I'm primarily an offline gamer, so what I do is basically just download the roster, and edit to my liking. I imagine for you online gamers it is tough because you have to "deal with it", but user skill>ratings, or at least it has.
Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I'm primarily an offline gamer, so what I do is basically just download the roster, and edit to my liking. I imagine for you online gamers it is tough because you have to "deal with it", but user skill>ratings, or at least it has. -
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
How do you know what EA's goal is? As of right now from what we know it's basically a generic celebration/show-boating rating sponsored by old spice. If I'm wrong, I'd like to see some examples of the different celebrations/mannerisms unique to players. Favre has alot of swagger, but what will it add when we see him highstepping towards the endzone.This thread shows how EA can't win for losing with a lot of you. Yes this isn't all encompassing of personality of the players but it's a step in the right direction toward that goal. But for a lot of you it's just an excuse it seems to take EA behind the virtual woodshed once again. I think it's a great addition myself.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
It seems the swagger ratings only come with TD's, so it wouldn't effect Olineman or Punters because they don't score much.How do they rate the players that normally don't make many plays? How will they rate the 2nd stringers? Little known players?
How can they tell how much swagger an offensive lineman has? How much swagger a punter or kicker has? Are they going to give second stringers an arbitrary number for their swagger rating?
I don't get it.
Agreed. Gore did some.... provocative celebrations towards the end of the season. (Lions?)Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I don't know, just as none of you know that they are just adding this for some commercial moola. My point is that I'm applauding what appears to be an attempt to go to the next level in games which is player personality. That's something we've all wanted for years.Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
For Qb's , I guess it'll only matter when they throw TD passes or long bombs. They'll pose or do a gesture more. And Favre is always jumping up and down after every big play he makes.How do you know what EA's goal is? As of right now from what we know it's basically a generic celebration/show-boating rating sponsored by old spice. If I'm wrong, I'd like to see some examples of the different celebrations/mannerisms unique to players. Favre has alot of swagger, but what will it add when we see him highstepping towards the endzone.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
Agreed and if they pick up a check along the way win-win for everybody.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I agree. I almost forgot about last year's Everything You See on Sunday.How do you know what EA's goal is? As of right now from what we know it's basically a generic celebration/show-boating rating sponsored by old spice. If I'm wrong, I'd like to see some examples of the different celebrations/mannerisms unique to players. Favre has alot of swagger, but what will it add when we see him highstepping towards the endzone.
Don't you feel that is part of their goal?
Huh, how about Favre the schoolboy after a TD pass, or having someone climb his back?Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I very seldom share the same POV with ODogg concerning EAs' implementation of Madden features but here, I agree. His reasoning makes perfect sense for why they would dislplay the rating, IMO. That said, now back to the status quo on his next post. LOLcubsball899 - more control for the user is never a bad thing. Yes they could have hidden the rating but I'm glad they didn't. Now if we get someone celebrating who shouldn't we can adjust it to be correct. And we all know that EA are never spot on with their ratings. Plus this will be a nice feature for creating players of our own as to how we like them. I just don't see any downside to having the rating out there for us to look at and change as opposed to it being a hidden rating.
This thread shows that EA cant win due to its poor track record concerning past "steps in the right direction", IMO. If next-gen Madden had followed through with other good first steps, gamers would be much more optimistic about this one.This thread shows how EA can't win for losing with a lot of you. Yes this isn't all encompassing of personality of the players but it's a step in the right direction toward that goal. But for a lot of you it's just an excuse it seems to take EA behind the virtual woodshed once again. I think it's a great addition myself.
Gamers arent just looking for excuses to "take EA behind the virtual woodshed", they are just trying to avoid EA "bending them over a virtual barrel" again!
LOL!
Last edited by tlc12576; 06-29-2010, 04:43 PM.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I'd much rather see EA use their time and resources to implement running/passing styles than a swagger/showboating rating. Swagger would be near the bottom of my priorities in order to individualize a players playing style/personality, but I'm not EA.
Again, i think EA is catering to the casual gamer who would appreciate and notice swagger/showboating much faster than they would a Quarterbacks drop-back/release and/or a running-backs running style/stance.Last edited by maddenps2; 06-29-2010, 04:45 PM.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I think a personality type thing would be better suited being how each player had personality in NFL Head Coach. This had a big effect on contract negotiations and the like. While I could be wrong, I highly doubt swagger will do anything other than be for celebrations.
And like I said on the poll thread, I feel there are many far more important issues that the resources spent on the swagger rating should've been spent on.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
Seeing how antoher game 6 years ago already had these ratings and did a good job with them, it wouldn't be that difficult. People are always going to disagree with ratigns. Players who are unknown, are goign to be UNKNOWN. Alex Smith was an 86OVR QB in Madden 07 in his second season while Frank Gore was only an 80. Tony Romo isn't a great QB, but he is good. In Madden 07 he is like a 77OVR or less in '07 as the backup to Drew Bledso and doesn't have much of a chance of starting for Dallas in that game seeign how he was already like a 3 year pro or something.I agree it's a vague characteristic and that it's a dumb feature, but having leadership, consistency and aggressiveness would be pretty difficult as well. How would EA go about rating players' aggressiveness? If you're not aggressive in this game, you're not in the game at all. Leadership? I don't know. Ok. Peyton has 99. Most QB's are 80-90. Other than the occasional stand out guy (Like Mawae or London Fletcher), anyone that isn't a team captain would be difficult to judge. That's getting to specific for me. No need for those ratings IMO.
You won't get active players 100% correct, and that's why it is nice to be able to edit palyers before starting a franchise. What is really nice is how Hand Crafted rookies would be made. Josh Looman can make up who are great leaders and what not. A player like Teddy Bruschi could be a prime example of a career 88OVR player with like 95+ leadership, consistency, etc. These are supposed to be the intangibles that shouldn't go for or against an OVR rating.
Off topic Manning talk:
SpoilerAlso, I wouldn't give Manning a 99 Leadership Rating, or anyone in the NFL except maybe Ray Lewis. Manning can be a great leader, but he also has his hissy fits and get frustrated and agry and stops beinga great leader. The Superbowl is only one recent example from his entire career. After settling for a FG on the prior drive, Mannign went back to the sideline, threw his helmet down and his towel and was all red faced and mad. Next drive he throws a pick 6 to lose the game. this is where maybe consistency/clutch would come in. Manning is clutch in the regular season, and has a nubmer of come back victories and he also is 9-9 in the post season with a lackluster TD/Int ratio. If you looked at his post season record like a regular season one, he would be an average QB. When you compare this to someone like Joe Montana who threw three interceptions against the Cowboys in the 81 championship game ans still kept his cool "Joe Cool" and scored the game winning TD, or Tom Brady who I have never seen lose his cool, even after throwing 5 picks agaisnt the Dolphins on a Monday night football game. He just kept plugging away and trying to lead his team.Comment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
Like dreadlocks for NCAA :PStreaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
or Tiktok https://www.tiktok.com/@shaunh741
My YouTube Vids: https://www.youtube.com/@OdoggyDogg/videosComment
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Re: Madden NFL 11 "Swagger" Rating Explained (MyMaddenPad)
I honestly don't know anything about this one way or antoher so this is why I am asking:
We had signature QB styles adn kicking styles added to Madden 10. Will they still be in the game? Will we get signature running styles this year?
I am also asking because someone kind of brought this up in another post here.Comment

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