Old Madden Ratings Site Reborn Under New Management

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  • DCEBB2001
    MVP
    • Nov 2008
    • 2569

    #31
    Re: Old Madden Ratings Site Reborn Under New Management

    Originally posted by Kushmir
    ok good...so maybe you can tell me why:

    based on what? 1 solid (not good) year in 3? what's all the fuss about mebane?
    Well he had a strong 2008 to put him up there. 6 sacks (t-4th), 13 hits on the QB (3rd), 17 QB pressures (t-12th), 27 solos (t-32nd), 6 assists (t-21st), no missed tackles (t-1st), and 26 stops that resulted in an offensive failure (t-21st). Those ranks are among all DTs that season.

    Now, in 2009 he had a less productive year. He had 2 sacks (t-20th), 5 QB hits (t-12th), 15 QB pressures (t-10th), 33 solos (t-12th), 3 assists (t-47th), 2 missed tackles (t-44th), and 28 stops that resulted in an offensive failure (9th). Not a stellar year, but 2008 put him up there on the radar.

    This is enough to justify his low 80 rating, but not any higher IMO.
    Dan B.
    Player Ratings Administrator
    www.fbgratings.com/members
    NFL Scout
    www.nfldraftscout.com/members

    Petition to EA for FBG Ratings:
    https://www.change.org/p/ea-sports-t...bers-index-php

    Comment

    • Maelstrom-XIII
      Pro
      • Apr 2009
      • 835

      #32
      Re: Old Madden Ratings Site Reborn Under New Management

      Here's where I think we have a philosophical difference about ratings. To me, ratings should be STRETCHED. And I mean elastic waistband, "don't let go that's really going to hurt" stretched. We have a ratings system that goes from 1-99. The median value in that system is a 50 (actually 49.5 but you get the idea). Therefore, it stands to reason that an AVERAGE rating should be a 50. Therefore, an average NFL player, the JAGs (Just A Guy) would be in the 50s overall. That may seem low, but it's the average here...I'd even say, "Sure let's go to 60 instead." So now we have our average NFL player at 60. 70s? Starter. 80s? Pro-bowler. 90s? Future Hall of Famer. We're talking a handful of 90s.

      But people would have a fit if they saw players on their favorite teams with overalls in the 60s, or speeds that are much lower than they perceive because they're used to everyone having high 80s or 90s speed...but alas, I'm writing up a blog about this very issue.

      And from my perspective, being effective, but not dominant, for one year does not equal an 80 rating.

      Carolina Panthers - NC State Wolfpack - Charlotte Hornets - Brisbane Roar FC - VfB Stuttgart

      Comment

      • at23steelers
        Pro
        • Dec 2009
        • 950

        #33
        Re: Old Madden Ratings Site Reborn Under New Management

        Originally posted by Maelstrom-XIII
        Here's where I think we have a philosophical difference about ratings. To me, ratings should be STRETCHED. And I mean elastic waistband, "don't let go that's really going to hurt" stretched. We have a ratings system that goes from 1-99. The median value in that system is a 50 (actually 49.5 but you get the idea). Therefore, it stands to reason that an AVERAGE rating should be a 50. Therefore, an average NFL player, the JAGs (Just A Guy) would be in the 50s overall. That may seem low, but it's the average here...I'd even say, "Sure let's go to 60 instead." So now we have our average NFL player at 60. 70s? Starter. 80s? Pro-bowler. 90s? Future Hall of Famer. We're talking a handful of 90s.

        But people would have a fit if they saw players on their favorite teams with overalls in the 60s, or speeds that are much lower than they perceive because they're used to everyone having high 80s or 90s speed...but alas, I'm writing up a blog about this very issue.

        And from my perspective, being effective, but not dominant, for one year does not equal an 80 rating.
        This sounds good and all, but QB's with 60-70 accuracy in Madden, is pretty terrible. So, if the average QB has that for a rating, then he will be playing worse than what he does in the NFL. It still doesn't fix the AI, but just makes them much worse. The ratings now, correspond with the gameplay functions in the game, if that makes sense. It's hard enough to play Madden with a backup as a starter, but would be pretty difficult, if all your starters played like backups. I hope that makes sense.
        Have an awesome day!!

        Comment

        • Maelstrom-XIII
          Pro
          • Apr 2009
          • 835

          #34
          Re: Old Madden Ratings Site Reborn Under New Management

          I understand exactly where you're coming from. I'm not saying we should re-rate every player for Madden 11, because the development team has tuned performance around their own concept of what should be "average" and how often bad throws occur...I know that lowering Trent Edwards' accuracy down to a 60 or so would make for an incredibly frustrating experience (which Bills fans should be used to)...I'm just advocating for the development team to re-evaluate what they're rating system looks like, and why it isn't stretched to account for the actual median value of their range. I mean, why bother having ratings go from 1-99 if you only use 30 values (69-99) for it? I'm being a bit facetious of course, but you can see where I'm coming from, yes?

          It certainly isn't helping their stance on "We have a new ratings philosophy" when their stretched ratings have just as many 90 overall players as past Madden iterations. You have the whole range for a reason, let's use it.

          Some tuning, like DCEBB is working on, is a step in the right direction, but my holy grail of rating systems would be a ludicrously stretched rating system, which is what I posted up above...
          Last edited by Maelstrom-XIII; 07-07-2010, 01:36 PM.

          Carolina Panthers - NC State Wolfpack - Charlotte Hornets - Brisbane Roar FC - VfB Stuttgart

          Comment

          • at23steelers
            Pro
            • Dec 2009
            • 950

            #35
            Re: Old Madden Ratings Site Reborn Under New Management

            Originally posted by Maelstrom-XIII
            I understand exactly where you're coming from. I'm not saying we should re-rate every player for Madden 11, because the development team has tuned performance around their own concept of what should be "average" and how often bad throws occur...I know that lowering Trent Edwards' accuracy down to a 60 or so would make for an incredibly frustrating experience (which Bills fans should be used to)...I'm just advocating for the development team to re-evaluate what they're rating system looks like, and why it isn't stretched to account for the actual median value of their range. I mean, why bother having ratings go from 1-99 if you only use 30 values (69-99) for it? I'm being a bit facetious of course, but you can see where I'm coming from, yes?

            It certainly isn't helping their stance on "We have a new ratings philosophy" when their stretched ratings have just as many 90 overall players as past Madden iterations. You have the whole range for a reason, let's use it.

            Some tuning, like DCEBB is working on, is a step in the right direction, but my holy grail of rating systems would be a ludicrously stretched rating system, which is what I posted up above...
            I agree with you 100% as long as they made the gameplay correspond to your rating scale, then it would be an excellent addition to the game. It's then easier to see who are the best players in the NFL.
            Have an awesome day!!

            Comment

            • tlc12576
              Banned
              • Jun 2009
              • 666

              #36
              Re: Old Madden Ratings Site Reborn Under New Management

              Originally posted by DCEBB2001
              Relying on stats though will get you in trouble. You can't rely on them. I would think that you should rely more on scouting data. If you want stats though, try to find insider stats. Profootballfocus has some great insider stats. They review every game, player, and snap throughout the year and find out how players do in situations. For your DTs you are so concerned about, they break down how well a DT did against the run. They even rate DE/OLBs different depending on the system they play in! Not a bad source, but I still prefer the scouting data we have, then simply convert those findings into ratings.
              DCEBB, this brings me back to the discussion we were having back on the other thread about how AWR and OVR relate in Madden. I dont have a problem with admitting when Im wrong and seems like I was in this case. I think since OVR is so widely accepted as the players complete skill set including AWR, they should be factored together on some scale. I still believe rookies and young guys should rarely, if ever, have high AWR and that NFL vets should. However, since alot of gamers will use OVR mainly to compare players, OVR should be skill set calculated with AWR, IMO. This would allow players OVR to stay balanced even if young players skill sets are high or NFL vets skill sets begin to decline.

              This would prevent Sidney Rice's OVR from being to high just because he has good skill sets and great height. His AWR would keep him balanced till he begins to play really well, consistently. As I am typing this, Im really coming to the conclusion that AWR should be based on player consistency, since we dont have player position IQ test, IMO.

              I think a good example of this in the NFL was Reggie White when playing for GB. Whites actually skill set peeked with the Eagles but he was still able to play consistently great in GB using his position IQ(AWR), despite his deminishing skill set. The best indicator of position IQ(AWR) is a players on-field consistency, IMO. This should be calculated in some manner with players position skill sets to determine OVR, IMO. For example with WRs, catching, route running and release are major position skill sets that should factor into OVR. However, AWR should factor heavily into OVR as well because all the talent in the world is of little benefit without consistent play.

              Dez Bryant has high WR skill sets but until he gets in the game and becomes a consistent playmaker threat he will not be considered a good overall(OVR) receiver. I dont know the formula or equation to use but I think AWR in Madden currently isnt calculated right. IMO.

              I still believe it would be ideal if OVR was calcualted with just the position skill sets. However,currently it seems that other gamers consider OVR to be the overall scale at that position and consider AWR to be a part of this. If that's the case, calculating position skill sets and AWR to determine OVR, using a different equation than EA, is probably best, IMO.

              I have no doubt that you are already ahead of me on this but I just wanted to correct my position anyway.
              Last edited by tlc12576; 07-07-2010, 02:14 PM.

              Comment

              • DCEBB2001
                MVP
                • Nov 2008
                • 2569

                #37
                Re: Old Madden Ratings Site Reborn Under New Management

                Originally posted by Maelstrom-XIII
                Here's where I think we have a philosophical difference about ratings. To me, ratings should be STRETCHED. And I mean elastic waistband, "don't let go that's really going to hurt" stretched. We have a ratings system that goes from 1-99. The median value in that system is a 50 (actually 49.5 but you get the idea). Therefore, it stands to reason that an AVERAGE rating should be a 50. Therefore, an average NFL player, the JAGs (Just A Guy) would be in the 50s overall. That may seem low, but it's the average here...I'd even say, "Sure let's go to 60 instead." So now we have our average NFL player at 60. 70s? Starter. 80s? Pro-bowler. 90s? Future Hall of Famer. We're talking a handful of 90s.

                But people would have a fit if they saw players on their favorite teams with overalls in the 60s, or speeds that are much lower than they perceive because they're used to everyone having high 80s or 90s speed...but alas, I'm writing up a blog about this very issue.

                And from my perspective, being effective, but not dominant, for one year does not equal an 80 rating.
                I think you need to draw the comparison between the stretching of attributes and OVR ratings. The attributes go from 12-99, but the overalls are very different. For instance, there is a point where the OVR rating will not go any lower. Take a QB, make all of his attributes the lowest possible (12 if you edit them in the game as it will not let you edit any attribute lower than that). His OVR rating with all of his attributes at 12 will still make him like a 28 or something overall. At least that is how it used to be.

                Would anyone be willing to go into Madden 10 real quick and create a player at all positions to determine their rating with all attributes turned down as low as possible? I want to check this out.

                If that is the case then the average is not 50, but perhaps (99-28)/2 = 35.5 + 28 = 63.5

                All I did was take the highest rating possible (99) and subtract the lowest rating possible (28?). Then take that number and divide by 2. Then add that to the lowest number. Note that this is only the case if 28 is the lowest rating possible.

                So, once again, the real "average" could be a lot higher than 50 depending on what the lowest OVR rating possible is.

                As for the attributes, an average attribute would be 100-12 = 88/2 = 44 +12 = 56.


                However, I would prefer to use 70 as an "average" for each attribute. It kind of follows a grading system where an average mark is 70 to 75 depending on the scale you like.
                Dan B.
                Player Ratings Administrator
                www.fbgratings.com/members
                NFL Scout
                www.nfldraftscout.com/members

                Petition to EA for FBG Ratings:
                https://www.change.org/p/ea-sports-t...bers-index-php

                Comment

                • cubsball899
                  MVP
                  • Jan 2010
                  • 1744

                  #38
                  Re: Old Madden Ratings Site Reborn Under New Management



                  absolutely loving what i'm seeing with this thread.... if these ratings work well, madden 2011 might turn into a buy for me ... imagine how many things in the game will look better with significantly lowered ratings

                  i'm with maelstrom i think though and love this as a good start but i'd try to lower them even more... addai IMO shoudn't sniff the 80's as he's been one example

                  but a love what i'm reading here i'll stay tuned!!

                  Comment

                  • Maelstrom-XIII
                    Pro
                    • Apr 2009
                    • 835

                    #39
                    Re: Old Madden Ratings Site Reborn Under New Management

                    Originally posted by DCEBB2001
                    I think you need to draw the comparison between the stretching of attributes and OVR ratings. The attributes go from 12-99, but the overalls are very different. For instance, there is a point where the OVR rating will not go any lower. Take a QB, make all of his attributes the lowest possible (12 if you edit them in the game as it will not let you edit any attribute lower than that). His OVR rating with all of his attributes at 12 will still make him like a 28 or something overall. At least that is how it used to be.

                    Would anyone be willing to go into Madden 10 real quick and create a player at all positions to determine their rating with all attributes turned down as low as possible? I want to check this out.

                    If that is the case then the average is not 50, but perhaps (99-28)/2 = 35.5 + 28 = 63.5

                    All I did was take the highest rating possible (99) and subtract the lowest rating possible (28?). Then take that number and divide by 2. Then add that to the lowest number. Note that this is only the case if 28 is the lowest rating possible.

                    So, once again, the real "average" could be a lot higher than 50 depending on what the lowest OVR rating possible is.

                    As for the attributes, an average attribute would be 100-12 = 88/2 = 44 +12 = 56.


                    However, I would prefer to use 70 as an "average" for each attribute. It kind of follows a grading system where an average mark is 70 to 75 depending on the scale you like.
                    Hmm...that's a very good point. I concede to your expertise.

                    However, I pick up my new charge. No more OVR at all...just attributes.

                    Carolina Panthers - NC State Wolfpack - Charlotte Hornets - Brisbane Roar FC - VfB Stuttgart

                    Comment

                    • DCEBB2001
                      MVP
                      • Nov 2008
                      • 2569

                      #40
                      Re: Old Madden Ratings Site Reborn Under New Management

                      Originally posted by tlc12576
                      DCEBB, this brings me back to the discussion we were having back on the other thread about how AWR and OVR relate in Madden. I dont have a problem with admitting when Im wrong and seems like I was in this case. I think since OVR is so widely accepted as the players complete skill set including AWR, they should be factored together on some scale. I still believe rookies and young guys should rarely, if ever, have high AWR and that NFL vets should. However, since alot of gamers will use OVR mainly to compare players, OVR should be skill set calculated with AWR, IMO. This would allow players OVR to stay balanced even if young players skill sets are high or NFL vets skill sets begin to decline.

                      This would prevent Sidney Rice's OVR from being to high just because he has good skill sets and great height. His AWR would keep him balanced till he begins to play really well, consistently. As I am typing this, Im really coming to the conclusion that AWR should be based on player consistency, since we dont have player position IQ test, IMO.

                      I think a good example of this in the NFL was Reggie White when playing for GB. Whites actually skill set peeked with the Eagles but he was still able to play consistently in GB using his position IQ(AWR), despite his deminishing skill set. The best indicator of position IQ(AWR) is a players on-field consistency, IMO. This should be calculated in some manner with players position skill sets to determine OVR, IMO. For example with WRs, catching, route running and release are major position skill sets that should factor into OVR. However, AWR should factor heavily into OVR as well because all the talent in the world is of little benefit without consistent play.

                      Dez Bryant has high WR skill sets but until he gets in the game and becomes a consistent playmaker threat he will not be considered a good overall(OVR) receiver. I dont know the formula or equation to use but I think AWR in Madden currently isnt calculated right. IMO.

                      I still believe it would be ideal if OVR was calcualted with just the position skill sets. However,currently it seems that other gamers consider OVR to be the overall scale at that position and consider AWR to be a part of this. If that's the case, calculating position skill sets and AWR to determine OVR, using a different equation than EA, is probably best, IMO.

                      I have no doubt that you are already ahead of me on this but I just wanted to correct my position anyway.
                      First off, props to you man. It takes a real man to admit when he is wrong...especially here.

                      Now for the issue you bring up:

                      At FBG in the past we had a simple equation to determine a players AWR. Now, if you analyze last year's ratings there was a strong statistical correlation between a player's OVR rating and his AWR rating. This was a positive correlation of nearly .90. To those who are not stat-obsessed that means it was a positive correlation where 90% of the data was correlated. Most people who do stats accademically shoot for about .70 to show a statistically significant correlation between 2 pieces of data. This means that it wasn't just a strong correlation, but a VERY VERY VERY strong correlation.

                      So what does this mean? It means that as a players AWR goes up, his OVR goes up in nearly 90% of the cases. It also means that as a players OVR goes up, his AWR goes up in 90% of the cases. So what can we draw from this? We can conclude that the two are tied into each other very closely.

                      At FBG we used to actually have a formula for determining a player's AWR rating for rookies. We would take his OVR rating, which is pre-determined based upon his other skills including SPD, ACC, JMP, CTH, etc...and subtract 10.

                      Dez Bryant. As a rookie his skill set gives him a 60 OVR. So you subtract 10. His AWR is now 50 as a rookie.

                      So what about players who are not rookies? For them you do the same thing, but instead take the present year and subtract their draft year from it. Then add that to their OVR-10.

                      Randy Moss. Is currently rated a 90. Subtract 10. Now take this year (2010) and subtract his draft year (1998). Now add them.

                      90-10 = 80
                      2010-1998 = 12
                      80+12 = 92

                      It gives progression for each year a player is in the league, and rightfully so.

                      Peyton Manning

                      98-10 = 88
                      2010-1998 = 12
                      88+12 = 100 (or 99 because it is the maximum.)

                      This doesn't over-inflate the AWR rating and still takes into account experience and the player's OVR rating. Thoughts?
                      Dan B.
                      Player Ratings Administrator
                      www.fbgratings.com/members
                      NFL Scout
                      www.nfldraftscout.com/members

                      Petition to EA for FBG Ratings:
                      https://www.change.org/p/ea-sports-t...bers-index-php

                      Comment

                      • Kushmir
                        MVP
                        • Jun 2003
                        • 2414

                        #41
                        Re: Old Madden Ratings Site Reborn Under New Management

                        Originally posted by DCEBB2001
                        Well he had a strong 2008 to put him up there. 6 sacks (t-4th), 13 hits on the QB (3rd), 17 QB pressures (t-12th), 27 solos (t-32nd), 6 assists (t-21st), no missed tackles (t-1st), and 26 stops that resulted in an offensive failure (t-21st). Those ranks are among all DTs that season.

                        Now, in 2009 he had a less productive year. He had 2 sacks (t-20th), 5 QB hits (t-12th), 15 QB pressures (t-10th), 33 solos (t-12th), 3 assists (t-47th), 2 missed tackles (t-44th), and 28 stops that resulted in an offensive failure (9th). Not a stellar year, but 2008 put him up there on the radar.

                        This is enough to justify his low 80 rating, but not any higher IMO.
                        see that's probably my issue...and those other stats were GREAT (the missed tackles,and stops that resulted in an offensive failure)...where'd you get them? i think those ratings are solid but he really only had ONE YEAR that would be considered good. its like a RB who has a rookie year with 300 yds and 2tds, a second year with 900 yards and 7tds and then a 3rd year where he had 700 yds and 5 tds. you know what I rate this back?

                        NOT AN 86.

                        he gets a rating that is barely "better than average" (a 75 the way i rate) the 80 rating for me isn't something i just give anyone. ratings guys too high to fast is what got us into this mess IMO. its for guys who are good (Darren Sproles is a good example). they've shown some semblance of consistency. and i take an 85 seriously...i need to see 3 consistent high levels of play from a VET (think Desmond Mason) or two really good ones from a younger player (Djack is an example) i also need to see someone who changes gameplans. to me Mebane is on a bad defense and he hasn't done anything to change that...no one goes into a game saying "whoah, we're gonna have to account for this mebane guy." i just can't find it in me to give a solid guy on a bad defense a rating i'd reserve for a DT like Shaun Rogers (no longer elite--but has dominant moments)
                        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                        Comment

                        • at23steelers
                          Pro
                          • Dec 2009
                          • 950

                          #42
                          Re: Old Madden Ratings Site Reborn Under New Management

                          Originally posted by DCEBB2001
                          First off, props to you man. It takes a real man to admit when he is wrong...especially here.

                          Now for the issue you bring up:

                          At FBG in the past we had a simple equation to determine a players AWR. Now, if you analyze last year's ratings there was a strong statistical correlation between a player's OVR rating and his AWR rating. This was a positive correlation of nearly .90. To those who are not stat-obsessed that means it was a positive correlation where 90% of the data was correlated. Most people who do stats accademically shoot for about .70 to show a statistically significant correlation between 2 pieces of data. This means that it wasn't just a strong correlation, but a VERY VERY VERY strong correlation.

                          So what does this mean? It means that as a players AWR goes up, his OVR goes up in nearly 90% of the cases. It also means that as a players OVR goes up, his AWR goes up in 90% of the cases. So what can we draw from this? We can conclude that the two are tied into each other very closely.

                          At FBG we used to actually have a formula for determining a player's AWR rating for rookies. We would take his OVR rating, which is pre-determined based upon his other skills including SPD, ACC, JMP, CTH, etc...and subtract 10.

                          Dez Bryant. As a rookie his skill set gives him a 60 OVR. So you subtract 10. His AWR is now 50 as a rookie.

                          So what about players who are not rookies? For them you do the same thing, but instead take the present year and subtract their draft year from it. Then add that to their OVR-10.

                          Randy Moss. Is currently rated a 90. Subtract 10. Now take this year (2010) and subtract his draft year (1998). Now add them.

                          90-10 = 80
                          2010-1998 = 12
                          80+12 = 92

                          It gives progression for each year a player is in the league, and rightfully so.

                          Peyton Manning

                          98-10 = 88
                          2010-1998 = 12
                          88+12 = 100 (or 99 because it is the maximum.)

                          This doesn't over-inflate the AWR rating and still takes into account experience and the player's OVR rating. Thoughts?
                          Sounds like a good universal system that corresponds with how many years the player has been in the league for. Good idea!
                          Have an awesome day!!

                          Comment

                          • DCEBB2001
                            MVP
                            • Nov 2008
                            • 2569

                            #43
                            Re: Old Madden Ratings Site Reborn Under New Management

                            Originally posted by Kushmir
                            see that's probably my issue...and those other stats were GREAT (the missed tackles,and stops that resulted in an offensive failure)...where'd you get them? i think those ratings are solid but he really only had ONE YEAR that would be considered good. its like a RB who has a rookie year with 300 yds and 2tds, a second year with 900 yards and 7tds and then a 3rd year where he had 700 yds and 5 tds. you know what I rate this back?

                            NOT AN 86.

                            he gets a rating that is barely "better than average" (a 75 the way i rate) the 80 rating for me isn't something i just give anyone. ratings guys too high to fast is what got us into this mess IMO. its for guys who are good (Darren Sproles is a good example). they've shown some semblance of consistency. and i take an 85 seriously...i need to see 3 consistent high levels of play from a VET (think Desmond Mason) or two really good ones from a younger player (Djack is an example) i also need to see someone who changes gameplans. to me Mebane is on a bad defense and he hasn't done anything to change that...no one goes into a game saying "whoah, we're gonna have to account for this mebane guy." i just can't find it in me to give a solid guy on a bad defense a rating i'd reserve for a DT like Shaun Rogers (no longer elite--but has dominant moments)
                            Yeah I do not know why EA had Mebane that high in the first place. I had him at barely an 82 on my scale...and that is a best-case scenario for him unless he unloads with 10 sacks this season. That goes to show you that a guy who recorded 6 sacks in 2008 is still only an 82 as a DT...not a 90.
                            Dan B.
                            Player Ratings Administrator
                            www.fbgratings.com/members
                            NFL Scout
                            www.nfldraftscout.com/members

                            Petition to EA for FBG Ratings:
                            https://www.change.org/p/ea-sports-t...bers-index-php

                            Comment

                            • DCEBB2001
                              MVP
                              • Nov 2008
                              • 2569

                              #44
                              Re: Old Madden Ratings Site Reborn Under New Management

                              Originally posted by at23steelers
                              Sounds like a good universal system that corresponds with how many years the player has been in the league for. Good idea!
                              I was just going to add the years pro number to the OVR-10. With the 2010-yr drafted you can have a guy who has been out of the league for a few seasons still have a high AWR even though he hasn't been in the game. It doesn't mean that he is any less aware though and his OVR will still play a big part in the rating.

                              What sounds better?
                              1) OVR-10+(2010-draft year)

                              OR

                              2) OVR-10+(years in the league)
                              Dan B.
                              Player Ratings Administrator
                              www.fbgratings.com/members
                              NFL Scout
                              www.nfldraftscout.com/members

                              Petition to EA for FBG Ratings:
                              https://www.change.org/p/ea-sports-t...bers-index-php

                              Comment

                              • Kushmir
                                MVP
                                • Jun 2003
                                • 2414

                                #45
                                Re: Old Madden Ratings Site Reborn Under New Management

                                Originally posted by Maelstrom-XIII
                                Here's where I think we have a philosophical difference about ratings. To me, ratings should be STRETCHED. And I mean elastic waistband, "don't let go that's really going to hurt" stretched. We have a ratings system that goes from 1-99. The median value in that system is a 50 (actually 49.5 but you get the idea). Therefore, it stands to reason that an AVERAGE rating should be a 50. Therefore, an average NFL player, the JAGs (Just A Guy) would be in the 50s overall. That may seem low, but it's the average here...I'd even say, "Sure let's go to 60 instead." So now we have our average NFL player at 60. 70s? Starter. 80s? Pro-bowler. 90s? Future Hall of Famer. We're talking a handful of 90s.

                                But people would have a fit if they saw players on their favorite teams with overalls in the 60s, or speeds that are much lower than they perceive because they're used to everyone having high 80s or 90s speed...but alas, I'm writing up a blog about this very issue.

                                And from my perspective, being effective, but not dominant, for one year does not equal an 80 rating.
                                see you and i are pretty close...i've always rated "JAG" veterans from 60-65. i've always had a dislike for people who rate mr. rookie "hasn't done squat in the NFL" anything higher than a 70. and EVEN a 70 would be first pick in the draft franchise changer like Peppers. for the most part i'd like to see 1st round picks from 65-70. 2nd rounders 60-64. third rounders 50-59 and anything past the third round? 40-49. 66-69 is a NFL guy who contributes off the bench...kinda like what Keyaron Fox did for the Steelers last year. average nfl starter? 70-74. solid player who's better than average 75-79 (mike patterson of the eagles for example) GOOD players? 80-84 (i'd rate Miles Austin and Sidney Rice an 82) 85-89 is for pro-bowl level guys or guys just outside the "elite range" (i.e. Djack, kellen winslow and robert mathis) although i max out one-dimensional guys at an 87. Elite? 90-96. ratings over a 97 are reserved for Hall Of Famers. is peyton one? probably...but we'll give him those ratings after he gets a BUST. NOT BEFORE.
                                Last edited by Kushmir; 07-07-2010, 03:00 PM.
                                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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