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Old 07-01-2010, 05:20 PM   #89
Vast
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Join Date: Sep 2003
Location: Queens, NY
Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by Vast
I feel it should be reversed.
High Power early release, and Low power late release.
ReAnimator what do you think about this?

Its a basketball game, so the argument to hold it for more power (because thats how it is in other different non basketball games like bowling) is pretty weak.

I think the approach should be in a basketball universe what would make the most sense and give me the closest feeling to shooting a real basketball.

You guys nailed it with the shot stick accuracy, but as it stands now the power meter is the opposite of what it should be to replicate the feeling of shooting a real basketball, and what happens when you hold a jumpshot for too long.

When i release a shot too soon in real life, its usually too much legs probably not enough arc so it goes further.

When i release a shot too late i'm coming down, i no longer have the benefit of my legs to give the shot strength and it becomes all arms at that point, so the ball travels less distance.
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