NBA Elite 11, NBA Jam Impressions from New York - Operation Sports Forums

NBA Elite 11, NBA Jam Impressions from New York

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6368

    #46
    If they make this pay off, this will revolutionize basketball gaming 4ever. If they botch this, it may turn alot of gamers away from EA basketball 4 sometime. Hit or miss time any1?
    THE TrueSim PROJECTS



    Comment

    • GaryT531
      MVP
      • Jun 2008
      • 1716

      #47
      When Czar speaks, I listen. However I do not trust EA. I want to like this game, and I want to want to buy it. But I am waiting for all of the smoke to clear, and the dust to settle before I make any decisions. I will not be fooled by EA's promises again.

      Comment

      • iminurbase
        NBA LIVE Producer
        • Oct 2008
        • 668

        #48
        I read the whole thing with the voice of the Czar in my head...

        Comment

        • MarvellousOne
          No need for Titles
          • Sep 2005
          • 1841

          #49
          Re: NBA Elite 11, NBA Jam Impressions from New York

          Originally posted by iminurbase
          I read the whole thing with the voice of the Czar in my head...
          LOL know what's funny is I actually do the same thing.

          Nice write up Czar, and congrats on becoming a official staff member of OS. Everything about this game so far has sounded nice and the responses on how the control scheme is sounds reassuring. I'm still going to have to keep my overall judgment on how this game will be until we get some 5 on 5 impressions and game play videos. With the info giving thus far I will say that it's got some potential to be a good title.

          Comment

          • Starlin4Prez
            Banned
            • May 2010
            • 731

            #50
            Re: NBA Elite 11, NBA Jam Impressions from New York

            I love the idea of this new scheme and can't wait to get my hands on it.

            My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.

            With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.

            I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?

            I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #51
              Re: NBA Elite 11, NBA Jam Impressions from New York

              Originally posted by Starlin4Prez
              I love the idea of this new scheme and can't wait to get my hands on it.

              My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.

              With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.

              I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?

              I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.
              We still have sig shots and we still have the swim animations and players fighting to get around screens.

              I'd say one area where you might be able to argue that animation has been sacrificed is the pre-jump gather for blocks.

              In last years game one of the things people found particularly frustrating was how difficult it was to block, and that you would have had to start the block well before the shot in order to be successful.

              We have rewritten the blocking system to track the ball better, but we have also reduce the number of frames in that pre-jump gather portion to make it possible to react to a shot animation starting and still be able to get up in time for a block.

              In this particular case I think the sacrifice in animation quality is outweighed by the improvement in gameplay.

              Comment

              • Starlin4Prez
                Banned
                • May 2010
                • 731

                #52
                Re: NBA Elite 11, NBA Jam Impressions from New York

                Thanks for the quick response.

                It definitely eased my concerns about the new scheme and what it is going to effect in that department.

                I'm glad you brought up the block situation as well because that was going to be my next question, because I remember last year that there was that really bad fade away animation where you could block the ball everytime...that was really frustrating so I'm glad to see you guys are hard at work to fix those issues. And as far as the pre-block gather goes, that doesn't really bother me as long as jumps can't be performed at will and force the player to actually land and plant before being able to jump again.

                Thanks for the hard work and can't wait to see the progress moving forward!

                Comment

                • gamerk2
                  Rookie
                  • Sep 2007
                  • 324

                  #53
                  Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.

                  Comment

                  • ParisB
                    MVP
                    • Jan 2010
                    • 1703

                    #54
                    Re: NBA Elite 11, NBA Jam Impressions from New York

                    Originally posted by gamerk2
                    Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.
                    it won't be easy to hit the sweet spot every time, unless you're getting open shots....and if the guy is skilled enough to sink the shots with Kobe often, then it's pretty realistic if you ask me. The guy has the most 50+ point games since Wilt...ask the teams he did that to what if feels like guarding him.

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5413

                      #55
                      Re: NBA Elite 11, NBA Jam Impressions from New York

                      Originally posted by gamerk2
                      Question: If I figure out Kobe's sweet spot, whats stopping me from giving the ball to Kobe and having him shoot every single shot and getting every single on in? From what I'm reading, Sweet Spot = points, which is very, very worrying.
                      What's up gamerk2 ? It's all in the tuning. Personally I am on the fence as to how exactly this will play out. If they do what they are planning it shouldn't be an issue. but there is really no way to tell until you get your hands on 5 on 5 and play for a few weeks right ?

                      The first couple weeks everyone will be adjusting. But what I'm interested in seeing is after everyone is familiar with the controls and they get to know their team what happens then ?

                      Also if the person your playing has no defense and can't keep a hand up your going to bury them with a possibly unrealistic high percentage of shots.

                      I still am not 1000% convinced that 100% accuracy will work in a BASKETBALL game. Maybe other sports but time will definitely tell on this one. The last game to have something similar was admittedly much easier to shoot with (989 sports basketball games I think) and had a meter on screen but it got boring really really fast.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5413

                        #56
                        Re: NBA Elite 11, NBA Jam Impressions from New York

                        Originally posted by iminurbase
                        I read the whole thing with the voice of the Czar in my head...
                        what's up BASE ???? Haha what I found hilarious was that someone actually stopped me in public after hearing my voice and asked if I knew a guy on the internet named czar. Said I sound just like him.. Hilarious !
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Hulkules
                          Rookie
                          • Nov 2009
                          • 100

                          #57
                          Re: NBA Elite 11, NBA Jam Impressions from New York

                          Originally posted by ParisB
                          it won't be easy to hit the sweet spot every time, unless you're getting open shots....and if the guy is skilled enough to sink the shots with Kobe often, then it's pretty realistic if you ask me. The guy has the most 50+ point games since Wilt...ask the teams he did that to what if feels like guarding him.
                          I dont know man, most of Kobes points result in him making some sort of move or shake to free himself up to get space and then he shoots. If you take away that space or double him his percentage will drop and should result in a miss. Im with the Da Zcar on this one, Im not 100% on this. I would like to see more misses as a result of good defence. If he can "free" himself up which he usally does, then fine the shot is easier. Double teams should affect his contested shots greatly as well.

                          Comment

                          • Jano
                            You Dead Wrong
                            • May 2004
                            • 3162

                            #58
                            Re: NBA Elite 11, NBA Jam Impressions from New York

                            Originally posted by Hulkules
                            I dont know man, most of Kobes points result in him making some sort of move or shake to free himself up to get space and then he shoots. If you take away that space or double him his percentage will drop and should result in a miss. Im with the Da Zcar on this one, Im not 100% on this. I would like to see more misses as a result of good defence. If he can "free" himself up which he usally does, then fine the shot is easier. Double teams should affect his contested shots greatly as well.
                            And the defense will have an effect on the sweet spot this has been said time and time again. If you are being heavily guarded when you take a shot your sweet spot will shrink it will not be the same as when you are open.

                            So that concern is being addressed all we can do is hope for the best though because if we don't all it will lead to is nitpicking and frustration.
                            Last edited by Jano; 07-01-2010, 11:54 PM.

                            Comment

                            • Smokez4DAyz
                              Banned
                              • Sep 2005
                              • 110

                              #59
                              I have no gripe with EA trying to get their bball correct. But why is it they always, and I mean always are one year behind 2k? In 2K, the shooting has always been done with a signature shot, signature release point and a varying window for release point accuracy based on player skill, defense, spacing, etc.

                              Why is that the EXACT same explaination for this "new" for NBA ELITE? Maybe others don't pick up what I do, maybe I read between the lines better than most, but come on, don't you see it? Live 10 played alot like 2k8, now you want ELITE to be 2k10?

                              I love the quotes they make that state bball games in GENERAL all have the same issues. Well why are you implementing A SHOT STICK? About 4 Years ago you guys still used 2 shooting buttons, LMAO.
                              In 2k10 Kobe has a very funny release point, so does Dirk, which both are different from Lebron's, anyone who just shoots, will never hit on a consistent basis unless they practice, now nba elite is saying you might have to practice more with your favorite teams to get their style down...wow, something any 2ker has been doing. I still cant get Danillo Gallinari's shot release...lol
                              So once again to try to join them, you must copy them, just don't be so ignorant in these community events, admit that you guys still praise NBA 2K and they give you guys all your ideas for the next year, when yall see what they've implemented in the same turnaround time as you guys. I can see it already, NBA ELITE with 400 pairs of kicks to unlock, but no realism, and I see they might be going back to baseline view, Im a Broadcast view man. They want you to use baseline low cuz their corny control scheme only works when the ball handler is facing up/down. Gimmie a break with this. I care not about EA basketball. Like I never Cheerios, cuz Im a frosted flakes man. EA Canada continues to wait for 2K to show them what basketball should play like.

                              Comment

                              • Jano
                                You Dead Wrong
                                • May 2004
                                • 3162

                                #60
                                Re: NBA Elite 11, NBA Jam Impressions from New York

                                Originally posted by Smokez4DAyz
                                I have no gripe with EA trying to get their bball correct. But why is it they always, and I mean always are one year behind 2k? In 2K, the shooting has always been done with a signature shot, signature release point and a varying window for release point accuracy based on player skill, defense, spacing, etc.

                                Why is that the EXACT same explaination for this "new" for NBA ELITE? Maybe others don't pick up what I do, maybe I read between the lines better than most, but come on, don't you see it? Live 10 played alot like 2k8, now you want ELITE to be 2k10?

                                I love the quotes they make that state bball games in GENERAL all have the same issues. Well why are you implementing A SHOT STICK? About 4 Years ago you guys still used 2 shooting buttons, LMAO.
                                In 2k10 Kobe has a very funny release point, so does Dirk, which both are different from Lebron's, anyone who just shoots, will never hit on a consistent basis unless they practice, now nba elite is saying you might have to practice more with your favorite teams to get their style down...wow, something any 2ker has been doing. I still cant get Danillo Gallinari's shot release...lol
                                So once again to try to join them, you must copy them, just don't be so ignorant in these community events, admit that you guys still praise NBA 2K and they give you guys all your ideas for the next year, when yall see what they've implemented in the same turnaround time as you guys. I can see it already, NBA ELITE with 400 pairs of kicks to unlock, but no realism, and I see they might be going back to baseline view, Im a Broadcast view man. They want you to use baseline low cuz their corny control scheme only works when the ball handler is facing up/down. Gimmie a break with this. I care not about EA basketball. Like I never Cheerios, cuz Im a frosted flakes man. EA Canada continues to wait for 2K to show them what basketball should play like.
                                Lol at this whole post.

                                I guess EA should just hang it up now because obviously they can never make a game that can rival 2K.

                                Comment

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