Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
They're pretty much at the limit with that now. The framerate would suffer greatly, I mean when you can pretty much see every stitch on the jerseys and every pore on a close up of a player's face how much more can it be improved? These consoles have 512 megs of ram, as a reference the computer I'm typing this post on has 4 gigs of ram. There's really only so far they can push the visuals til it starts to bog down the speed of the game on the whole computing power wise.
They're pretty much at the limit with that now. The framerate would suffer greatly, I mean when you can pretty much see every stitch on the jerseys and every pore on a close up of a player's face how much more can it be improved? These consoles have 512 megs of ram, as a reference the computer I'm typing this post on has 4 gigs of ram. There's really only so far they can push the visuals til it starts to bog down the speed of the game on the whole computing power wise.
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