NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

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  • FearlessKaz
    Rookie
    • Jan 2009
    • 260

    #76
    Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

    Looks like a lot of the animations were rehashed from the previous Lives'. :/

    I may be wrong, but it definitely looks that way.

    Was kinda hoping with the new physics engine that the animations would be completely redone.

    Comment

    • NoTiCe_O
      Pro
      • May 2009
      • 969

      #77
      Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

      Originally posted by FearlessKaz
      Looks like a lot of the animations were rehashed from the previous Lives'. :/

      I may be wrong, but it definitely looks that way.

      Was kinda hoping with the new physics engine that the animations would be completely redone.
      Idk how many times its been said, but just to let you know, all the animations aren't in this build yet, its just to showcase the controls ..
      Twitter - @OtistheOriginal

      Comment

      • Jano
        You Dead Wrong
        • May 2004
        • 3161

        #78
        Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

        Well that and they are also building of the engine used in Live 10 so I'm sure the anims are going to look similar in that regard.

        I think the biggest change is going to come in terms of the variety and amount of animations seen not so much the look of them.

        Comment

        • mitchellsayers360
          Banned
          • Dec 2006
          • 74

          #79
          Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

          Not to harp on the game or producers, but i hear the same excuses every year from the live producers. "Oh its still early, our animations arent in, our weight and momentum system with calibrating physic based shooting isnt implemented yet." Etc. Even with this name change and their "Physics based gameplay" everything still looks like the same nba live that has been sub-par for the last couple years.

          I don't see any difference from the past years in terms of smoothness or actual player likeness.

          Another thing that really bothered me watching that video was the speed of the dribbles. Oh wait let me guess. "Total control 360 precision amazing super cool quickstrike ball handling" hasnt been implemented in the build we were watching.

          I think the real problem comes in the fact nba Live or Elite has been a different game every single year. They seem to scrap everything and build up every year from scratch. This leaves them very little time to polish and release a quality basketball game. They never have time to actually improve off a solid basketball game foundation.

          One more thing that seems suspect is the fact that this "physics based gameplay" was supposed to be physics based not animation based. So why is rEAnimator talking about animations not being implemented. The core animations are supposed to be in place from day 1. Running shooting and dribbling. Only after that do you layer on specific player shot forms and dunks. The fact that the core basic movements in basketball that this game is trying to implement are still funky. Its not looking good. Only time will tell.

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          • loadleft
            Rookie
            • Oct 2005
            • 284

            #80
            Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

            Originally posted by SacKings1999
            I really don't think the learning curve will be THAT bad. I think most mature sports gamers want their games to have some depth, something still new to learn after the first day, you know? And the younger market... kids love to learn controls. I mean it's not going to be like a flight simulator. It's pretty simple... not stick for feet, one stick for hands.

            So the learning curve isn't a problem at all to me, in fact I embrace it. Plus until we get our hands on a demo in a few months we just don't know. As ugly as parts of the video looked, I'm still hyped to play the game.
            You may be right, I don't know and I am definitely rooting for Elite, I just hope they don't unintentionally make it not sim. I definitely intend to buy day 1, but not so much because I am excited as much as I always have bought EA B-ball day one and $60 won't kill me if it's a dud. In my mind all these things they've added could be great but stand just as much chance at being too much freedom. In real life there are checks on excessive freestyle moves and things like that. Gravity, logic, fatigue, equilibrium, etc. things like that and I am hoping they program similar checks into the game.

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            • FearlessKaz
              Rookie
              • Jan 2009
              • 260

              #81
              Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

              Originally posted by NoTiCe_O
              Idk how many times its been said, but just to let you know, all the animations aren't in this build yet, its just to showcase the controls ..
              That doesn't change the fact that a lot of the animations that ARE in the game look to have been pulled from the past NBA Lives'.

              If you're just layering a bunch of the same old crappy animations on top of a physics engine how is the game supposed to look any better?

              Comment

              • Jano
                You Dead Wrong
                • May 2004
                • 3161

                #82
                Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                Originally posted by loadleft
                In real life there are checks on excessive freestyle moves and things like that. Gravity, logic, fatigue, equilibrium, etc. things like that and I am hoping they program similar checks into the game.
                This I can understand and that's what I'm hoping for too.. And the biggest area EA must make sure they get right is the defense.

                As long as we have a way to defend against all these offensive moves I'll be fine. But if there's something that's easily exploitable then I'll definitely be worried for the game.

                Comment

                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #83
                  Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                  there would have to be a large list of things missing for this vid to be a positive sign of things to come.

                  Like for one. Where this the collision detection?

                  Comment

                  • Ryn Vintage1986
                    Rookie
                    • Dec 2009
                    • 17

                    #84
                    Alright, alright. The motion looked pretty solid, and I understand the defense is still in development, so I'll give that I pass.
                    The problem here is that I'm a big presentation guy, and 2K has that and seemingly the models and facials down pat.
                    Too early to tell, but 2K gets the preseason #1 ranking.

                    Comment

                    • inkpimp007
                      Rookie
                      • Aug 2009
                      • 167

                      #85
                      Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC

                      Originally posted by 23
                      You know something Czar... I totally understand full user control.

                      That said, it should be completely taken out where the user or the cpu can do a hookshot from that far out. Some other animation should be in the place of that from that distance.
                      But that would completely go against what EA is setting out to do with FULL player control. Look at it this way. In real life people who do stupid things aren't always rewarded. Those who are discipline and respect the game are rewarded. So as long as thats in place I think things are on the right track here.

                      Comment

                      • NoTiCe_O
                        Pro
                        • May 2009
                        • 969

                        #86
                        Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                        Originally posted by FearlessKaz
                        That doesn't change the fact that a lot of the animations that ARE in the game look to have been pulled from the past NBA Lives'.

                        If you're just layering a bunch of the same old crappy animations on top of a physics engine how is the game supposed to look any better?
                        The animations that are in are obviously basic animations, they already said they didn't scrap live, they're just building around the good things about last years game. They haven't even put in the signature shots/moves yet.

                        Give it time, its still 3 months til sept, when we can even get a demo.
                        Twitter - @OtistheOriginal

                        Comment

                        • ParisB
                          MVP
                          • Jan 2010
                          • 1699

                          #87
                          Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                          Originally posted by loadleft
                          Out of all consumers that buy these games I wonder what percentage of them will want to put large amounts of time into practicing in order to enjoy something that's supposed to be a form of entertainment? Also if that number is small what happens when sales reflect that? Is this game going to be for a niche market? Those are things I thought about as I read through the thread and saw some touting the fact that stick skills will be the determining factor. As far as the video...

                          I am still concerned that stick skills will turn this into something that's not basketball, but I guess if the consumers want that I can always take up gardening. Looking at the speed of the moves and imagining that some will call it stick skills when they figure out how to string together 3 super quick crossovers 4 spin moves and as a result be standing wide open for a 15 footer because no one could keep up with a whirlwind, I feel the AI will conclude that will actually be a good shot and one that should go in. I too, hope they penalize players w/fatigue or maybe even losing the ball like originally was in Live 10 for stuff like that. At this point I am feeling like my fears are being realized though and stick skills are gonna create "and 1 mixed tapes" and there will be no fundamentals. I am envisioning a string of cheese all over the court and then a mastered shot stick producing perfect swishes at the end!
                          lol, there's always going to be cheesers, man....total control is a good thing (in the right hands). Who cares if that's how people play. Then don't play with them. I always play with people I know or guys from this forum.

                          Complaining about this is like complaining you don't want a Ferrari because you saw a 16 year old chick driving it around a parking lot and saying you weren't impressed with the performance of the car.

                          give it a rest, guys

                          some of you will never be happy, or are just 2k guys posting to let us know that you don't like it regardless

                          I saw a lot of good in that video. The controls look and sound like they're going to be ridiculously amazing for us SIM guys. If cheesers want to just flick the stick left and right, then let them.....i won't be playing with them.
                          Last edited by ParisB; 06-25-2010, 09:17 PM.

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                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #88
                            Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                            Originally posted by ParisB
                            lol, there's always going to be cheesers, man....total control is a good thing (in the right hands). Who cares if that's how people play. Then don't play with them. I always play with people I know or guys from this forum.

                            Complaining about this is like complaining you don't want a Ferrari because you saw a 16 year old chick driving it around a parking lot and saying you weren't impressed with the performance of the car.

                            give it a rest, guys

                            some of you will never be happy, or are just 2k guys posting to let us know that you don't like it regardless

                            I saw a lot of good in that video. The controls look and sound like they're going to be ridiculously amazing for us SIM guys. If cheesers want to just flick the stick left and right, then let them.....i won't be playing with them.
                            We're trying really, really hard to balance things so that the best strategy in the game is to play a proper, fundamental game of basketball.

                            You'll have total control, but the balancing of the features will determine if what you choose to do is successful or not.

                            It's harder to get right when you give the user as much control as we're giving them, but if we do get it right it should be a much more satisfying experience.

                            Comment

                            • ParisB
                              MVP
                              • Jan 2010
                              • 1699

                              #89
                              Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                              Originally posted by rEAnimator
                              We're trying really, really hard to balance things so that the best strategy in the game is to play a proper, fundamental game of basketball.

                              You'll have total control, but the balancing of the features will determine if what you choose to do is successful or not.

                              It's harder to get right when you give the user as much control as we're giving them, but if we do get it right it should be a much more satisfying experience.
                              But how do they get punished and how will the "system" know that you're cheesing or being legit? What if I'm using a star player in an iso set (pretty common), and start chaining together moves/dribbles to break him down....will it make me lose the ball?

                              Comment

                              • RayDog253
                                Pro
                                • Jul 2009
                                • 984

                                #90
                                Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

                                <table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr></tr><tr><td style="background-image: url(&quot;/vBulletin/images/quotes/04.gif&quot; width: 37px; height: 1px;" width="37">
                                </td> <td style="background-image: url(&quot;/vBulletin/images/quotes/00.gif&quot; width: 100%; height: 1px;" width="100%"> In real life there are checks on excessive freestyle moves and things like that. Gravity, logic, fatigue, equilibrium, etc. things like that and I am hoping they program similar checks into the game.
                                </td> <td style="background-image: url(&quot;/vBulletin/images/quotes/05.gif&quot; width: 18px; height: 1px;" width="18">
                                </td> </tr> <tr> <td width="37"> </td> </tr></tbody></table>
                                Originally posted by Jano
                                This I can understand and that's what I'm hoping for too.. And the biggest area EA must make sure they get right is the defense.

                                As long as we have a way to defend against all these offensive moves I'll be fine. But if there's something that's easily exploitable then I'll definitely be worried for the game.
                                Ratings could help here, only a few players in the league can dribble that fast and keep control of the ball. Lower rated ball handlers should be more turnover prone and loose control of the dribble when trying to dribble the ball all sporadically. This could make it more believable and true.

                                I know if I try a double cross over that quick the balls gonna go flying out my hand, but if I play to my skill I shouldn't have a problem.

                                Hopefully ratings come into place to help differentiate players ball handling skill. And we will only see a select few of players doing these moves that fast without losing control. Durant and Lebron as good as they are, Are not premier ball handlers.
                                Last edited by RayDog253; 06-25-2010, 09:44 PM.
                                ..::Not changing this until Seattle gets another NBA team::..

                                http://www.myspace.com/RD253

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