NBA 2K11 at E3: The Death of Isomotion
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Re: NBA 2K11 at E3: The Death of Isomotion
That's not going to happen. They're not dumb enough to ditch the best innovation they ever made, and especially not in the same year that their competition has finally waved the white flag and admitted that the Shot Stick is The Truth.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NBA 2K11 at E3: The Death of Isomotion
= doesnt use post moves, doesnt use floaters or leaners, and doesnt know how to change dunk and layup animations in mid airComment
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Re: NBA 2K11 at E3: The Death of Isomotion
NBA 2K7 had the best movement and responsiveness but I have to agree no momentum and weight. So take a second and look at the game that is Uncharted. The controls in this game are so responsive but still realistic. That to me would be the perfect balance.
edit: worst part in 2k10 is the shooting though. aweful just aweful feel to it.Comment
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My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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I really only started playing NBA 2K last year with the advent of My Player mode in NBA 2K10. I picked up isomotion pretty darn fast and LOVED it. Kind of scared to see it die what seems a premature death.Comment
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Re: NBA 2K11 at E3: The Death of Isomotion
They better not have made it exactly like 2k7's system.
2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.
All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...
Until we see that, these games will never emulate what they are trying to achieve properly.
Well, I agreed there is some unrealistic factors in 2k7 such as no momentum and weight involved in the speed of the players. And direction can be shift at any moment of time regardless of speed. BUT...that is WHAT makes the game FUN!! You have TOTAL CONTROL of the player and total responsiveness and do what you want the players to do.
Ok, i am not saying iam all in favor of what 2k7 offer. That is NOT the problem....the problem I have is that once they put momentum and weight into the game, the control responsiveness is lagging and you don't feel you're in control of the players like you did in 2k7. They NEED TO make it as responsive as 2k7 with the added momentum and weight...that is the magic ingredient....and that is the problem I have with 2k8-2k10.Comment
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Re: NBA 2K11 at E3: The Death of Isomotion
Well, I agreed there is some unrealistic factors in 2k7 such as no momentum and weight involved in the speed of the players. And direction can be shift at any moment of time regardless of speed. BUT...that is WHAT makes the game FUN!! You have TOTAL CONTROL of the player and total responsiveness and do what you want the players to do.
Ok, i am not saying iam all in favor of what 2k7 offer. That is NOT the problem....the problem I have is that once they put momentum and weight into the game, the control responsiveness is lagging and you don't feel you're in control of the players like you did in 2k7. They NEED TO make it as responsive as 2k7 with the added momentum and weight...that is the magic ingredient....and that is the problem I have with 2k8-2k10.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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wow killed off iso motion, I hope they are leading us to a place where we want to be but still 2k is the best.NBA:ATLANTA HAWKS
NFL:OAKLAND RAIDERS
NHL:PHILADELPHIA FLYERS
MLB:PHILADELPHIA PHILLIES
NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
NCAABB:KENTUCKY WILDCATSComment
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Re: NBA 2K11 at E3: The Death of Isomotion
Mike Wang spending some time with EA and the LIVE series will probably benefit the NBA 2K series. There were some things I liked about LIVE 10 that got be to buy that game instead of 2K, dribbling was one of them. I will be getting 2K11 this year.Comment
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Re: NBA 2K11 at E3: The Death of Isomotion
Thanks I didn't even see that post by Ronnie.....That makes me feel a little better. From one of the interviews at E3 the guy made it like they were making more like their pitching system for Baseball game. Where each dribble move would have a chain of commands before the move executed.
The court size is pretty ok. I wouldn't know how to handle that situation.Comment
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Re: NBA 2K11 at E3: The Death of Isomotion
disagree with that times 1000000.The shot stick is the life of 2k's gameplay.As you can do floaters ,leaners,switch hands in air,and if you makin contact goin to the lane, depending on what way you move the right stick, you can pull off all kinds of drifters ,layups,fades etc.Im still seein new moves 9 months into the game with different players all thanks to the shot stick. I would be crushed if they dropped the shot stick and i think a few others would be as well. Dont think this would happenComment
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Re: NBA 2K11 at E3: The Death of Isomotion
disagree with that times 1000000.The shot stick is the life of 2k's gameplay.As you can do floaters ,leaners,switch hands in air,and if you makin contact goin to the lane, depending on what way you move the right stick, you can pull off all kinds of drifters ,layups,fades etc.Im still seein new moves 9 months into the game with different players all thanks to the shot stick. I would be crushed if they dropped the shot stick and i think a few others would be as well. Dont think this would happenComment
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Re: NBA 2K11 at E3: The Death of Isomotion
Originally posted by SeaNNyT;Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
And I think my wish will be granted. 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