7 Minute NBA Elite 11 Video (Gamespot)
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
So does that mean a layup will go in everytime?Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
With how big the green sweet spot will be near the hoop I find it hard to believe somebody will miss-aim.Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
Very impressive demonstration. I was hoping to see some more defense of the offensive player penetrating. Reason is last year if the dribbler got ahead of you it was a done deal usually. You had no chance at recovery as even if you caught up, you would just swat aimlessly. This year with the new physics, will we be able to recover and properly go for the shot block? If yes, will there also be a risk factor such as committing to a bad shot block and knocking the other player to the ground for a hard foul.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
Buy yeah, I agree with you for the most part. If you keep your composure you'll probably never miss.Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
@Reanimator : I know that in the one interview someone mentioned how the game's default camera will be north-south to a camera like the side on perspective , will we be able to change that? I know it might seem like an obvious question but I remember the one NBA live title that had this camera and couldn't be changed (think it was live '07?) . ThanksComment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
Welcome, I was just wondering. I saw that the passing is now going to be the right trigger now so does that mean that it is a tapping of the right trigger or do you have to press it all the way down? Sorry if my question isn't coming across clear.Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
thank god. it's so frustrating to throw hook shots up in previous games knowing that you have no control over whether the hook goes in or not.
Another question:
Will the aiming sweet spot and power meter be more forgiving when a center is being gaurded by a shorter person rather than a taller person? because in the nba when gasol takes a hook shot over rondo its almost as if he isn't there. if gasol takes a hook shot over dwight howard that is a different story.
one more question:
when going up for a layup, if you are contested will the aiming sweet spot be smaller to account for it being a contested layup?
thanks so much for answering my questionsComment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
just absolutely loving the new gameplay that im seeing right now...hopefully next year EA will finally be back on top of NBA basketball gaming, but its been a wait and see before i judge affair for them since NexGen...CFB- Miami Hurricanes
NFL- Oakland Raiders
CBB- Kentucky Wildcats
NBA- New York Knicks
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hello rEAnimator - i have a question about the passing animations and passing AI. One of the biggest problems in Live 10 was that players would throw the wrong type of pass based on the location of defenders. For example - rather than throw overhead passes to get the ball over defenders, the players would often throw an ill-advised bounce pass or chest pass that would go right into the defender and get deflected. Are there more overhead passes, and has the passing AI been improved to ensure that the proper type of pass is executed to avoid deflection?
Also, do players make quicker passes on the move, rather than stopping every time to make a pass. Passing last year just felt slow and clunky, because the ball itself traveled too slowly, and the player would always stop running to make passes and rarely "passed while moving."
Quick, responsive, smart passing is something the competition does very well, and it's something Live 10 needed a lot of work on. Has it been addressed in Elite?Last edited by blues rocker; 06-25-2010, 02:58 PM.Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
Are you saying this can't happen in your game??"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
hello rEAnimator - i have a question about the passing animations and passing AI. One of the biggest problems in Live 10 was that players would throw the wrong type of pass based on the location of defenders. For example - rather than throw overhead passes to get the ball over defenders, the players would often throw an ill-advised bounce pass or chest pass that would go right into the defender and get deflected. Are there more overhead passes, and has the passing AI been improved to ensure that the proper type of pass is executed to avoid deflection?
Also, do players make quicker passes on the move, rather than stopping every time to make a pass. Passing last year just felt slow and clunky, because the ball itself traveled too slowly, and the player would always stop running to make passes and rarely "passed while moving."
Quick, responsive, smart passing is something the competition does very well, and it's something Live 10 needed a lot of work on. Has it been addressed in Elite?Comment
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
The main motivation behind revamping the passing system is to make the whole thing more reactive to physics so you can see more tips, deflections, stuff like that.
As a result we've needed to make passing "smarter" since the ball can't just pass through an opponent.
Responsiveness, momentum and pass type selection are all being worked on as a result.Comment
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