The Awareness rating

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • o 99 PROBL3MS o
    Rookie
    • May 2008
    • 271

    #1

    The Awareness rating

    I have thought about what this rating means to NCAA Football. The younger or less expereinced a player is, the lower their awareness. I really think they should change the name of this rating fromm "Awareness" to "Experience". That would give the rating some new found relevance. The more a player plays the higher his "Experience" rating would go. It is a small change but one that just makes sense in my opinion. Maybe someone else can expound on this idea.
  • osubeavs721
    Banned
    • Dec 2008
    • 1577

    #2
    Re: The Awareness rating

    Originally posted by o 99 PROBL3MS o
    I have thought about what this rating means to NCAA Football. The younger or less expereinced a player is, the lower their awareness. I really think they should change the name of this rating fromm "Awareness" to "Experience". That would give the rating some new found relevance. The more a player plays the higher his "Experience" rating would go. It is a small change but one that just makes sense in my opinion. Maybe someone else can expound on this idea.
    i just posted this in another thread... but that wouldnt change the way it effects the game. The way awareness is now used is to determine how effective a player uses the rating. So if a guy is a 85 catch and 55 awareness, he drops more passes. If he is an 85 catch 85 aware, he tends to catch more balls. and thats not what awareness is. If they programmed it right awareness would bring out the experience of players

    Comment

    • GatorChomp1
      Rookie
      • Apr 2009
      • 200

      #3
      Re: The Awareness rating

      I think awareness needs to affect user QB's more. It has such an impact on OVR, but really no effect on the play when being controlled by a human. If it mattered more, you'd be less inclined to throw in a Freshman instead of a Junior that's been sitting for a few years.
      Colorado State Rams Florida Gators Colorado Rockies Denver Nuggets Denver Broncos

      Comment

      • osubeavs721
        Banned
        • Dec 2008
        • 1577

        #4
        Re: The Awareness rating

        Originally posted by GatorChomp1
        I think awareness needs to affect user QB's more. It has such an impact on OVR, but really no effect on the play when being controlled by a human. If it mattered more, you'd be less inclined to throw in a Freshman instead of a Junior that's been sitting for a few years.
        thats why we need the vision cone back!

        Comment

        • jmik58
          Staff Writer
          • Jan 2008
          • 2401

          #5
          Re: The Awareness rating

          Originally posted by osubeavs721
          i just posted this in another thread... but that wouldnt change the way it effects the game. The way awareness is now used is to determine how effective a player uses the rating. So if a guy is a 85 catch and 55 awareness, he drops more passes. If he is an 85 catch 85 aware, he tends to catch more balls. and thats not what awareness is. If they programmed it right awareness would bring out the experience of players
          I agree that awareness isn't used correctly, but I also disagree at what it should mean/do.

          To me, awareness is more like intelligence. For a quarterback it should directly impact their ability to read the defense and choose the appropriate receiver.

          For halfbacks it should be vision, which is already incorporated, so get rid of awareness.

          For FB, OL, and TE it should impact their ability to know who to block. If you have bad awareness on blocking responsibilities you should go after the wrong block more than someone with a higher rating.

          FB, TE, and WR should be affected in pass routes as well. Can they find the opening in the zone or do they run their route right into the defender?

          For the DLinemen it has to do with recognizing the blocks and attacking for the run or pass.

          The linebackers awareness has to do with their ability to recognize a play, this is already factored in with "play recognition". It should also affect their ability to avoid blocks (not just break them) and to locate proper placement in a zone for pass coverage.

          For defensive backs it should have to do with an awareness of when the ball is thrown and where they should be in their zone. A dback with poor awareness doesn't recognize the pass has been thrown as often as someone with higher awareness. They also get caught out of position in their zone more often.

          These could be fine tuned more, but I think it's a start.

          EDIT: Maybe awareness also slows the game speed down when your player has the ball in his hands (quarterback, halfback, receiver, etc.) If a freshman QB is in, it's harder to read the defense because the game "moves faster" which could be represented in the game. The higher your awareness, the slower the players and game move. This would mean less/more time to read running lanes, etc.
          Last edited by jmik58; 06-28-2010, 08:11 PM.

          Comment

          • Dr Death
            Air Raid
            • May 2009
            • 1632

            #6
            Re: The Awareness rating

            Originally posted by jmik58
            To me, awareness is more like intelligence. For a quarterback it should directly impact their ability to read the defense and choose the appropriate receiver.
            This ^^^ is correct. Awareness isn't experience. Let's take JaMarcus Russell and Sam Bradford as an example. Russell, who is no longer on a team, has 3 years NFL experience, to Bradford's none. Yet Sam has more awareness in his pinky toe than Russell will ever have.

            People need to understand what awareness is before they start asking for change.
            Dr Death
            Air Raid

            Comment

            • GatorChomp1
              Rookie
              • Apr 2009
              • 200

              #7
              Re: The Awareness rating

              Originally posted by Dr Death
              This ^^^ is correct. Awareness isn't experience. Let's take JaMarcus Russell and Sam Bradford as an example. Russell, who is no longer on a team, has 3 years NFL experience, to Bradford's none. Yet Sam has more awareness in his pinky toe than Russell will ever have.

              People need to understand what awareness is before they start asking for change.
              Well different people have different opinions what "awareness" is, and how it should impact gameplay. I think we can all agree that there are many factors that play into awareness. Everything from experience, intelligence, gameplanning, focus, work ethic, etc. That's why it's so hard for us to embrace a rating that can't actually be measured and is so subjective.
              Colorado State Rams Florida Gators Colorado Rockies Denver Nuggets Denver Broncos

              Comment

              • Dr Death
                Air Raid
                • May 2009
                • 1632

                #8
                Re: The Awareness rating

                Originally posted by GatorChomp1
                Well different people have different opinions what "awareness" is, and how it should impact gameplay. I think we can all agree that there are many factors that play into awareness. Everything from experience, intelligence, gameplanning, focus, work ethic, etc. That's why it's so hard for us to embrace a rating that can't actually be measured and is so subjective.
                Yes, but a different opinion can't be justified when it's wrong. And I'm not trying to be a jerk or anything, but awareness is everything you mentioned aside from experience. Experience does not equate to awareness and people should understand this. Or maybe it's just that those who don't understand it have a low awareness themselves. LOL

                To me it goes toward the end of having the ability to practice with your team and have that actually mean something in the game. I like how 2K5 had the ability to have your QB study film or work on certain things that would enable him to improve. I wish EA would get into this. Practice would mean something and when you get that Freshman QB w/ an awareness of 40 you could work on him during the year... even if he's redshirting... and get that awareness up some.

                Of course, that brings up the issue of having an Awareness Rating for your QB when you are controlling him. My QB ratings never really matter because I know how to read a defense and where to go with the ball. It certainly is something that needs to be looked at though for every player on the field.

                And opinion or not, awareness is not experience. Jus' sayin'...
                Dr Death
                Air Raid

                Comment

                • NEOPARADIGM
                  Banned
                  • Jul 2009
                  • 2788

                  #9
                  Re: The Awareness rating

                  Originally posted by jmik58
                  For halfbacks it should be vision, which is already incorporated, so get rid of awareness.
                  Running backs have blocking assignments and run routes.

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15349

                    #10
                    Re: The Awareness rating

                    Originally posted by NEOPARADIGM
                    Running backs have blocking assignments and run routes.
                    A high awareness rating allows RB's in NCAA Football to pick up blizters better....

                    I don't want to get into another long ratings discussion but if in NCAA Football if a RB has 90 awareness and good blocking ratings for pass Block footwork he'll make awesome blitz pickup blocks

                    Think of Emmitt Smith in pass protection when he would always pick up blizting LB's effectively.

                    Problem is you won't find them rated in NCAA football to be effective picking up blitzes. This is also the reason why many people think their FB's and OL are complete idiots in terms of blocking assignments.....Awareness works all over the field in many different ways in NCAA Football

                    You just have to know how to tweak the ratings and make them match the players your changing
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • jmik58
                      Staff Writer
                      • Jan 2008
                      • 2401

                      #11
                      Re: The Awareness rating

                      How do you feel about the idea of the game speed increasing if you have a QB with low awareness and slowing down for a QB with high awareness. Would that be too arcade-ish?

                      Or maybe awareness is a rating that only really matters for non-human players and in simulated games.

                      Comment

                      • dan_457
                        MVP
                        • Jan 2010
                        • 4106

                        #12
                        Re: The Awareness rating

                        Originally posted by jmik58
                        How do you feel about the idea of the game speed increasing if you have a QB with low awareness and slowing down for a QB with high awareness. Would that be too arcade-ish?

                        Or maybe awareness is a rating that only really matters for non-human players and in simulated games.
                        That would be a little odd, imagine if you had a qb with 60 AWR that handed the ball off to a HB with 85 AWR, the games speed would drop a large chunk and would just the throw you off your game.
                        -Ohio State-

                        -Cleveland Browns-

                        -Cleveland Cavaliers-

                        Comment

                        • jmik58
                          Staff Writer
                          • Jan 2008
                          • 2401

                          #13
                          Re: The Awareness rating

                          Originally posted by dan_457
                          That would be a little odd, imagine if you had a qb with 60 AWR that handed the ball off to a HB with 85 AWR, the games speed would drop a large chunk and would just the throw you off your game.
                          Ya, it wouldn't work also because if you're playing against a human opponent. Hmm... well so much for that shistey idea, lol

                          Comment

                          • GatorChomp1
                            Rookie
                            • Apr 2009
                            • 200

                            #14
                            Re: The Awareness rating

                            Originally posted by Dr Death
                            Yes, but a different opinion can't be justified when it's wrong. And I'm not trying to be a jerk or anything, but awareness is everything you mentioned aside from experience. Experience does not equate to awareness and people should understand this. Or maybe it's just that those who don't understand it have a low awareness themselves. LOL

                            To me it goes toward the end of having the ability to practice with your team and have that actually mean something in the game. I like how 2K5 had the ability to have your QB study film or work on certain things that would enable him to improve. I wish EA would get into this. Practice would mean something and when you get that Freshman QB w/ an awareness of 40 you could work on him during the year... even if he's redshirting... and get that awareness up some.

                            Of course, that brings up the issue of having an Awareness Rating for your QB when you are controlling him. My QB ratings never really matter because I know how to read a defense and where to go with the ball. It certainly is something that needs to be looked at though for every player on the field.

                            And opinion or not, awareness is not experience. Jus' sayin'...
                            Well opinions can't be wrong, but i totally get what you're saying. You're not being a jerk, just stating what you think. No worries. When I say experience I don't just mean game experience, I'm talking more about experience in a system, developing chemistry with teammates and coaches, and understanding the playbook. You mentioned redshirting a player will increase AWR some, which to me is because he has an extra year of experience. I think we have similar thoughts, I just didn't explain it all the way through.
                            I agree on practice meaning something. It would also be nice to have a chemistry meter that is developed due to playing/practicing with teammates. Then if a backup QB, RB, WR, etc. comes in there will be a drop, and maybe they wont play as smoothly together. It would make you think about developing backups and getting them enough reps just in case there is an injury in a big game.
                            Colorado State Rams Florida Gators Colorado Rockies Denver Nuggets Denver Broncos

                            Comment

                            • Dr Death
                              Air Raid
                              • May 2009
                              • 1632

                              #15
                              Re: The Awareness rating

                              Originally posted by GatorChomp1
                              It would also be nice to have a chemistry meter that is developed due to playing/practicing with teammates. Then if a backup QB, RB, WR, etc. comes in there will be a drop, and maybe they wont play as smoothly together. It would make you think about developing backups and getting them enough reps just in case there is an injury in a big game.
                              That's a great idea and would take care of the backup coming in and playing as well, or better, than the starter.
                              Dr Death
                              Air Raid

                              Comment

                              Working...