06-27-2010, 06:05 PM
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#251
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Live Action, please?
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
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Re: 7 Minute NBA Elite 11 Video (Gamespot)
The last few posts in this thread underscore how difficult it is to program in all the subtle nuances of what happens during a basketball game.
The idea about their being a negative consequence of players not getting enough touches is very important.
He's starting to mature a little more in this regard, but we know that Andrew Bynum has a tendency to slack off on the boards and on defense if he's not getting enough looks on offense.
Artest will get itchy if he hasn't had a look in a while and this will increase his likelihood of jacking up an ill advised 3 when he does get the rock.
Farmar and Brown's defense and decision making improve immensely, when they get out and get a couple of dunks in transition.
Lamar will start boarding and blocking shots if he feels like the ref has jobbed him on a couple of calls in a row.
Getting all the A.I. controlled players(through the use of ratings and tendencies) to play with all of the real life nuances they possess, which are often antithetical to fundamentally sound, text book basketball, is the real challenge for developers.
I understand the need to optimize the hands on experience for the User, but that is only a part of the equation. The C.P.U. teammates and opponents need to be up to snuff as well.
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