engine can we really expect "no hit to be the same"? Is every hit a little bit different depending on speed, velocity, heigh and weight of players, point of contact, etc? That would be sweet!

                      Comment

                      • Qb
                        All Star
                        • Mar 2003
                        • 8798

                        #56
                        Re: NHL 11 Video: Interview with Gameplay Footage

                        Originally posted by ch46647
                        No problem, I think the game looks great. One more question, with this new physics engine can we really expect "no hit to be the same"? Is every hit a little bit different depending on speed, velocity, heigh and weight of players, point of contact, etc? That would be sweet!
                        You might see similar hits based if the factors you list are similar, but what "no hit will be the same" really means is collisions are no longer based on pre-made animations. In past versions, the game chose from a set number animations based on the circumstances. Now the results will be determined by physics.

                        It adds a lot of life to the action and think the improvement will be obvious as soon as you play the game.

                        Comment

                        • ch46647
                          MVP
                          • Aug 2006
                          • 3515

                          #57
                          Re: NHL 11 Video: Interview with Gameplay Footage

                          Originally posted by Qb
                          You might see similar hits based if the factors you list are similar, but what "no hit will be the same" really means is collisions are no longer based on pre-made animations. In past versions, the game chose from a set number animations based on the circumstances. Now the results will be determined by physics.

                          It adds a lot of life to the action and think the improvement will be obvious as soon as you play the game.
                          Great, thanks! I am really excited for NHL this year. They are adding a ton of great stuff. Hopefully they add things like team specific chants and stuff like that to make the atmosphere amazing as well.

                          Comment

                          • Lightbringer719
                            Rookie
                            • Aug 2009
                            • 218

                            #58
                            Re: NHL 11 Video: Interview with Gameplay Footage

                            Originally posted by Qb
                            You might see similar hits based if the factors you list are similar, but what "no hit will be the same" really means is collisions are no longer based on pre-made animations. In past versions, the game chose from a set number animations based on the circumstances. Now the results will be determined by physics.

                            It adds a lot of life to the action and think the improvement will be obvious as soon as you play the game.
                            Now, that's awesome. No more guys falling to their knees or doing a ballerina spin for no discernable reasons.
                            Never Give Up: Leafs 11/12

                            Comment

                            • onlybygrace
                              MVP
                              • Jan 2009
                              • 3784

                              #59
                              Re: NHL 11 Video: Interview with Gameplay Footage

                              Originally posted by UwantRadie
                              Oh I agree... I think we are YEARS away from that. Right now it is just about finding the best possible way of "cheating" the system to make it seem like they are acting human.

                              Thats the beauty of presentation.

                              Even if they can't get them to act human, better presentation and immersion helps us feel as though it were actually real...therefore, what are they but humans?!?!?!? lol

                              Anyhow...I just want to say while I'm on the subect of presentation.

                              Having seen the 5-man hugs and the custom celebrations (which I assume there are realistic options) and new and improved scoreboard overlays, I'd be really satisfied if EA would just at least use the current stat overlays they have in NHL 10 during season and playoff games that show the players current season stats, but made them appear 3 times as often.

                              Hats off to you if you read that. That was one hell of a 'run on' sentence.

                              Comment

                              • i c u cant stop me
                                MVP
                                • Sep 2008
                                • 1358

                                #60
                                Re: NHL 11 Video: Interview with Gameplay Footage

                                Man cant wait till nhl 11..still playing nhl 10 to this day! question though...are broken sticks going to be in nhl 11's eashl??? and what about the play after the post play wistle?? please tell me its still in its pretty fun lol. great job agian to the nhl guys best title in the easports flagship!

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