*****Version 2.0*******
***2.0 Notes***
Well this is probably my last changes, unless EA releases a patch that changes up the gameplay a lot
My goal with these last tweaks was to raise the cpu comp% without it becoming cheap again..... and I think having
CPU WR Catch--------60
User Pass Coverage---40
Does that well.....the cpu will attack the ball more..but your Dbs(if rated appropriately) will be there to tackle em and fight for the ball with them......
The only other little tweaks I made was to Field Goal Kicking.... I dropped the users acc a bit and put the cpu back to default:
User FG ACC----15
Cpu FG ACC----50
*****User Rushing Difficulty Notes********
Ok Im all out of ideas about how to make the Option Read and Pro Style co exist.....its really kicking my a**
Maybe after a Tuner set is released by EA for download, we can do something to make it better
Heres what I think the best settings are given what we have...of course people have different skill levels, so tune up or down if you like....but this what I feel is the best base
50 User Run Block to 35 CPU Rush D
User RBA at 45
CPU Takling at 50
Hopefully the D still provides a good challenge to pro style Os over the long haul
Pass Coverage:
Should be a good boost for both in aggressiveness from previous settings....but still not "Psychic"
The recovery is pretty realistic and you can complete passes like this:<object width="640" height="360"></object>
<object width="640" height="360"><embed src="http://cdn.www.easports.com/static/315.4.9/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/ncaa11/61600/662A0001_3_FLV_VIDEO_RkE.flv&link=http://www.easports.com/media/play/video/35195950&linkfromdisplay=true&linktarget=_top&imag e=" width="640" height="360"></object>EA Sports: NCAA Football 11 Video
Comebacks and Curls are now effective....
Now Im not saying its eliminated all psychic play...but Ive reduced it quite a bit
Special Teams:
Kickers will miss too many PATs if you drop the acc below 45...I zero'd out the Power because it was just getting ridiculous with the 55+ yard makes by the cpu....but they can still make some long ones.....the FG power slider isn't that strong
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These sliders were designed to get a level in between Heisman and All-American.....keep that in mind
My slider philosophy is that the difficulty in the passing game should come from the pass rush.....because I can't stand psychic DB play
I tend to like a really tough CPU Rush D, but Im a good runner in the game and have picked up most of the tricks over the years..
Only House Rule I play by is No Run Commit
probably some flaws but try em out
Difficulty: Heisman 7-9 min
Game Speed:Normal
Threshold: 40
Penalties:
Offsides:85
Faslse Start:80
Holding: 50
Facemask:50
OPI:95
DPI:95
KR/PR I:60
Clipping: 55
Int Ground:60
Rough Passer:50
Rough Kicker:60
Auto Subs:
Offense
Qb Out: 0
QB in:1
RB Out:45
Rb in:60
WR Out:45
WR In:60
FB/TE Out:15
FB/TE in:20
OL Out:0
OL in:1
Defense:
Dt out:60
DT in:80
DE out:60
DE in:80
LB out:30
LB in:40
CB out:30
Cb in:40
S Out:15
S in:20
User/Cpu
ACC: 10/5
Pass Blk: 0/0
Wr Catch: 50/60
Rb Abi: 45/45
Run Blk: 50/55
Pass Cov: 40/30
Pass Rush: 30/5
Int: 5/5
Rush D: 35/35
Tkl: 50/50
FG Power: 0/0
FG Acc: 15/50
Punt Power: 75/80
Punt Acc: 75/75
Kickoff: 30/30

, Id suggest Flipping those to 50 User Run Blk to 45 Cpu Rush D..........but be careful, Toss, Pulling and Stretch plays might become too successful







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