If they make this pay off, this will revolutionize basketball gaming 4ever. If they botch this, it may turn alot of gamers away from EA basketball 4 sometime. Hit or miss time any1?
NBA Elite 11, NBA Jam Impressions from New York
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Re: NBA Elite 11, NBA Jam Impressions from New York
LOL know what's funny is I actually do the same thing.
Nice write up Czar, and congrats on becoming a official staff member of OS. Everything about this game so far has sounded nice and the responses on how the control scheme is sounds reassuring. I'm still going to have to keep my overall judgment on how this game will be until we get some 5 on 5 impressions and game play videos. With the info giving thus far I will say that it's got some potential to be a good title.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
I love the idea of this new scheme and can't wait to get my hands on it.
My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.
With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.
I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?
I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
I love the idea of this new scheme and can't wait to get my hands on it.
My only concerns are what is all being sacrificed in the animation department. Da_Czar was saying that when playing there was some unnatural looking movements and interaction between the two players because there are no two player animations to get locked into.
With that said I love the idea of no locked in animations, but at the same time I feel that those type of animations are what give the game an added realism when you can see an interaction between the two players on the court.
I don't know how much Da Czar saw but can you talk about what other animations are being sacrificed for this new control scheme. Are we still going to see signature jump shots and player specific go to moves? Like for instance, Down and semi-circle left from the post maybe be a hook shot for Dwight Howard but for Kobe it would be a turnaround jumper. Things like that. Also what about screen animations, are we still going to see players fight around screens or have those been scrapped as well?
I'm all for total control and allowing the user to create the situation, but I also like seeing these animations to give the game a realistic look when I'm playing.
I'd say one area where you might be able to argue that animation has been sacrificed is the pre-jump gather for blocks.
In last years game one of the things people found particularly frustrating was how difficult it was to block, and that you would have had to start the block well before the shot in order to be successful.
We have rewritten the blocking system to track the ball better, but we have also reduce the number of frames in that pre-jump gather portion to make it possible to react to a shot animation starting and still be able to get up in time for a block.
In this particular case I think the sacrifice in animation quality is outweighed by the improvement in gameplay.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
Thanks for the quick response.
It definitely eased my concerns about the new scheme and what it is going to effect in that department.
I'm glad you brought up the block situation as well because that was going to be my next question, because I remember last year that there was that really bad fade away animation where you could block the ball everytime...that was really frustrating so I'm glad to see you guys are hard at work to fix those issues. And as far as the pre-block gather goes, that doesn't really bother me as long as jumps can't be performed at will and force the player to actually land and plant before being able to jump again.
Thanks for the hard work and can't wait to see the progress moving forward!Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
it won't be easy to hit the sweet spot every time, unless you're getting open shots....and if the guy is skilled enough to sink the shots with Kobe often, then it's pretty realistic if you ask me. The guy has the most 50+ point games since Wilt...ask the teams he did that to what if feels like guarding him.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
The first couple weeks everyone will be adjusting. But what I'm interested in seeing is after everyone is familiar with the controls and they get to know their team what happens then ?
Also if the person your playing has no defense and can't keep a hand up your going to bury them with a possibly unrealistic high percentage of shots.
I still am not 1000% convinced that 100% accuracy will work in a BASKETBALL game. Maybe other sports but time will definitely tell on this one. The last game to have something similar was admittedly much easier to shoot with (989 sports basketball games I think) and had a meter on screen but it got boring really really fast.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Elite 11, NBA Jam Impressions from New York
what's up BASE ???? Haha what I found hilarious was that someone actually stopped me in public after hearing my voice and asked if I knew a guy on the internet named czar. Said I sound just like him.. Hilarious !Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Elite 11, NBA Jam Impressions from New York
it won't be easy to hit the sweet spot every time, unless you're getting open shots....and if the guy is skilled enough to sink the shots with Kobe often, then it's pretty realistic if you ask me. The guy has the most 50+ point games since Wilt...ask the teams he did that to what if feels like guarding him.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
I dont know man, most of Kobes points result in him making some sort of move or shake to free himself up to get space and then he shoots. If you take away that space or double him his percentage will drop and should result in a miss. Im with the Da Zcar on this one, Im not 100% on this. I would like to see more misses as a result of good defence. If he can "free" himself up which he usally does, then fine the shot is easier. Double teams should affect his contested shots greatly as well.
So that concern is being addressed all we can do is hope for the best though because if we don't all it will lead to is nitpicking and frustration.Last edited by Jano; 07-01-2010, 11:54 PM.Comment
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I have no gripe with EA trying to get their bball correct. But why is it they always, and I mean always are one year behind 2k? In 2K, the shooting has always been done with a signature shot, signature release point and a varying window for release point accuracy based on player skill, defense, spacing, etc.
Why is that the EXACT same explaination for this "new" for NBA ELITE? Maybe others don't pick up what I do, maybe I read between the lines better than most, but come on, don't you see it? Live 10 played alot like 2k8, now you want ELITE to be 2k10?
I love the quotes they make that state bball games in GENERAL all have the same issues. Well why are you implementing A SHOT STICK? About 4 Years ago you guys still used 2 shooting buttons, LMAO.
In 2k10 Kobe has a very funny release point, so does Dirk, which both are different from Lebron's, anyone who just shoots, will never hit on a consistent basis unless they practice, now nba elite is saying you might have to practice more with your favorite teams to get their style down...wow, something any 2ker has been doing. I still cant get Danillo Gallinari's shot release...lol
So once again to try to join them, you must copy them, just don't be so ignorant in these community events, admit that you guys still praise NBA 2K and they give you guys all your ideas for the next year, when yall see what they've implemented in the same turnaround time as you guys. I can see it already, NBA ELITE with 400 pairs of kicks to unlock, but no realism, and I see they might be going back to baseline view, Im a Broadcast view man. They want you to use baseline low cuz their corny control scheme only works when the ball handler is facing up/down. Gimmie a break with this. I care not about EA basketball. Like I never Cheerios, cuz Im a frosted flakes man. EA Canada continues to wait for 2K to show them what basketball should play like.Comment
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Re: NBA Elite 11, NBA Jam Impressions from New York
I have no gripe with EA trying to get their bball correct. But why is it they always, and I mean always are one year behind 2k? In 2K, the shooting has always been done with a signature shot, signature release point and a varying window for release point accuracy based on player skill, defense, spacing, etc.
Why is that the EXACT same explaination for this "new" for NBA ELITE? Maybe others don't pick up what I do, maybe I read between the lines better than most, but come on, don't you see it? Live 10 played alot like 2k8, now you want ELITE to be 2k10?
I love the quotes they make that state bball games in GENERAL all have the same issues. Well why are you implementing A SHOT STICK? About 4 Years ago you guys still used 2 shooting buttons, LMAO.
In 2k10 Kobe has a very funny release point, so does Dirk, which both are different from Lebron's, anyone who just shoots, will never hit on a consistent basis unless they practice, now nba elite is saying you might have to practice more with your favorite teams to get their style down...wow, something any 2ker has been doing. I still cant get Danillo Gallinari's shot release...lol
So once again to try to join them, you must copy them, just don't be so ignorant in these community events, admit that you guys still praise NBA 2K and they give you guys all your ideas for the next year, when yall see what they've implemented in the same turnaround time as you guys. I can see it already, NBA ELITE with 400 pairs of kicks to unlock, but no realism, and I see they might be going back to baseline view, Im a Broadcast view man. They want you to use baseline low cuz their corny control scheme only works when the ball handler is facing up/down. Gimmie a break with this. I care not about EA basketball. Like I never Cheerios, cuz Im a frosted flakes man. EA Canada continues to wait for 2K to show them what basketball should play like.
I guess EA should just hang it up now because obviously they can never make a game that can rival 2K.Comment
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