Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
This post should be framed and stickied. Dead on!"Other" games will always be a part of the discussion as long as Tiburon continues the approach they take. There are countless times Tiburon says or insinuates something can't be done, only to see another game [essentially] do it with far less resources and development time. Which makes people wonder what would occur if the odds were even. If not for exclusivity, I'm sure we wouldn't be hearing this casual/cautious approach to pushing forward with much-needed innovation. You can see how people have been conditioned in this very thread - some are expecting BB or even APF to be in their first years what Madden isn't in it's 5th or 6th yr of development. If Madden were actually held to a standard of what it should be, rather than people being thankful it isn't as bad as it was, we might see significant improvement. Until then they're going to remain protected by exclusivity because there simply aren't any other options.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Okay, I see your point. There's no reason why it couldn't be done on this generation of consoles though. The physics are probably the hardest thing to implement, and that's been done. So, it just remains to add the rest of the stuff (but maybe I'm over simplifying it, I don't know).Tdogg09, I was talking about why it might not be doable on the current consoles. Having the whole physics package plus all the goodies that madden already has. Nobody knows if that would work because it has not been done.
The reason I was saying about the players looking more human is because the physics effects on a human would not be the exact same if they used something else like marshmallow men, or their furturistic half human half robot looking creatures.
Point being that in order to see the best representation of the physics engine the football players need to look like actual football players.
As for your argument about the players not looking human, I agree with Only1LT that they do look human, it's just that they are all the same size, and the padding is different. It would be very interesting to see how they'd implement the physics engine with varying player models. I think it'd be great because it would then make every hit even that much more different.
I completely agree with Only1LT here. There would be no discussion of real time physics other than "that'd be awesome!" or "I hope that gets in" if we aren't allowed to compare it to Backbreaker (in this specific thread). If we discuss Backbreaker, at least we have a frame of reference so we may see how it would possibly work in Madden.To further Spank's point, I think that it is more than OK to bring up Backbreaker in the context of this thread, I think it's only logical. How can you not discuss and compare Backbreaker, a Football game that has a physics engine, when you are talking about Madden potentially implementing one? How could you not? It is totally relevant. A mod can disagree, but that won't make it any less so.Last edited by TDogg09; 07-10-2010, 02:22 PM.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
What I meant was I think it's his view that it's not possible to make it work with Madden. Not that it's not possible at all (which is clearly wrong).Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
I don't know how Ian can make that statement about how real time physics can't be implemented because there is the possibility of 22 players colliding, and the amount of caclulations, etc., when we have a football game right now in it's first year, smaller development team, has done it!
I mean I am sick of the Madden dev team giving excuses on why something can't be done, or hasn't been done because it's too hard. They keep blaming the 06 and 07 debacle when that was almost 5 years ago! In the gaming industry that is a very very long time.
However, I am still amazed at what we used to have 6-7 years ago compared to what we have right now. It's sickening.Comment
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People don't play past year 2 of Franchise mode? Yeah, on this gen version of Madden. The Franchise was gutted and very little was added over the years. Now why would someone keep playing?
The I.R. has been messed up for years.
No 80 man rosters
No Training Camp Battles
No Roster Cutdown days
No Practice Squad
No setting your 45 (46) gameday roster
Injuries are all messed up! What happned to the "Wear and Tear" Injury system?
No real interaction with other teams when it comes to free agency and trades
No Player attitudes
Contract negotiations are all messed up for the HUM controlled team
Free Agency with the lack of restricted free agency is missing
What's the point of scouting during the season, when you just have to look at the octogon graph of the players abilities?
No presentation for anything during the offseason. Leaving the NFL Draft untouched is a joke. It's a HUGE event!
In 2010 we see the Owners mode type stuff, but it's not hands on. Just giving us a breakdown.
Progression is all jacked up
I can keep going.........Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
You hit the nail on the head. If there was a rep system I'd rep you.People don't play past year 2 of Franchise mode? Yeah, on this gen version of Madden. The Franchise was gutted and very little was added over the years. Now why would someone keep playing?
The I.R. has been messed up for years.
No 80 man rosters
No Training Camp Battles
No Roster Cutdown days
No Practice Squad
No setting your 45 (46) gameday roster
Injuries are all messed up! What happned to the "Wear and Tear" Injury system?
No real interaction with other teams when it comes to free agency and trades
No Player attitudes
Contract negotiations are all messed up for the HUM controlled team
Free Agency with the lack of restricted free agency is missing
What's the point of scouting during the season, when you just have to look at the octogon graph of the players abilities?
No presentation for anything during the offseason. Leaving the NFL Draft untouched is a joke. It's a HUGE event!
In 2010 we see the Owners mode type stuff, but it's not hands on. Just giving us a breakdown.
Progression is all jacked up
I can keep going.........Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
"I am really excited with what we can accomplish once we get a solid foundation and better architecture in place."
Hopefully this will be for M12. I also find it baffling how they couldn't improve some things in franchise but they could improve OTP. As someone else said, i'm sure less than 10% of people played less than 32 games of online team play.
Hopefully, since the franchise team has been working on 12 for some time now, I hope to see major improvements. MAJOR. If they expect to make the same minor improvements they have been and try to pass them off as something great just because we have become complacent and used to the M10 and 11 franchise, i think they have another thing coming. COMMUNITY OUTLASH!!!!Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Pretty disappointing to read Ian basically say, don't expect to see a real time physic engine in Madden with this gen of hardware.
Would seem to me that with these other sports games spending the next few years refining their physic engines...Madden may seem really dated for the remainder of this generation of sports games. It wouldn't surprise me if Tiburon is pressured to add a physic engine sooner than they may have plan to.1969 NFL ChampionsComment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
I agree with everything but 80 man rosters and practice squad...97% of ppl dnt knw about or even care about the practice squad. And how much of a bother would it be to rate the players. And what would you go off of to rate them..and how many people would actually use the practice squad. and how would they progressPeople don't play past year 2 of Franchise mode? Yeah, on this gen version of Madden. The Franchise was gutted and very little was added over the years. Now why would someone keep playing?
The I.R. has been messed up for years.
No 80 man rosters
No Training Camp Battles
No Roster Cutdown days
No Practice Squad
No setting your 45 (46) gameday roster
Injuries are all messed up! What happned to the "Wear and Tear" Injury system?
No real interaction with other teams when it comes to free agency and trades
No Player attitudes
Contract negotiations are all messed up for the HUM controlled team
Free Agency with the lack of restricted free agency is missing
What's the point of scouting during the season, when you just have to look at the octogon graph of the players abilities?
No presentation for anything during the offseason. Leaving the NFL Draft untouched is a joke. It's a HUGE event!
In 2010 we see the Owners mode type stuff, but it's not hands on. Just giving us a breakdown.
Progression is all jacked up
I can keep going.........
but everything else in am behind u 300%...they need to add the owner mode stuff back like in 04, that was my most fun franchise mode everComment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
IMO it is alot easier to add something like rtp in a basketball game (IDK about NHL)....but to get it right would be hard to do. IMO BB didnt get it right and they spent 3 years on it. Their players dont respect weight, and many tackles are just rag doll and real ppl's bodies wouldnt act how they do in BB.Pretty disappointing to read Ian basically say, don't expect to see a real time physic engine in Madden with this gen of hardware.
Would seem to me that with these other sports games spending the next few years refining their physic engines...Madden may seem really dated for the remainder of this generation of sports games. It wouldn't surprise me if Tiburon is pressured to add a physic engine sooner than they may have plan to.
and then theres the issue of fighting for extra yards after contact...
maybe it cant be done correctly on this gen who knowsComment
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Josh Looman, when working on Head Coach 09 said that Practice Squad was on the table. Most likely would have been in Head Coach 10 if EA had continued to support the game.I agree with everything but 80 man rosters and practice squad...97% of ppl dnt knw about or even care about the practice squad. And how much of a bother would it be to rate the players. And what would you go off of to rate them..and how many people would actually use the practice squad. and how would they progress
but everything else in am behind u 300%...they need to add the owner mode stuff back like in 04, that was my most fun franchise mode ever
Just like MLB 10 The Show and the Waiver Wire and Rule 5 Draft etc. etc. I'm sure alot of people did not understand those features who were not up on there baseball.
But when you make a game and have a mode called franchise I think you know what you are stepping into.
It's not hard, it's managing your roster and the practice squad is a key part of every team.Comment

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