NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes - Operation Sports Forums

NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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  • RealmK
    Banned
    • Sep 2003
    • 4199

    #76
    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

    Originally posted by headsigh
    Minor gripe, but as much as I like this year's iteration, NHL 11 looks to have the same graphics as '10.

    Which has the same graphics as '09.

    Which has the same graphics as '08.


    I just wish they're improve on that.
    They're pretty much at the limit with that now. The framerate would suffer greatly, I mean when you can pretty much see every stitch on the jerseys and every pore on a close up of a player's face how much more can it be improved? These consoles have 512 megs of ram, as a reference the computer I'm typing this post on has 4 gigs of ram. There's really only so far they can push the visuals til it starts to bog down the speed of the game on the whole computing power wise.

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    • BlueNGold
      Hall Of Fame
      • Aug 2009
      • 21830

      #77
      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

      Originally posted by headsigh
      Minor gripe, but as much as I like this year's iteration, NHL 11 looks to have the same graphics as '10.

      Which has the same graphics as '09.

      Which has the same graphics as '08.


      I just wish they're improve on that.
      09-10 had (pretty much) the same graphics, 08-09 was an improvement.
      Originally posted by bradtxmale
      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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      • emericaridr11
        Pro
        • Jan 2010
        • 798

        #78
        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

        oh heck ya this game is gonna be sickness.... I cant wait, NHL10 has gotten way to boring to play
        Emerica's - Ea Skate Videos

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        • Scottdau
          Banned
          • Feb 2003
          • 32590

          #79
          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

          The player models look a little better to me this year. The shoulder look better for sure. Which will go a long way in the overall models of the player.

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          • GreenReign86
            Banned
            • Apr 2010
            • 717

            #80
            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

            Can you now trip your own team mates by poke checking? Much like you can by slide tackling in Fifa.

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            • Qb
              All Star
              • Mar 2003
              • 8818

              #81
              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

              Originally posted by GreenReign86
              Can you now trip your own team mates by poke checking? Much like you can by slide tackling in Fifa.
              I'm not 100% certain, but I believe the answer is no. I know I didn't see that happen.

              Comment

              • pf8363
                Pro
                • May 2006
                • 652

                #82
                Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                Originally posted by Qb
                I'm not 100% certain, but I believe the answer is no. I know I didn't see that happen.
                can you at least hit your own teammates? sorry if its been asked
                will not change this until a buffalo team wins a championship.

                - started 11/15/08

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                • Lisa_Bonami
                  Banned
                  • Aug 2003
                  • 1293

                  #83
                  Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                  I never really had a problem with NHL's player models...Actually I think they were always a little better than NHL 2K's models. My real problem with NHL 8, 9 and 10 was the fact that the puck physics and shooting never really felt completely dynamic and organic. In the nHL series, you would see too many exact occurences of the same type of shot, hitting the same location, with the same trajectory and same scripted feeling deflection to the same location way too often during a game.

                  Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.

                  I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.

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                  • Splitter77
                    MVP
                    • Mar 2003
                    • 2820

                    #84
                    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                    Originally posted by Lisa_Bonami
                    In the nHL series, you would see too many exact occurences of the same type of shot, hitting the same location, with the same trajectory and same scripted feeling deflection to the same location way too often during a game.
                    Agree 100% about this. Especially the deflections and rebounds off the goalie.
                    All this started in the EA hockey series after NHL 95.

                    Comment

                    • Qb
                      All Star
                      • Mar 2003
                      • 8818

                      #85
                      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                      Originally posted by Lisa_Bonami
                      Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.

                      I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.
                      I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

                      As for the second part, the new physics implemented for 11 will be a big help and it should only get better moving forward.

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                      • plaidchuck
                        Pro
                        • Aug 2009
                        • 894

                        #86
                        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                        Originally posted by Qb
                        I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

                        Just curious QB, but you didn't see any of that with the new engine?
                        Pittsburgh - 2009 City of Champions! YES WE DID!

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                        • Qb
                          All Star
                          • Mar 2003
                          • 8818

                          #87
                          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                          Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.

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                          • Vikes1
                            Proctor, MN. Go Rails!
                            • May 2008
                            • 4115

                            #88
                            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                            Originally posted by Qb
                            I think the game plays somewhat "dirtier" with the new collisions
                            I know for myself and I believe for many others, having the game play "dirtier", is a big hope for '11'. So it's good news Qb that you think the new physic will help to muck up the gameplay a bit more.
                            1969 NFL Champions

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                            • Lightbringer719
                              Rookie
                              • Aug 2009
                              • 219

                              #89
                              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                              Originally posted by Qb
                              Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.

                              Speaking of post-whistle scrum? Are the same "animations" from last year present? And how do they look with the real-time physics?
                              Never Give Up: Leafs 11/12

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                              • Qb
                                All Star
                                • Mar 2003
                                • 8818

                                #90
                                Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                                Redshirt and I talked about scrums briefly at the event. He said they knew they needed some improvement, notably with the animations (less slashing) and how spread out they were. I didn't mess around with them too much when I was playing, but the one bigger one or two I had going seemed a little better. More mild shoving and gathering of players in one general area. But it's hard to say if it was coincidence -- ie, a lot of players already around the net when play stopped -- and I hate to put too much stock in a small sample size.

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