Matt10's Heisman Sliders (PS3)

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #151
    Re: Matt10's Heisman Sliders (PS3)

    Originally posted by ohyeahbaby123
    Any running tips? I can't run worth a crap against Northwestern (I'm PSU) because my Oline can't hold any blocks. Im playing with RBL on 30
    Yeah, I haven't ventured out into solid teams using these sliders. I just played Akron (D+) using Navy (C+) and gained 92 yards on 25 carries, losing 21-18.

    I put RBL on 20.

    EDIT: Are most of you guys using Matt's default 60 for Human Run Block or lowering it? At 60 you're not finding it easy to run counters and outside runs?
    Last edited by JayBee74; 07-20-2010, 09:27 PM.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #152
      Re: Matt10's Heisman Sliders (PS3)

      Originally posted by cincy14fan
      I
      I don't know what to tell you, and I am usually horrible at running, but the best thing I can say is what everyone else says "Don't use speed burst right away. Follow your blockers."
      No challenge for you to use "Auto Sprint" or whatever they call it?

      Comment

      • cincy14fan
        Pro
        • Jul 2006
        • 530

        #153
        Re: Matt10's Heisman Sliders (PS3)

        Originally posted by JayBee74
        No challenge for you to use "Auto Sprint" or whatever they call it?
        Not really. Only time I do is if I am trying to pick up the first down on an iso or a dive. Usually can turn the corner better without it so its not that big of the deal for me especially when I been using speedy backs. Maybe that will change when I lose Williams after this season and then will have slower backs to use.

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16676

          #154
          Re: Matt10's Heisman Sliders (PS3)

          Originally posted by MrHyde
          I found out the CPU has enough power to with FG Power set at 5.I've seen them make it from 50 yards with this set at 5,so just thought I would give you some info on that.I'll be trying your sliders myself and post the results as everything looks good,but FG Power.
          Mrhyde - 'precciate the info, that is pretty interesting. Kind of sucks in a sense - but as a field goal kicker myself, accuracy is all that matters - I was scared to see a consistent miss on XPs and what not, but last game the CPU had no misses.

          Originally posted by JayBee74
          Wow, they ran the ball 820 times and passed it only 110 times. I'm pretty naive about option teams.

          EDIT: How are these sliders holding up with Player Lock on defense? I just started using it but haven't tested them with these sliders.

          EDIT 2-these are probably the sliders I'm going with including the 20 for Hum Run Block, but I want to maximize them for Defensive Player Lock.
          I've only used player lock once, and it was on accident. I love that feature though - and the only time I think I will use it if I ever create myself as a hybrid RTG (not actually using RTG mode) - which would be a blast.

          I can't tell for sure if player lock mods need to be applied, the angle makes it difficult - but that is dependant on the user. It's a tough call, man. I'm sure if you test it out - and report back - the player lock enthusiasts would voice their thoughts.

          Btw, I played with the modded set (knowing there is a counter exploit just bugs me now) and did fairly well as virginia against cincy - but the problem was my two running backs (both freshman) were knocked out of the game. My run game was dead from there - as was my game. The report is in my sig, I'd post it here - but don't want to advertise - plus it's a big picture file.
          Youtube - subscribe!

          Comment

          • CockyBastard
            Banned
            • Jul 2010
            • 3

            #155
            Re: Matt10's Heisman Sliders (PS3)

            I'll try the updated ones.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #156
              Re: Matt10's Heisman Sliders (PS3)

              Originally posted by Matt10
              Mrhyde - 'precciate the info, that is pretty interesting. Kind of sucks in a sense - but as a field goal kicker myself, accuracy is all that matters - I was scared to see a consistent miss on XPs and what not, but last game the CPU had no misses.



              I've only used player lock once, and it was on accident. I love that feature though - and the only time I think I will use it if I ever create myself as a hybrid RTG (not actually using RTG mode) - which would be a blast.

              I can't tell for sure if player lock mods need to be applied, the angle makes it difficult - but that is dependant on the user. It's a tough call, man. I'm sure if you test it out - and report back - the player lock enthusiasts would voice their thoughts.

              Btw, I played with the modded set (knowing there is a counter exploit just bugs me now) and did fairly well as virginia against cincy - but the problem was my two running backs (both freshman) were knocked out of the game. My run game was dead from there - as was my game. The report is in my sig, I'd post it here - but don't want to advertise - plus it's a big picture file.
              I'm talking about defensive player lock exclusively.

              Two things: I played an entire game using defensive player lock using Michigan (B) against Memphis (C). I used your sliders, including 60 for HUM Run Block, but upped the CPU Run DEF to 75. I liked what I got out of the defensive player lock, but Michigan's 35-0 defensive effort had a lot to do with it's dominating run game.

              Michigan (ME)
              QB>3-4, 21 yards, 0 TDs, 0 INTs
              HB#1> 28 rushes,164 yards, 1 TD, (5.8)
              HB#2>10 rushes, 124 yards, 3 TDs (12.4)

              Memphis (CPU)
              QB> 7-17, 64 yards, 0 TDs, 2 INTs
              HB#1> 12 rushes, 54 yards, 0 TD, (4.5)
              HB#2> 6 carries, -5 yards (-0.8)

              My #2 HB had two 50+ yard TD runs, and my #1 HB had one 50+ yard TD run, so about 160 of the 284 total rush yards came on three big plays. Still, I wasn't satisfied with the ease of those runs.

              As another post stated on Heisman the Human Run Block is more potent than the CPU Run Defense. Your default of 60-40 (Hum-RBL/CPU-Run DEF ratio) is easier than the 60-75 I just used. Some might think these are acceptable stats, especially those playing in franchise mode who want their players' stats at the top of the heap, but I think it's way too easy.

              I'll play the same teams again, this time with a 35-75 ratio.

              Comment

              • Howie5
                Rookie
                • Aug 2009
                • 231

                #157
                Re: Matt10's Heisman Sliders (PS3)

                I'm going to play a lesser team later today and see how the running game is. Check out my blog and help me decide my team for my dynasty!

                Comment

                • Howie5
                  Rookie
                  • Aug 2009
                  • 231

                  #158
                  Re: Matt10's Heisman Sliders (PS3)

                  Should we put the cpu punt power up? seems like they're always around 38-41 or so yards while I am mid 40 or so yard avg. I think I may stick with this rushing, its difficult but a great challenge!

                  Comment

                  • Eski33
                    MVP
                    • Jun 2004
                    • 1299

                    #159
                    Re: Matt10's Heisman Sliders (PS3)

                    Originally posted by bucfan47
                    Discovered a glitch while playing with Penn State. It's happened to me multiple times. The playcall is below.

                    I-Form Twins, Playcall is Playaction Boot Pass. If you run that play with Penn State, the glitch will kick in and your QB will act like he's handing the ball off, only to run backwards approx. 20-25 yards before you regain control of him.

                    EA must fix this. I've noticed it for every team I've played with thus far. For Penn State, it's at least that play, maybe more.
                    This actually happened when I was playing on OD. I was playing the CPU, who was Penn State and this happened....
                    What?

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #160
                      Re: Matt10's Heisman Sliders (PS3)

                      Well, it's somewhere in the middle, because the 35-75 (Human Run Block/CPU Run Block Defense Ratio) did not work, and changed the way Memphis played the game. Despite taking a 7-0 lead on the first play of the game (i recovered a fumble and ran it in for a TD), Memphis was leading 20-7 early in the 4th and had just taken over on downs at which point I conceded.

                      First Game Stats using Matt's sliders with a 60-75 (Human Run Block/CPU Run Block Defense Ratio). Matt's default "ratio" is 60-40.

                      First Game using a 60-75 ratio.

                      Michigan (ME)
                      QB>3-4, 21 yards, 0 TDs, 0 INTs
                      HB#1> 28 rushes,164 yards, 1 TD, (5.8)
                      HB#2>10 rushes, 124 yards, 3 TDs (12.4)

                      Memphis (CPU)
                      QB> 7-17, 64 yards, 0 TDs, 2 INTs
                      HB#1> 12 rushes, 54 yards, 0 TD, (4.5)
                      HB#2> 6 carries, -5 yards (-0.8)

                      Second Game using a 35-75 ratio.

                      Michigan (ME)
                      QB-6-15, 79 yards, 0 TDs, 2 INTs
                      HB#1-15 rushes, 25 yards, (1.6 )

                      Memphis (CPU)
                      QB-19-25, 170 yards, 3 TDd, 1 INT
                      HB#1-12 rushes, 48 yards

                      Both games were played at Memphis. Michigan is a "B" overall, Memphis is a "C" overall.

                      So running game wise 60-75 is way too easy and 35-75 is way too hard, at least for me. At least I know that there should be a happy balance somewhere in between.
                      Last edited by JayBee74; 07-21-2010, 07:13 PM.

                      Comment

                      • Howie5
                        Rookie
                        • Aug 2009
                        • 231

                        #161
                        Re: Matt10's Heisman Sliders (PS3)

                        You're talking about USER and CPU run blocking, right? Im using 20 for user and 50 for cpu like these sliders said. It's a big challenge, but I think Im going to stick with it because it's that much better when you do well rushing. I just lost a frustrating game, it was insane. I was Penn State & Lost, yet, outplayed Georgie Tech. I was curious as to how their option game was, and it wasn't too effective. I lost 14-12 & one of their TDs was a fumble return for 6. My FG kicker was 1-3 on fg's and missed the game winner at the end...

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #162
                          Re: Matt10's Heisman Sliders (PS3)

                          Originally posted by Howie5
                          You're talking about USER and CPU run blocking, right? Im using 20 for user and 50 for cpu like these sliders said. It's a big challenge, but I think Im going to stick with it because it's that much better when you do well rushing. I just lost a frustrating game, it was insane. I was Penn State & Lost, yet, outplayed Georgie Tech. I was curious as to how their option game was, and it wasn't too effective. I lost 14-12 & one of their TDs was a fumble return for 6. My FG kicker was 1-3 on fg's and missed the game winner at the end...
                          No, I'm talking about Human Run Block/CPU Run Defense. This came about for me because of the outside run cheat that the Human player enjoys. Of all the ones I've used 20/40 has been the best.

                          Comment

                          • Gosens6
                            All Star
                            • Oct 2007
                            • 6101

                            #163
                            Re: Matt10's Heisman Sliders (PS3)

                            Sorry Matt10, as much as I wanted to, I cannot use these sliders. My fears about Heisman mode were correct, with sliders or not, the game "cheats" for the CPU.

                            I went in the half as Cal down 28-14 to Stanford. Yes, respectable score, but the score didn't tell the story of the game.

                            Andrew Luck went into the half 18-18 with 204 YDS and 3 TD's.

                            Their running back had 15 carries for 152 yards and a TD. He averaged about 8 yards a play.

                            I got NO pressure, and I mean ZERO, and when I did Luck got those eyes in the back of his head again and FIRED the ball out of a cannon (I swear it wasn't his arm) to an open receiver on EVERY pass play.

                            Now don't call me a genius or anything, but Cal has a B- in defense in this game I believe, and they're not THAT bad. Hell, no respectable D-I team is THAT bad.

                            No matter what D I ran, no matter what, I could not get pressure, a receiver was open EVERY SINGLE PLAY, O and when I did make that one third down stop, of COURSE my player gets called for facemask to give Stanford the first down.

                            I had to quit at halftime to keep from getting angry at the way things were unfolding. Heisman mode is BS plain and simple, but I am glad others are enjoying your slider set.

                            Comment

                            • marcoyk
                              Pro
                              • Mar 2009
                              • 744

                              #164
                              Re: Matt10's Heisman Sliders (PS3)

                              Unfortunately, I'm really not a fan of your sliders. I was playing with UNC hosting UVA. I thought the user run game was very good. But, the user passing game was horrendous for me and CPU numbers were ok, they couldn't run or pass well, but it's against a good UNC defense so I won't make judgments on them quite yet.
                              So UNC has a B offense and UVA has a B defense. So I was expecting a pretty even game on that side of the ball. But what I got...
                              I couldn't even finish the game, I was getting SO pissed off. It was impossible to throw ball downfield at all. It seemed like everytime I had a man open I'd get hit and throw one of those lame ducks. My final numbers were something like 11/30 with TJ Yates (I didn't finish the game). I couldn't even complete short throws. I was just getting too frustrated with the game. Ended up throwing my controller and the gray thing on the bottom popped out, I'll let you pay for a new controller
                              But anyways, I thought the user running game was decent but the user passing game... couldn't do it.
                              Thanks anyways.
                              UNC Tar Heels
                              Detroit Pistons
                              Washington Redskins

                              Comment

                              • jira2004
                                Banned
                                • May 2006
                                • 326

                                #165
                                Re: Matt10's Heisman Sliders (PS3)

                                Originally posted by marcoyk
                                Unfortunately, I'm really not a fan of your sliders. I was playing with UNC hosting UVA. I thought the user run game was very good. But, the user passing game was horrendous for me and CPU numbers were ok, they couldn't run or pass well, but it's against a good UNC defense so I won't make judgments on them quite yet.
                                So UNC has a B offense and UVA has a B defense. So I was expecting a pretty even game on that side of the ball. But what I got...
                                I couldn't even finish the game, I was getting SO pissed off. It was impossible to throw ball downfield at all. It seemed like everytime I had a man open I'd get hit and throw one of those lame ducks. My final numbers were something like 11/30 with TJ Yates (I didn't finish the game). I couldn't even complete short throws. I was just getting too frustrated with the game. Ended up throwing my controller and the gray thing on the bottom popped out, I'll let you pay for a new controller
                                But anyways, I thought the user running game was decent but the user passing game... couldn't do it.
                                Thanks anyways.

                                To each their own on their opinion on the sliders....as far as the passing game goes you really have to look at the cpu Defense at the time before u snap the ball and make a decision on run or pass audible.....

                                I've had several long bombs with a C rated team and was very succesful in the passing game even though I lost......

                                Not only you have to be a player but your mind has to view the field and be a Coach... I hopes this helps.....Great sliders thou

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