NCAA Football 11 Demo Available Now, Post Your Impressions Here -
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Originally posted by DonkeyJote
I don't really think re-rating players is an answer. That doesn't help online or dynasty players at all. Granted, I don't see half the issues people are talking about. I thoroughly enjoy the demo. I'm really looking forward to the game. But you can't satisfy everyone.
Depends on what your looking for out of the game
I know for a fact that certain ratings in the game will help in these areas of gameplay
QB's to take off and run more if they are mobile
DE's/DT's to have better pass rush moves
CPU defenders to be smarter in their Zone Coverages
QB's to throw deep and underthrow more passes or have the ball sail on them
OL to read defenders better and make proper blocking assignments
RB's to pick up blitzer's off the edge or up the middle better
RB's to recognize the open hole better
K's to have really bad misses
There are ratings in the game that can manipulate all of those factors to be better or worse during game play
But you are right for those who play extended dynasties beyond 3-4 years it doesn't help......but for me I'm not the type of guy that will play some 10 year dynasty. Therefor a roster file such as my Alumni files each year is great for me because I get the best CPU AI on the field for the 3-4 years that I go through a quick Dynasty
But there have been several guys who actually taken those rosters (Alumni) and played out a All-Time OL dynasty once the real college season ends and they have a blast using them
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Originally posted by Playmakers
Depends on what your looking for out of the game
I know for a fact that ceratin ratings in the game will help in these areas
QB's to take off and run more if they are mobile
DE's/DT's to have better pass rush moves
CPU defenders to be smarter in their Zone Coverages
QB's to throw deep and underthrow more passes or have the ball sail on them
OL to read defenders better and proper blocking assignments
RB's to pick blitzer's off the edge or up the middle better
RB's to recognize the open hole better
K's to have really bad misses
There are ratings in the game that can manipulate all of those factors to be better or worse during game play
But you are right for those who play extended dynasties beyond 3-4 years it doesn't help......but for me I'm not the type of guy that will play some 10 year dynasty. Therefor a roster file such as my Alumni files each year is great for me because I get the best CPU AI on the field for the 3-4 years that go through a quick Dynasty
But there have been several guys who actually taken those rosters (Alumni) and played out a All-Time OL dynasty once the real college season ends and they have a blast using them
I'm hoping that the Tuning Sets will be a viable alternative to mass rating changes for those of us who do play extended length dynasties.
Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Looks like I can finally have a legit, non-cheesing, vertical offense in an EA game. I am loving the realism of the downfield passing game this game offers on even Heisman level.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Originally posted by Playmakers
Depends on what your looking for out of the game
I know for a fact that certain ratings in the game will help in these areas of gameplay
QB's to take off and run more if they are mobile
DE's/DT's to have better pass rush moves
CPU defenders to be smarter in their Zone Coverages
QB's to throw deep and underthrow more passes or have the ball sail on them
OL to read defenders better and make proper blocking assignments
RB's to pick up blitzer's off the edge or up the middle better
RB's to recognize the open hole better
K's to have really bad misses
There are ratings in the game that can manipulate all of those factors to be better or worse during game play
But you are right for those who play extended dynasties beyond 3-4 years it doesn't help......but for me I'm not the type of guy that will play some 10 year dynasty. Therefor a roster file such as my Alumni files each year is great for me because I get the best CPU AI on the field for the 3-4 years that I go through a quick Dynasty
But there have been several guys who actually taken those rosters (Alumni) and played out a All-Time OL dynasty once the real college season ends and they have a blast using them
IMO, tendencies need to be put into the game much like you see in basketball games like 2k10. QB tendencies to scramble, running back tendencies to bounce outside, etc.
Ohio State Buckeyes | Carolina Panthers | Charlotte Hornets | Cincinnati Reds
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Oh man, wish I'd recorded this one!!!!
Ohio State (me)--------caught a screen pass, and rumbled for a 15 yd gain. Two things I saw that literally made my jaw drop:
---The blocking: Two guys in front of me; rather than turning and running AWAY from the 2 oncoming defenders, they actually branched off into TWO blocks to clear the way for me!
---The run itself: This was amazing--- My guy gets "tripped up" and stumbles forward an extra 2-3 yards before falling out of bounds. He didn't just fall forward face first; he tried keeping his balance as long as possible. Sorta like M10. It was an incredible moment; the one moment I really wished I'd captured!
Awesome stuff! (Oh, and I beat The U 17-3 to boot!!!)
I've been playing the demo all week for both Xbox 360 & PS3 (I have both systems), and overall I think this game has come a really long way from last year's version. The ESPN presentation is the real deal, the cutscenes are cool, and prehaps best of all, the locomotion is as good as advertised with the player actually moving smoothly now. However, there one BIG concern that keeps occurring in the demo and that is how easy it is to score against the CPU. I play on Heisman, and I could score easily in less than six plays. Corner routes are money, and too often the CPU DBs and SS are nowhere to be found. There were a lot of problems with NCAA 10, but one of its strengths was its balanced gameplay IMO. I'm really worried that this year's version might turn into the shootouts that NCAA 09 was where the person that had the ball last usually won the game. That is why I will probably rent this one first just to make sure. Has anyone heard whether EA had improved the coverage since E3 and the demo?
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
So are QB's throwing incomplete passes such as overthrows and underthrows...or are most incomplete passes caused by the recevier dropping the ball or defenders breaking up passes?
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Originally posted by Whammer
No true gang tackles. When the ball carrier is being tackled or slowed up by a defender you want to come in a level a huge hit to clean out everyone. But your player can't! He bounces off the "animation" and cannot contribute to the action taking place. If the ball carrier escapes your tacklers grasp he gains extra yards as your other players are slow to react.
I totally agree. I see it all the time guys just bounce off the ball carrier.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
I see people talking about setting D-Line gameplay to Aggressive. Can you do that in the demo? If so, how? I can't seem to find out how (I'm on 360). Any help would be appreciated .
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Originally posted by TallyBoi7
So are QB's throwing incomplete passes such as overthrows and underthrows...or are most incomplete passes caused by the recevier dropping the ball or defenders breaking up passes?
Played a game with Florida today and I was STRUGGLING with passing. And every incompletion was either too high, too low, or too far in front of the receiver. No dropped balls, no defender break ups. It was pretty awesome.
Member: OS Uni Snob Association| Twitter: @MyNameIsJesseG|#WT4M |#WatchTheWorldBurn
Originally posted by l3ulvl
A lot of you guys seem pretty cool, but you have wieners.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
I am totally and completely shocked at how much this game is improved over last year's game. I played all four games in the demo today and came away very impressed. The pass coverage is greatly improved finally and wide open gameplay seems to be finally gone.
The graphics surprised me. I expected it to look like Madden 10 yet it looks very different. It's neither good or bad, just, different. I do think the game looks a little dark but I am going to download the ps3 demo to compare.
At first I didn't like the play calling screens but once I got used to it I was fine.
Overall the game seems very solid. I just hope they don't break anything in the final version (call me cautious but after 09 and 10 I am still a little afraid) and instead just polish it up. From what I have seen in the demo though it looks like EA finally delivered with this game. I was quick to criticize the last two versions of the game and I feel I was justified in doing so, but I have to give EA a lot of praise from what I have seen so far and they deserve it.
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