NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
oh heck ya this game is gonna be sickness.... I cant wait, NHL10 has gotten way to boring to playComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Can you now trip your own team mates by poke checking? Much like you can by slide tackling in Fifa.Comment
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will not change this until a buffalo team wins a championship.
- started 11/15/08Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
I never really had a problem with NHL's player models...Actually I think they were always a little better than NHL 2K's models. My real problem with NHL 8, 9 and 10 was the fact that the puck physics and shooting never really felt completely dynamic and organic. In the nHL series, you would see too many exact occurences of the same type of shot, hitting the same location, with the same trajectory and same scripted feeling deflection to the same location way too often during a game.
Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.
I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Agree 100% about this. Especially the deflections and rebounds off the goalie.
All this started in the EA hockey series after NHL 95.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...Also the game doesnt have enough grit and struggle down low in front of the net. EA tried to implement some after the whistle scrumming in 2010 but it came off horribley scripted like some high speed replay of a rockem sockem robots video.
I really hope the NHL series can work the kinks out this year and give us a more organic all around game of hockey with 2011.
As for the second part, the new physics implemented for 11 will be a big help and it should only get better moving forward.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...
Just curious QB, but you didn't see any of that with the new engine?Pittsburgh - 2009 City of Champions! YES WE DID!Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
I know for myself and I believe for many others, having the game play "dirtier", is a big hope for '11'. So it's good news Qb that you think the new physic will help to muck up the gameplay a bit more.1969 NFL ChampionsComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Depends on how you look at it... I think the game plays somewhat "dirtier" with the new collisions and the one or two post-whistle scrums I participated in seemed a little better (more around the net, but maybe a coincidence). But what I was talking about would be a new gameplay mechanic similar to a post battle in basketball or jostling for position in soccer.
Speaking of post-whistle scrum? Are the same "animations" from last year present? And how do they look with the real-time physics?Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Redshirt and I talked about scrums briefly at the event. He said they knew they needed some improvement, notably with the animations (less slashing) and how spread out they were. I didn't mess around with them too much when I was playing, but the one bigger one or two I had going seemed a little better. More mild shoving and gathering of players in one general area. But it's hard to say if it was coincidence -- ie, a lot of players already around the net when play stopped -- and I hate to put too much stock in a small sample size.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
thank god - hell, tripping OPPONENTS is way too easy with poke check in '10 - it needs to be toned down big time before it interacts with friendly players! NHL players don't fall down when someone lightly jabs a stick at their skate with one hand!
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