7 Minute NBA Elite 11 Video (Gamespot)

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  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #181
    Re: 7 Minute NBA Elite 11 Video (Gamespot)

    Originally posted by thomonkey
    is there a sweet spot and power meter for hook shots in the post?
    also, is there a sweet spot/power meter for layups and dunks? can you miss a layup or dunk if you mess up the sweet spot/ power meter?

    thanks.
    There is definitely both a power meter and aiming sweet spot for hook shots.

    For layups and dunks I think only the aim still applies but the power doesn't.

    I'd have to double check that though.

    Comment

    • blingballa333
      MVP
      • Sep 2004
      • 1523

      #182
      Re: 7 Minute NBA Elite 11 Video (Gamespot)

      Originally posted by rEAnimator
      There is definitely both a power meter and aiming sweet spot for hook shots.

      For layups and dunks I think only the aim still applies but the power doesn't.

      I'd have to double check that though.
      So does that mean a layup will go in everytime?

      Comment

      • rEAnimator
        NBA Elite Developer
        • Jun 2010
        • 666

        #183
        Re: 7 Minute NBA Elite 11 Video (Gamespot)

        Originally posted by blingballa333
        So does that mean a layup will go in everytime?
        No, it means the only way you can miss a layup is by miss aiming it.

        Layups are way easier than shots and I don't expect to see many that miss, but it is possible.

        Comment

        • blingballa333
          MVP
          • Sep 2004
          • 1523

          #184
          Re: 7 Minute NBA Elite 11 Video (Gamespot)

          Originally posted by rEAnimator
          No, it means the only way you can miss a layup is by miss aiming it.

          Layups are way easier than shots and I don't expect to see many that miss, but it is possible.
          With how big the green sweet spot will be near the hoop I find it hard to believe somebody will miss-aim.

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #185
            Re: 7 Minute NBA Elite 11 Video (Gamespot)

            Originally posted by Altimus
            Very impressive demonstration. I was hoping to see some more defense of the offensive player penetrating. Reason is last year if the dribbler got ahead of you it was a done deal usually. You had no chance at recovery as even if you caught up, you would just swat aimlessly. This year with the new physics, will we be able to recover and properly go for the shot block? If yes, will there also be a risk factor such as committing to a bad shot block and knocking the other player to the ground for a hard foul.
            Yes... you can swat from behind.
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            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #186
              Re: 7 Minute NBA Elite 11 Video (Gamespot)

              Originally posted by blingballa333
              With how big the green sweet spot will be near the hoop I find it hard to believe somebody will miss-aim.
              You'd be surprised what happens to some people's thumb control when they're under a lot of pressure and/or get way too excited.

              Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.

              Comment

              • natedZA
                Rookie
                • Mar 2010
                • 81

                #187
                Re: 7 Minute NBA Elite 11 Video (Gamespot)

                @Reanimator : I know that in the one interview someone mentioned how the game's default camera will be north-south to a camera like the side on perspective , will we be able to change that? I know it might seem like an obvious question but I remember the one NBA live title that had this camera and couldn't be changed (think it was live '07?) . Thanks

                Comment

                • gmac0322
                  MVP
                  • Aug 2009
                  • 1650

                  #188
                  Re: 7 Minute NBA Elite 11 Video (Gamespot)

                  Originally posted by rEAnimator
                  You'd be surprised what happens to some people's thumb control when they're under a lot of pressure and/or get way too excited.

                  Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.
                  Welcome, I was just wondering. I saw that the passing is now going to be the right trigger now so does that mean that it is a tapping of the right trigger or do you have to press it all the way down? Sorry if my question isn't coming across clear.

                  Comment

                  • dexvex
                    Rookie
                    • Jul 2007
                    • 208

                    #189
                    Re: 7 Minute NBA Elite 11 Video (Gamespot)

                    Originally posted by rEAnimator
                    You'd be surprised what happens to some people's thumb control when they're under a lot of pressure and/or get way too excited.

                    Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.
                    I absolutely love what im hearing about the controls but I will suggest you make sure that users know that thy can change to a classic layout. there are alot of users who don't know how to go into the menus and look at layouts so if they don't like the stick controls and think they are forced to play like that they won't want to play the game and they will tell their friends....

                    Comment

                    • thomonkey
                      Banned
                      • Sep 2009
                      • 128

                      #190
                      Re: 7 Minute NBA Elite 11 Video (Gamespot)

                      Originally posted by rEAnimator
                      There is definitely both a power meter and aiming sweet spot for hook shots.

                      For layups and dunks I think only the aim still applies but the power doesn't.

                      I'd have to double check that though.

                      thank god . it's so frustrating to throw hook shots up in previous games knowing that you have no control over whether the hook goes in or not.

                      Another question:
                      Will the aiming sweet spot and power meter be more forgiving when a center is being gaurded by a shorter person rather than a taller person? because in the nba when gasol takes a hook shot over rondo its almost as if he isn't there. if gasol takes a hook shot over dwight howard that is a different story.

                      one more question:
                      when going up for a layup, if you are contested will the aiming sweet spot be smaller to account for it being a contested layup?

                      thanks so much for answering my questions

                      Comment

                      • ctindal21@yahoo.com
                        Rookie
                        • May 2010
                        • 453

                        #191
                        Re: 7 Minute NBA Elite 11 Video (Gamespot)

                        just absolutely loving the new gameplay that im seeing right now...hopefully next year EA will finally be back on top of NBA basketball gaming, but its been a wait and see before i judge affair for them since NexGen...
                        CFB- Miami Hurricanes
                        NFL- Oakland Raiders
                        CBB- Kentucky Wildcats
                        NBA- New York Knicks


                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #192
                          hello rEAnimator - i have a question about the passing animations and passing AI. One of the biggest problems in Live 10 was that players would throw the wrong type of pass based on the location of defenders. For example - rather than throw overhead passes to get the ball over defenders, the players would often throw an ill-advised bounce pass or chest pass that would go right into the defender and get deflected. Are there more overhead passes, and has the passing AI been improved to ensure that the proper type of pass is executed to avoid deflection?

                          Also, do players make quicker passes on the move, rather than stopping every time to make a pass. Passing last year just felt slow and clunky, because the ball itself traveled too slowly, and the player would always stop running to make passes and rarely "passed while moving."

                          Quick, responsive, smart passing is something the competition does very well, and it's something Live 10 needed a lot of work on. Has it been addressed in Elite?
                          Last edited by blues rocker; 06-25-2010, 02:58 PM.

                          Comment

                          • Vast
                            MVP
                            • Sep 2003
                            • 4015

                            #193
                            Re: 7 Minute NBA Elite 11 Video (Gamespot)

                            Originally posted by rEAnimator
                            You'd be surprised what happens to some people's thumb control when they're under a lot of pressure and/or get way too excited.

                            Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.
                            But people miss layups all the time. Rondo in the finals missed a TON of layups.

                            Are you saying this can't happen in your game??
                            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                            Comment

                            • kumamae_33
                              Rookie
                              • Oct 2009
                              • 90

                              #194
                              Re: 7 Minute NBA Elite 11 Video (Gamespot)

                              Originally posted by blues rocker
                              hello rEAnimator - i have a question about the passing animations and passing AI. One of the biggest problems in Live 10 was that players would throw the wrong type of pass based on the location of defenders. For example - rather than throw overhead passes to get the ball over defenders, the players would often throw an ill-advised bounce pass or chest pass that would go right into the defender and get deflected. Are there more overhead passes, and has the passing AI been improved to ensure that the proper type of pass is executed to avoid deflection?

                              Also, do players make quicker passes on the move, rather than stopping every time to make a pass. Passing last year just felt slow and clunky, because the ball itself traveled too slowly, and the player would always stop running to make passes and rarely "passed while moving."

                              Quick, responsive, smart passing is something the competition does very well, and it's something Live 10 needed a lot of work on. Has it been addressed in Elite?
                              This^^^ is my biggest concern in Live 10. What can you say about this reanimator? Did you guys overhaul the passing in Elite 11?

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                              • rEAnimator
                                NBA Elite Developer
                                • Jun 2010
                                • 666

                                #195
                                Re: 7 Minute NBA Elite 11 Video (Gamespot)

                                Originally posted by kumamae_33
                                This^^^ is my biggest concern in Live 10. What can you say about this reanimator? Did you guys overhaul the passing in Elite 11?
                                Yes, passing has been completely overhauled. It's not done yet, but we're trying to address all concerns mentioned in the post.

                                The main motivation behind revamping the passing system is to make the whole thing more reactive to physics so you can see more tips, deflections, stuff like that.

                                As a result we've needed to make passing "smarter" since the ball can't just pass through an opponent.

                                Responsiveness, momentum and pass type selection are all being worked on as a result.

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