Matt10's Heisman Sliders (PS3)

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  • jira2004
    Banned
    • May 2006
    • 326

    #91
    Re: Matt10's Heisman Sliders (PS3)

    I'm not playing on slow but normal with threshold at 40.......I think run d for the cpu maybe perfect at 45 but really it all depends on who you play and depending on their ratings on Defense.....

    Good sliders thou....

    Comment

    • Matt10
      Hall Of Fame
      • Apr 2006
      • 16677

      #92
      Re: Matt10's Heisman Sliders (PS3)

      Tech - thanks for your stats man - those look good, but yeah - you're winning some close ones. I will do some tinkering here and there to see if we can make everyone happy.

      Again, guys, I appreciate the feedback - I'm not stubborn about my sliders - I understand they are developing as a base, which is good because we all play different - granted I may be the worst with the stick skills.

      I'm going to mess around some more like I said. Btw, rethinking it - FGP for CPU should be at 45 is too much, hangtime was right. Nothing official - although I'll be staying up late for the british open (golf), so testing all night
      Last edited by Matt10; 07-18-2010, 12:53 AM.
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      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16677

        #93
        Re: Matt10's Heisman Sliders (PS3)

        Okay - did some testing, I found the current set up to par.

        I think those who need a challenge as far as the counter, change CPU rush defense from 40 to 45, maybe even 50. If you raise it to 50, drop tackling down to 45 from 50.

        Also, I played TTU v Texas - beat them 42-21 - didn't grab all the stats, but it was a fun game, maybe TTU is underrated this year - Potts sure can sling that ball. However, yes - with the CPU losing that bad as Texas - I suggest changing to the tackling of the USER to 45 (from 60) - and CPU RBA to 50. This shouldn't cause a drastic difference, but it will establish the difference between a 98 ovr and a 88 ovr running back.

        Also, I wanted to touch upon an issue that's been bugging me (other than the newly founded money counter play that needs to be worked on) is the warping of tackling I am seeing. It's not often, but it's enough to annoy me.

        So upon testing, dropping "tackling" below 50 - gets rid of the warping, so this could possibly be into the set with user CPU tackling to 50, and user tackling to 50. Not sure yet. Of course, it could always be due to the min speed 35 and combined slow speed - on HEISMAN. The juice is there, and has been caged by the sliders, sometimes it rears its ugly head - which is in form of warping.

        Food for thought.
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        • cincy14fan
          Pro
          • Jul 2006
          • 530

          #94
          Re: Matt10's Heisman Sliders (PS3)

          Used SN sliders for my first season in my offline dynasty with Cincinnati. After going undefeated last year decided to move it up to Heisman and try your sliders for a year to see which I like. I will say I think you do have the sliders for defense pretty much perfect, although if the season goes like the first two games I will have to make some changes. As of offense, I don't know if playing SN sliders were a challenge (5 for acc.) cause I am man handling both Tennessee and #9 Washington in the first two games. Heck I lost my first two quarterbacks in the Washington game and still posted a 38-0 shutout.

          I know its only been 2 games and will post after I finish the season, but last game against Washington will post the stats since it was my first shutout on any level. Also I play on 6 minute quarter though.

          #9 Washington @ #15 Cincinnati
          Score: 0 - 38
          1st Downs: 8 - 8
          Total Offense: 150 - 306
          Rushes: 23-52-0 - 23-66-2
          Passing: 10-33-0 - 10-19-2
          Passing YDS: 98 - 240
          3rd Down: 5-15 - 3-9
          4th Down: 0-3 - 0-0
          Redzone: 0-0-0 - 2-1-1
          Turnovers: 1 (On 4th down on first drive fake punt and pick for INT) - 0


          (First game of the year was against Tennessee and won 37-11 and in that game on the first drive forced a fumble and took it back to the house to score)

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          • Amoo316
            MVP
            • Mar 2010
            • 3609

            #95
            Re: Matt10's Heisman Sliders (PS3)

            Originally posted by Matt10
            Okay - did some testing, I found the current set up to par.

            I think those who need a challenge as far as the counter, change CPU rush defense from 40 to 45, maybe even 50. If you raise it to 50, drop tackling down to 45 from 50.

            Also, I played TTU v Texas - beat them 42-21 - didn't grab all the stats, but it was a fun game, maybe TTU is underrated this year - Potts sure can sling that ball. However, yes - with the CPU losing that bad as Texas - I suggest changing to the tackling of the USER to 45 (from 60) - and CPU RBA to 50. This shouldn't cause a drastic difference, but it will establish the difference between a 98 ovr and a 88 ovr running back.

            Also, I wanted to touch upon an issue that's been bugging me (other than the newly founded money counter play that needs to be worked on) is the warping of tackling I am seeing. It's not often, but it's enough to annoy me.

            So upon testing, dropping "tackling" below 50 - gets rid of the warping, so this could possibly be into the set with user CPU tackling to 50, and user tackling to 50. Not sure yet. Of course, it could always be due to the min speed 35 and combined slow speed - on HEISMAN. The juice is there, and has been caged by the sliders, sometimes it rears its ugly head - which is in form of warping.

            Food for thought.
            So after comparing a lot of the sliders from my experience in my first 2 seasons as FAU on AA (Just more fun then UF on Heis - Too easy). Your sliders are pretty close to where mine ended up. Only major difference to note would be that I have Speed Threshold set to 25. I've not experienced too much warping to be honest. The main thing driving me nuts is the AI cutting back inside on outside run plays, but that's another topic for another thread.
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            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16677

              #96
              Re: Matt10's Heisman Sliders (PS3)

              I can't stress enough the mins per qtr, guys. 8-9 mins is ideal. The CPU has to develop a rhythm, just like in real football - this game is meant to be a sim in my eyes, that is what my sliders are aiming for at least - and is a prime reason I refuse to play/watch any of that online ranked crapola out there.

              The only recommendation I can make if you must play below 8mins is to:

              1. Change user tackling to 40
              2. CPU rush defense bumped to 50
              3. Min threshold from 35 to 45

              The CPU rbs aren't going to get the yardage at all with the way tackling is now. That's because my slider settings are meant to be progressive, meaning the yards are gradually gained. I want both the pass and run to compliment eachother - so I have to give adequate time to do so.

              Anyway, with tackling to 40 it means less big hits, more about wrapping up because CPU RBA at 45 is still decent enough to break those tackles.

              Min threshold is raised from 35 to 45 because the disparity of speed has to be made up when upping the CPU rush defense. So the goal here is your yards will be harder to come by.

              Please note, this should help the counter play exploit - but that is still being tested.
              Last edited by Matt10; 07-18-2010, 08:05 AM. Reason: i couldn't spell "threshold"
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              • cincy14fan
                Pro
                • Jul 2006
                • 530

                #97
                Honestly the only reason I play it on 6 minutes is cause I use Cincinnati and I can usually score in 2-3 plays. So the computer always has the majority of the time. I don't want to play 8-9 minutes cause I feel I would be scoring around 80 points a game and thats not really realistic. Then again I would be giving up like 35 or so but would be dominating the game.

                Just got done playing LSU. My longest drive in that game was 6 plays for a TD. Everything else was 3 and out or a quick TD.

                Comment

                • JayBee74
                  Hall Of Fame
                  • Jul 2002
                  • 22989

                  #98
                  Re: Matt10's Heisman Sliders (PS3)

                  Originally posted by Matt10
                  I can't stress enough the mins per qtr, guys. 8-9 mins is ideal. The CPU has to develop a rhythm, just like in real football - this game is meant to be a sim in my eyes, that is what my sliders are aiming for at least - and is a prime reason I refuse to play/watch any of that online ranked crapola out there.

                  The only recommendation I can make if you must play below 8mins is to:

                  1. Change user tackling to 40
                  2. CPU rush defense bumped to 50
                  3. Min threshold from 35 to 45

                  The CPU rbs aren't going to get the yardage at all with the way tackling is now. That's because my slider settings are meant to be progressive, meaning the yards are gradually gained. I want both the pass and run to compliment eachother - so I have to give adequate time to do so.

                  Anyway, with tackling to 40 it means less big hits, more about wrapping up because CPU RBA at 45 is still decent enough to break those tackles.

                  Min threshold is raised from 35 to 45 because the disparity of speed has to be made up when upping the CPU rush defense. So the goal here is your yards will be harder to come by.

                  Please note, this should help the counter play exploit - but that is still being tested.
                  I raised CPU rush defense from 40 to 45 and it's made all the difference in the world. I play 7 minute quarters.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #99
                    Re: Matt10's Heisman Sliders (PS3)

                    Originally posted by cincy14fan
                    Honestly the only reason I play it on 6 minutes is cause I use Cincinnati and I can usually score in 2-3 plays. So the computer always has the majority of the time. I don't want to play 8-9 minutes cause I feel I would be scoring around 80 points a game and thats not really realistic. Then again I would be giving up like 35 or so but would be dominating the game.

                    Just got done playing LSU. My longest drive in that game was 6 plays for a TD. Everything else was 3 and out or a quick TD.
                    If you're having that easy of a time on offense, why not bump up some sliders?

                    Comment

                    • Penn0024
                      Rookie
                      • Jul 2008
                      • 1

                      #100
                      Re: Matt10's Heisman Sliders (PS3)

                      I never post many comments about the games I play, but I felt the need to make a comment on these sliders. Even though the team I played with (Michigan) is a much bigger school and a bit more athletic than my opponent (Kent State), they gave me some fits using these sliders. Thx Matt.

                      Stats below:

                      9 min. quarters.

                      Kent State 12 @ Michigan 34

                      CPU / USER

                      First downs 12 / 25
                      Total Offense 228 / 494
                      Rushes 29-(-10)-0 / 37-267-3
                      Comp-Att-TD 22-34-0 / 25-46-1
                      Pass Yards 238 / 227
                      Turnovers 2 / 5
                      Fumbles Lost 0 / 2
                      Interceptions 2 / 3
                      Total Yards 376 / 603
                      T.O.P. 18:07 / 24:16

                      Scoring Summary
                      Kent State 0 - 6 - 6 - 0 = 12
                      Michigan 21 - 3 - 0 - 10 = 34
                      Last edited by Penn0024; 07-18-2010, 01:25 PM.

                      Comment

                      • cincy14fan
                        Pro
                        • Jul 2006
                        • 530

                        #101
                        Re: Matt10's Heisman Sliders (PS3)

                        Originally posted by JayBee74
                        If you're having that easy of a time on offense, why not bump up some sliders?
                        Cause I played my first year with SN sliders to see how it was over a 13 game period. Went perfect so I decided to go to Matt's slider and wanted to play another season to see how it was. Sure I played 2 games so there is some error. I do feel like the computer never went into super mode (1 1/2 with SN it felt that way). After the season I will decide on what to do, or will post on here what the results were so if Matt had an suggestions I would run with that. I didn't know if it was a fluke that my offense was doing that good.

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16677

                          #102
                          Re: Matt10's Heisman Sliders (PS3)

                          Sounds good guys - I know there is plenty of room for tweaking here. Cincy, it seems we're just on the brink of making yours more challenging.

                          Penn - I look forward to more of your reports, Michigan is a good side - so I hope there's a challenge with the set.

                          Milbut - thanks for the feedback, threshold at 25? How is that discrepancy of speed between running backs and linebackers? That was my issue when dropping below 30, the RBs would be blazing fast without even sprinting - so the linebackers would be in the dust on the accel.
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                          • duffman
                            Rookie
                            • Jul 2004
                            • 309

                            #103
                            Re: Matt10's Heisman Sliders (PS3)

                            Just wanted to add my support for these, been using them in my Michigan dynasty and they've been playing great. I've been using the base set + the changes you suggested a couple posts back (CPU RBA 50, TKL for both @ 45 and CPU RD to 50), but at normal speed w/ 35 speed threshold and 7 min qtrs. Stats have all been looking good, CPU has no problems putting up 100+ on the ground and most of all there's been a distinct lack of WTF moments during gameplay. I just finished getting smacked around in South Bend to the tune of 54-21 and lost a nailbiter in BYU (swapped out one of FCS games for BYU) 31-24. Now standing at 2-2 and hoping to get my act together for big 10 conference play. Great work and thanks Matt10

                            Comment

                            • Matt10
                              Hall Of Fame
                              • Apr 2006
                              • 16677

                              #104
                              Re: Matt10's Heisman Sliders (PS3)

                              Duff - I'm glad the "hybrid" modifications worked for you. That's good news, hopefully more people test them so I can put them on the front page. I know I would, but I'm well seasoned on "slow" lol.
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                              • bamaboy082
                                Rookie
                                • Aug 2008
                                • 210

                                #105
                                Re: Matt10's Heisman Sliders (PS3)

                                I like almost all of these slider settings. One thing I've noticed is INTs are too low causing everyone in the secondary to have brick hands. I think this is too low for hum and ai. Also, the CPU fg power is too high and the hum fg accuracy is way too low at 0. Anything beyond an extra point curves almost 90 degrees mid flight. Other than that I think they're right on. Good job Matt.

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