NBA Elite 11, NBA Jam Impressions from New York

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • videobastard
    MVP
    • Aug 2004
    • 3388

    #16
    Re: NBA Elite 11, NBA Jam Impressions from New York

    Im usually laid back on the couch holding my controller at all types of angles. It sounds like im going to have to have a proper posture holding the controller straight in order to line up the shooting with the analog going up. Dont want my shots being all left or right lol

    Comment

    • gtm
      M*t*l F*r*v*r
      • Jul 2002
      • 3946

      #17
      Re: NBA Elite 11, NBA Jam Impressions from New York

      I'll be the dummy and ask this question first. Will you be able to play cpu/cpu?
      CLICK ME==> NY Jets Dynasty

      CLICK ME==> NY Mets Dynasty Page

      I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

      U.S. Navy Veteran (Disabled Vet)

      "Life, Liberty, And Pursuit Of All Who Threaten It"

      Comment

      • michaeljordanjr
        Banned
        • Jun 2009
        • 972

        #18
        Re: NBA Elite 11, NBA Jam Impressions from New York

        Great write up Czar.

        As I understand it, ratings determine how big of a sweet spot each player has during the shooting motion. This sweet spot will also be affected by difficulty level and defensive presence. So just like in real life, your wide-open shots should be easier for you to make, but if you are being closely guarded by a good defender with good defensive ratings, his pressure will change your sweet spot (As opposed to having an effect on your percentage). Basically, that means hitting a pressured shot will require more skill on your part. This whole breakdown rewards the great skill of the player shooting the ball, and it is reinforced by the ratings. In addition, a player like Kobe will have a greater sweet spot under pressure than a player like Joakim Noah.
        Can you say "DEATH TO ONLINE CHEESING" ?


        My one problem is the joystick is really sensitive, it's really small and moves tightly. Accuracy is therefore very HARD to REPLICATE. So the obvious question is....will Kinetic and PS3 Move be an alternative option? It offers 1:1 + a broader range of motion which will give us consistency.

        Comment

        • headsteez
          Rookie
          • Nov 2002
          • 41

          #19
          Re: NBA Elite 11, NBA Jam Impressions from New York

          "If you release on time and within your sweet spot for left to right movement, you should end up with a good result. In fact, if you had a perfect release in the one-on-one game I played, the ball went in every time."

          Maybe its just me but I don't like this at all. There is someone out there who is going to find Lebron or Kobe's sweet spot and always hit. I know other things will factor in weather the shot will fall or not but that shooting mechanic may make it to easy to be successful once u find their spot. You never make all your shots ever! Even Ray Allen misses and his form is great. This is where the dice roll may make things more sim because it factors in percentages. Someone online will shoot 100% before the year is out. And y'all thought Mo Williams was bad wait till Rondo looks like God in the flesh.
          I can only keep it real.

          Comment

          • Nephilim
            Rookie
            • Mar 2008
            • 180

            #20
            nope headsteez, you can narrow the sweet spot with good D, So I think (hope) this will not be a problem.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #21
              Re: NBA Elite 11, NBA Jam Impressions from New York

              Originally posted by Jano
              Hey Czar, glad to see that you're on the OS staff its a great thing to see hope it turns out well for you.

              So my question is concerning the shot release, did the shooting window become smaller when you were defended or on the move? And if it did, did it have any kind of effect on your shooting in a negative way?


              I'm sure this is something that will be tuned as the game gets closer to release but as of right now did it seem too easy to make shots?
              Thank you Jano ! I don't believe this was on or in the build I played. I certainly asked about it and the response I received was exactly what I typed. As I said I made clear this was a concern of myself and a good bit of the Nation. They believe they can find a good balance between user defense and difficulty level.

              This is the great unknown. Because by the end of the night my jumper with durant was nice. But again that was one player remembering the exact release for 5-12 players may itself add more difficulty. If your skilled enough however the ball will go in. Even more so If the person your playing can not play defense... So like I said were really going to have to wait and see how this plays out and what design decisions they go with.

              I am not so sure this will work for basketball. I am very interested to see the results. Some sports like baseball and I think basketball it can be a bad idea for a guy to bat 1,000 regardless of his skill. But the game is NOT finished and everything is not in so there is no way to tell.

              It will definitely take some getting used to. There is no getting around that.

              Originally posted by gtm
              I'll be the dummy and ask this question first. Will you be able to play cpu/cpu?
              Not at all gtm I don't think anyone has asked that actually. Unfortunately I don't happen to have an answer myself although I can't imagine a game being shipped without the ability to watch cpu vs cpu games...
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • michaeljordanjr
                Banned
                • Jun 2009
                • 972

                #22
                Re: NBA Elite 11, NBA Jam Impressions from New York

                Does the sweet spot change if you're doing a runner/fadeaway or in the post? Such as, running with full momentum and/or heaving a shot? Anything but spotting and lining up a shot.

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #23
                  Re: NBA Elite 11, NBA Jam Impressions from New York

                  When dribbling, does the ball switch hands automatically or is it all user-dependent? If I've got the ball in my right hand and I drive left, will the game switch hands for me or will the ball stay in the player's right hand until I switches hands manually?

                  Comment

                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #24
                    Re: NBA Elite 11, NBA Jam Impressions from New York

                    Thanks for the response Czar and I agree its definitely something only time will be able to reveal.

                    But one thing I do like is inexperienced or lazy users will be punished by those that take the time to learn the game.

                    I'm really liking how user skill is goin to effect many areas of the gameplay so finally I may be rewarded for practicing on both offense and defense. This should also make the guys with bball knowledge that much better b/c they will know where each player can be used effectively.

                    So the days of guys trying to dribble with just anybody can be gone b/c a smart defender will eat up those guys. If the implementation comes correct in Elite users will definitely be forced to play to that players strengths.

                    And that's something I know we have all been waiting on..

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #25
                      Re: NBA Elite 11, NBA Jam Impressions from New York

                      Originally posted by michaeljordanjr
                      Does the sweet spot change if you're doing a runner/fadeaway or in the post? Such as, running with full momentum and/or heaving a shot? Anything but spotting and lining up a shot.
                      Great question Mr. jordanjr. I wasn't able to tell. Again a few hours isn't nearly enough time for me to get immersed in the control. Maybe one of the community day guys can answer. One thing of note is that your always mentally engaged when playing since nothing is really done for you. So It can be hard to "think" of things to try and look into unless you have a list available at the time.

                      As I know you have can have high expectations and a low tolerance for BS in your games....I would caution you not to set the bar too too high about what the system can or can't do in it's first year and thereby be pleasantly suprised by what it does offer. They are doing a lot but they may not get it all they way there this year (Pure speculation on my part).

                      The plan as I understood it is to build from here.


                      Originally posted by TUSS11
                      When dribbling, does the ball switch hands automatically or is it all user-dependent? If I've got the ball in my right hand and I drive left, will the game switch hands for me or will the ball stay in the player's right hand until I switches hands manually?
                      Everything is user controlled so if you launch right with the ball in the left hand its up to you to switch hands or the ball will be exposed. Truthfully depending on the move your doing that can be a pain sometimes as a basketball player that is something you would do naturally so to think about it on occassion can seem bothersome but... that is one of the benefits of control so who knows after a day or two if might become second nature.
                      Last edited by Da_Czar; 06-25-2010, 06:52 PM. Reason: learning to spell
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • ruggedrum
                        Banned
                        • Jun 2010
                        • 46

                        #26
                        Czar how does the game feel with no speed burst and also was there a good asortment of dunks with no modify option how does it work. Can you give some examples of what types of dunks you witnessed. Please

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #27
                          Re: NBA Elite 11, NBA Jam Impressions from New York

                          Ahhh ! I think someone asked about the post game. My apologies for not mentioning that. It is a manual post up and you can post up or turn your back anywhere on the floor.

                          I would really prefer not to compare it to anything for now as it wouldn't be a fair comparison. WAYYYYYYYYYYYYYYYYYYYYYY better than last year for live 10 though. Shoulder fakes to each side and no suction that I saw going into the post up. But again very small sample size and I didn't get to run through all the moves since it kind of one on one so.

                          Pared pull off some nice post stuff though that the community day family had added while they were up there checking out the game.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • swiftychampleone
                            Rookie
                            • Dec 2008
                            • 328

                            #28
                            Another great writeup, Czar! I was wondering if you have an option to switch back to the old controls from Live 10 with buttons to shoot and defend with as opposed to the analogs? I wouldn't mind learning the new controls but some players want a choice.
                            Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                            Comment

                            • NoTiCe_O
                              Pro
                              • May 2009
                              • 969

                              #29
                              Re: NBA Elite 11, NBA Jam Impressions from New York

                              Originally posted by swiftychampleone
                              Another great writeup, Czar! I was wondering if you have an option to switch back to the old controls from Live 10 with buttons to shoot and defend with as opposed to the analogs? I wouldn't mind learning the new controls but some players want a choice.
                              Its been confirmed that you can
                              Twitter - @OtistheOriginal

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #30
                                Re: NBA Elite 11, NBA Jam Impressions from New York

                                Originally posted by ruggedrum
                                Czar how does the game feel with no speed burst and also was there a good asortment of dunks with no modify option how does it work. Can you give some examples of what types of dunks you witnessed. Please
                                First off Welcome to OS ruggedrum !!! That is another good question. In the half court I didn't really notice it missing. Things seemed to happen as one might expect but please consider that we were simply playing one on one or just kind of shooting around for the most part.

                                I think if anything the need for turbo may show up in the transition game.

                                The offense did explode well from triple threat so you didn't miss any explosion there. If anything the game speed could use a bit of toning down in my opinion as the players moved a little fast. I didn't use the quick shuffle often enough to notice if its speed matched well against the offensive players explosion.

                                Changing speeds in basketball is important so I am watching this implementation very carefully. So even though I didn't notice it not sure that's a control I want left up to the cpu to determine for me. So if I'm not in triple threat I may want to explode quickly to force the defense back to open space for the jumper. How will the game know that is what I'm doing ? So again that should be interesting.

                                As for the dunks they looked really good. I didn't pay explicit attention to each one or really notice how many I witnessed. I know bron had a few vicious ones that had my face cringed up like Ohhhh. But they were appropriate for the situation and looked very smooth animation wise.

                                I have heard the dev's say a few times that all the animations are not all in the game just yet. So we may have to wait for the demo to get a good feel for dunk variety.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

                                Working...