
I notice every year when the ratings come out for the new madden game that there are lots of complaints; "why isn't he rated higher than him?", "why is he rated so low?" etc, etc.
My favourite ever ratings system for a game was/is Pro Evolution Soccer. When I last played it [around 2 years ago] they didn't have "overall" ratings. Instead, every player had ratings for the individual attributes and then it was up to the player to decide who they should start.
Compare this to Pro Evolution Soccer's rival, Fifa. On Fifa, you'll load up a head to head against your friend and you'll then both go through your squad picking the 11 best players (based on overall ratings) and put them into your team, playing them out of position etc, as long as you can get them into the starting 11 somehow. This is a horrible method as it discourages individual styles. Maybe I want to play with 2 really quick wingers or a big powerful striker, but the ratings system discourages that.
The benefit of the Pro Evolution Soccer ratings system is that it encourages you to make decisions on what type of player you want in each position, as no player is definitively better than another. It encourages you to build and mould a squad to play to a style rather than build a squad based around the 11 best players on the game.
In Madden, EA are forced to develop player attributes to create a satisfactory overall rating. To use an example, maybe Wes Welker is only an 80 skill player in terms of attributes. He's not a complete, perfectly rounded player. However, he is a very effective player. Give Welker his true to life attributes (make him agile, quick off the mark etc.) and he could still be very dominant in Madden, regardless of his overall rating. However, the Madden developers have to beef Welker's stats in other areas to try to give him a really good overall rating because people use that as a direct comparison between players. If Welker was only rated as an 80 people would continually say "how is Welker worse than....[enter undperforming player]". How 'good' a player is perceived to be should be based on how effective the user is with that player.
For example, I'm much better when using speedy receivers rather than possession receivers. So if I had Welker and Desean Jackson then I'd probably be more effective than if I had Wayne and Brandon Marshall.
When I'm doing a franchise I want to be encouraged to pick my players based on individual attributes rather than an overall rating. I want to be encouraged to pick players to fit my system rather than the top rated players.
It would also create more healthy debate between users on who was the best player in each position.
I think it would benefit the game as a whole if there was no definite overall ratings for players.
However, I think removing any sort of overall rating would be bad for franchises. It's nice to know how your recently drafted rookies are progressing compared with the league's elite and best performers, but as I've emphasised before, ratings should be more influenced by how effective the players are in the hands of the user.
I'd like to propose a ratings system (only for franchises etc - not for play now games) whereby ratings are more dynamic and changeable to form. Overall ratings should just be a guideline for who are the best performing players in the league.
I think each position should have a formula, which creates a rating based on the recent statistics of a player in the franchise. For example, all vital Quarterback stats should be used to calculate an /100 rating for that player. For the first season of each franchise the system probably wouldn't work as there wouldn't be enough statistics to base the ratings on - a player could have a great game on the opening weekend and suddenly be a 99.
I believe only the previous 3 seasons should be relevant to the overall rating of a player as anything before then is fairly irrelevant to the current ability of a player.
I'd propose a system whereby the previous season counts for say, 55% of a players overall rating. 25% is related to two seasons previously. 10% related to 3 seasons previously and the final 10% related to their performances this season.
By this system only a player that has played perfectly for 3 seasons (+ the current season) could be 100 overall - (therefore nobody).
I understand that this system isn't perfect but I believe the Overall Rating should barely exist at all, this is only used as a guideline for a player's performance during a franchise.
The best part of my overall rating system for franchises would be that it could be factored into the trade value of a player. Again, let's use Wes Welker as our example. I love small, speedy receivers so I'd love to have Welker in my team. Let's say Welker wasn't producing for the Patriots and over 3 years his rating went down to about a 60. Then I make a trade for him and get myself a little bit of a bargain because the Patriots are thinking that he's lost it. So now I have myself a 60 rated Wes Welker, but his stats play to my style very well, so I put him in as my starter, and after a year I could have him back up to about an 80/85, maybe. This emphasises the way that different players are more or less effective in different systems.
To summarise, I think Overall Ratings are bad in sports games, they stifle and discourage individuality and personality in teams. I think Madden would be a much better game if the Overall Ratings were removed. However, as I pointed out, ratings are important in franchises for gauging trade value and performances.
Thanks for reading and I'd love to hear other's opinions regarding this.

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