Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

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  • econoodle
    MVP
    • Sep 2009
    • 4884

    #106
    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

    hi again guys
    has playcalling/running been addressed?

    the reason i vamoosed Live last year for 2k was the fact that there was hardly any CPU passing.
    They'd come up court, then they'd pass maybe once, then shoot.
    no inside/out game.
    no PG penetrating then dishing off.

    Thats and the Time Outs or lack there of called by the coaches
    it seemed they only called them on 11-0 runs


    thanks
    Last edited by econoodle; 06-25-2010, 12:21 PM.

    Comment

    • rEAnimator
      NBA Elite Developer
      • Jun 2010
      • 666

      #107
      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

      Originally posted by bonannogiovanni
      Thanks, I've always felt ball/rim interaction "scripted" in mid/long range shooting in NBA Live in this sense: whenever the system calculates that you're gonna miss a shot, it makes the ball hit the rim, whereas I'd like to see lucky rolls, in and outs, etc.
      That scripted feeling wasn't a result of the underlying ball/rim physics system, but rather the way it was used.

      You're right, in the past the system would calculate if you were going to miss (based on ratings, situation, etc...and a dice roll as has been discussed already).

      This year none of that happens. The input you give on the controller directly affects the physics of the shot, it's simulated through physics, and the ball goes where the physics system simulated.

      So lucky rolls, in/out do happen this year, but it's not because we decided "on this shot you'll get and in and out unlucky shot", it's because the physics simulated that bsed on your inputs.

      So you will genuinely get lucky/unlucky bounces just like real life.

      If you shoot the ball long and it is deflected by a defender, it might go in sometimes. We don't prevent that. It's a real physics simulation going on.

      Comment

      • dexvex
        Rookie
        • Jul 2007
        • 208

        #108
        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

        rEAnimator I left you a question in the physics thread but I will post it here if you thinks its better.....

        Comment

        • grush5
          Rookie
          • Jan 2009
          • 62

          #109
          Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

          reANIMATOR plz respond

          About setting picks i think its much better on a shoulder button than the b/o button because while hold the B/O i cant use the right stick to perform moves on the pick please this should definitely be changed

          Comment

          • Mbalmer
            Pro
            • Jul 2008
            • 727

            #110
            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

            +1 to the above post...

            Seem to be getting some good response so I will ask this even though it isn't gameplay related. Can you make it so we have a choice of how many games we want to play in a season? Give us a choice of 29, 54, and 82. (or something like that) Between the dynasty stats and only being able to play an 82 game season last year really killed dynasty for me. I don't like to sim (I feel disconnected) and I don't have time to play multiple 82-game-seasons to make a bad team good over the course of 5 years. Thanks
            If a loved one is expecting a baby or just had one, please read about Craniosynostosis. It is a common birth defect that can sometimes be overlooked by doctors.

            http://en.wikipedia.org/wiki/Craniosynostosis

            Comment

            • EddieDS
              Rookie
              • Jul 2009
              • 7

              #111
              Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

              Originally posted by stepsix
              This factors into how tightly defenders will defend, and also on the flip side how likely the cpu will attack a defensive weakness. It also factors into double teams, particularly in the post.
              Speaking of double teams, I know we have the option of double teams to specific players through OTF Coaching, but I would like to have the option of telling them to double on the dribble or the catch.

              Comment

              • Earl1963
                MVP
                • Aug 2003
                • 1985

                #112
                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                Anyway you guys can get multiple User Profiles in for stat tracking?
                Megatron

                Comment

                • Brandon Jennings
                  Rookie
                  • Jun 2010
                  • 30

                  #113
                  Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                  Please, answer this!

                  Team play mode has a problem with PAUSING & QUITTING.

                  The pausing does not only delay the game, it becomes annoying and it encourages people to quit the game. Not to mention it disrupts the flow of the game and the mood of the people playing it. Could you guys implement it so when someone pauses the game it doesn't pause it for everyone else and what it does is give them an on the fly small menu where they are able to choose camera view and do a quick sub?? NBA 2K9 had this kind of menu and mechanism.

                  And quitting! Nothing more annoying than quitters. It takes the joy out of playing online when people start quitting just because they can. Is there any way you guys could address the with some sort of penalty? Like penalizing players for quitting continously and repeatedly?

                  Alsoooo, it'd be great if you guys could make it so the gamertags appear under the players they are using. The fact that players are anonymous encourages them to do whatever they want, including ballhogging and talking trash and being annoying because nobody knows who they are. Also it'd be nice to get recognition if you play good and it will also encourage people to play better.

                  These are the biggest concerns for me for the part of the game that adds the more replayability to it. Please answer.

                  Comment

                  • Scruffychicken
                    Pro
                    • Feb 2010
                    • 934

                    #114
                    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                    Hello you guys, just wanted to say I'm excited for october after seeing what is being said by you developers. Elite looks like it will be just that. Just one question:Will there be a beta possibly? I know sports games usually don't do open betas but I'm just crossing my fingers.
                    Currently Playing: 16 Bit's and before

                    Twitter: DeyTukErJeobs

                    Comment

                    • Superstarshooter32
                      Banned
                      • Jun 2010
                      • 23

                      #115
                      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                      Originally posted by rEAnimator
                      For me that fear factor you talk about should be applied to you, the guy holding the controller, not to the virtual player on the court.

                      If we do our jobs right, and you're controlling the dribbler while a tall, fast, strong defensive player is chasing you, you should feel that fear that you're going to get blocked and that fear should make it that little bit harder to pull off the perfect shot.

                      Believe me, it's real. I've felt it already. The pressure of the game winning three makes it that much harder to execute the controls and that makes the game so much more fun to play than ever before.
                      I'd like to respectfully disagree with this if I may.

                      I agree that part of that "fear" should belong to the user, but it should also be put into the virtual player that we're controlling. Even if we're a little shaky on the shot, guys like Ray Allen should be able to make jumpers with defenders closing out at a good rate. Allen himself probably has an innate fear (or "cautionary awareness" as he'd probably say) that he may get his shot blocked, but he pretty much shoots regardless and is able to ignore it.

                      It's like if we're on the free throw line with Ray Allen as opposed to Shaq. Even if we don't shoot the free throw perfectly, Ray Allen will still make it at a good clip (unless we miss terribly with the stick) because he's that good. With Shaq however, we have to move the stick absolutely perfectly-- one small slip up at all, and he throws up a brick.

                      It should be the same with FGs during play-- we should be allowed a little leeway so to speak with great shooters, while non-shooters should be easily rattled even if we get the release near-perfect.

                      Know what I mean?

                      Comment

                      • rockchisler
                        All Star
                        • Oct 2002
                        • 8290

                        #116
                        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                        Originally posted by EddieDS
                        Speaking of double teams, I know we have the option of double teams to specific players through OTF Coaching, but I would like to have the option of telling them to double on the dribble or the catch.
                        Throw in a option on double teaming in the paint only and you got a winner...
                        chuckcross.bandcamp.com

                        Follow me on www.Twitter.com/Rockchisler

                        Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                        ROOKIE KILLER

                        Comment

                        • navi24
                          Banned
                          • Jul 2010
                          • 23

                          #117
                          Welcome Geoff and Fraser

                          am glad u guys are open to new ideas and implementing them to give us the best experience in a basketball game we apreciate it.

                          i am a former high school basketball player and my best assets were my dribbles and my assist. i heard that u guys are keeping freestyle passing thats a great idea. my question is will u be able to LYNK MOVES?, E.G WHEN I PLAY BASKETBALL SINCE AM VERY GOOD WITH MY DRIBBLES "AND 1 FIEND LOL " I ALLWAYS LINK MY MOVES, AFTER I PUT THE BALL BETWEEN MY LEGS FROM LEFT TO RIGHT I HOP TO MY LEFT BRINGING THE BALL BEHIND ME TO MY LEFT HAND AND IF MY TEAMATES ARE OPEN I DO A NICE DISH WITH ONE HAND,IF U GUYS CAN LINK MOVES AND MAKE IT LOOK SMOOTH BETWEEN TRANSITIONS THAT WILL MAKE THE GAME FEEL REAL. I LIKE THAT U GUYS PUT THE IN AND OUT MOVE, AFTER I DO AN IN AND OUT I CROSSOVER TO MY LEFT WHICH MAKES IT A " KILLER CROSSOVER" AND SOMETIMES SPIN AFTER THAT, PLEASE TRY TO CAPTURE EACH PLAYER'S UNIQUE MOVEMENTS, CP3 SHOULD DRIBBLE DIFFERENT FROM D.ROSE AND KOBE SHOULD DRIBBLE DIFFERENT FROM D.WADE THNX ALOT GUYS 4 UR TIME P.S I WISH I CAN DO MO CAP FOR U GUYS IT WILL HELP ALOT.

                          Comment

                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #118
                            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                            Originally posted by navi24
                            Welcome Geoff and Fraser

                            am glad u guys are open to new ideas and implementing them to give us the best experience in a basketball game we apreciate it.

                            i am a former high school basketball player and my best assets were my dribbles and my assist. i heard that u guys are keeping freestyle passing thats a great idea. my question is will u be able to LYNK MOVES?, E.G WHEN I PLAY BASKETBALL SINCE AM VERY GOOD WITH MY DRIBBLES "AND 1 FIEND LOL " I ALLWAYS LINK MY MOVES, AFTER I PUT THE BALL BETWEEN MY LEGS FROM LEFT TO RIGHT I HOP TO MY LEFT BRINGING THE BALL BEHIND ME TO MY LEFT HAND AND IF MY TEAMATES ARE OPEN I DO A NICE DISH WITH ONE HAND,IF U GUYS CAN LINK MOVES AND MAKE IT LOOK SMOOTH BETWEEN TRANSITIONS THAT WILL MAKE THE GAME FEEL REAL. I LIKE THAT U GUYS PUT THE IN AND OUT MOVE, AFTER I DO AN IN AND OUT I CROSSOVER TO MY LEFT WHICH MAKES IT A " KILLER CROSSOVER" AND SOMETIMES SPIN AFTER THAT, PLEASE TRY TO CAPTURE EACH PLAYER'S UNIQUE MOVEMENTS, CP3 SHOULD DRIBBLE DIFFERENT FROM D.ROSE AND KOBE SHOULD DRIBBLE DIFFERENT FROM D.WADE THNX ALOT GUYS 4 UR TIME P.S I WISH I CAN DO MO CAP FOR U GUYS IT WILL HELP ALOT.
                            Linking together moves is the main goal behind the new dribbling in Elite. The dribbling has a very natural one-to-one feel and the transitions between moves are pretty seamless. You can get as creative as you want when stringing moves together.

                            And yes, the scenario you describe above can be replicated with the new controls.

                            Comment

                            • navi24
                              Banned
                              • Jul 2010
                              • 23

                              #119
                              HI GEOFF AND FRASER

                              I KNOW U GUYS ONLY WORK ON GAMEPLAY BUT IF U GUYS CAN INFLUENCE THE GRAPHICS DESIGNERS TO KEEP THE LIVE 10 PLAYER MODELS AND TONE DOWN THE SHINE IT WILL REALLY SHINE. THE LIVE 10 PLAYER MODELS LOOK PERFECT THEY LOOKED EXACTCLY LIKE THEIR REAL LIFE COUNTERPART. AM EXCITED ABOUT THE PRESENTATION I KNOW IS GOING TO BE VERY GOOD AND I HOPE JEFF VAN GUNDY, MARK JACKSON AND MIKE BREEN RECORD THOUSANDS OF COMMENTS SO THE GAME STAYS FRESH JUST TAKE COMMENTS FROM LAST SEASON IT DOESNT HAVE TO BE ALL FROM SCRATCH

                              Comment

                              • rockchisler
                                All Star
                                • Oct 2002
                                • 8290

                                #120
                                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                                Originally posted by navi24
                                HI GEOFF AND FRASER

                                I KNOW U GUYS ONLY WORK ON GAMEPLAY BUT IF U GUYS CAN INFLUENCE THE GRAPHICS DESIGNERS TO KEEP THE LIVE 10 PLAYER MODELS AND TONE DOWN THE SHINE IT WILL REALLY SHINE. THE LIVE 10 PLAYER MODELS LOOK PERFECT THEY LOOKED EXACTCLY LIKE THEIR REAL LIFE COUNTERPART. AM EXCITED ABOUT THE PRESENTATION I KNOW IS GOING TO BE VERY GOOD AND I HOPE JEFF VAN GUNDY, MARK JACKSON AND MIKE BREEN RECORD THOUSANDS OF COMMENTS SO THE GAME STAYS FRESH JUST TAKE COMMENTS FROM LAST SEASON IT DOESNT HAVE TO BE ALL FROM SCRATCH
                                Stop typing in caps its rude...
                                chuckcross.bandcamp.com

                                Follow me on www.Twitter.com/Rockchisler

                                Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                                ROOKIE KILLER

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