Carraggi's Corner: Wrestling With Realism

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Carraggi's Corner: Wrestling With Realism



    Thanks for stepping into Carraggi's Corner, where we are always off the wall but promise to at least stay in the room. In this space, we'll tackle this and that, these and those -- strap up!

    It really is something of a paradox, isn't it? How do you cultivate realism in a video game based on something faker than Pam Anderson? How do you improve the sim aspect of WWE's Smackdown series?

    Unfortunately, there is no blanket answer that can lay the smackdown on some of the arcade-like parts of the decade-old fighting series. However, common sense suggests the developers may see an opening to make the next few versions of the game more sim-friendly, especially with the steroid-fueled (speaking of realism) WWE All-Stars making its debut.

    But what steps should THQ take to make the series a little more realistic? Here are a couple of suggestions.


    Read More - Carraggi's Corner: Wrestling With Realism
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • goh
    Banned
    • Aug 2003
    • 20755

    #2
    Re: Carraggi's Corner: Wrestling With Realism

    I was already over it in detail in another topic so I'll just keep short here. Take the focus off of winning/losing so it's less of a glorified fighting game and put it on performance. Keep fans happy and ratings up with good matches.

    Comment

    • SmashMan
      All Star
      • Dec 2004
      • 9759

      #3
      A career mode for created players would be great if, and only if, you started out wrestling other newcomers on NXT. The way they do it now with the CAW's RTWM mode just puts you automatically in the ring with established superstars and it isn't that great.

      My biggest gameplay issue is that every AI character wrestles the exact same way (95% strikes to build to finisher, end match), which absolutely kills the replayability. I made a post not too long ago about having wrestler tendencies to drive the Ai characters, but I have no confidence that anything like that would make it into the Smackdown series.

      Their presentation of the moves is really confusing. I actually like the idea of having actual wrestlers do the mo-cap (though it does lead to stale animations being reused year after year) but then they couple that with the overexaggerated animations like Kofi Kingston jumping 20 feet in the air and it totally throws off the feel because I don't know what they're going for. Between the two, I'd personally prefer straight mo-cap without exaggerations.

      DLC is tricky, especially for a game that with (and this will sound harsh to those that work on it) so few overall improvements, is entirely too dependent on new wrestlers and arenas. As you said, they can't add new guys because it cuts into next year. I do like the PPV idea, but I wouldn't pay for it as I could just go into Exhibition and set up the matches myself. I would like to see them update the "My WWE" section with appropriate heel/face, brand, and champions so I don't have to do that.

      In general, I could sum up my problems with the game being that there seems to be a feeling that THQ/Yukes think a lot of aspects of the game are just good enough, when they could be expanded on over time.

      Comment

      • ILLCHILL
        MVP
        • Feb 2004
        • 2820

        #4
        Re: Carraggi's Corner: Wrestling With Realism

        Originally posted by SmashMan
        In general, I could sum up my problems with the game being that there seems to be a feeling that THQ/Yukes think a lot of aspects of the game are just good enough, when they could be expanded on over time.

        I absolutely agree with Goh's idea, and really think you hit the nail on the head with this statement about the developers' sense of contentment with their product, and the slow as molasses rate they make changes.

        Comment

        • statum71
          MVP
          • Nov 2006
          • 1987

          #5
          Sad to say....I love wrestling but have absolutely stopped buying the series. The other sports games are just leaving it so far behind.
          The Lord is my shepard.

          Comment

          • seeuatthemovies
            Rookie
            • Nov 2007
            • 20

            #6
            I would like to see them go to more of a physics based approach and open up the opportunity to introduce create-a-move and bring back create-a-taunt. That would possibly cut into next year's sales too, but users love to create their own content and share it. Just look at ModNation Racers and Little Big Planet. Maybe this game is another that would benefit from a two year development cycle in which you could just purchase DLC upgrades to the rosters/presentation.

            Comment

            • Carolina Dude29
              Rookie
              • Jul 2010
              • 176

              #7
              I love the WWE and i like SvR 2010 so i cant wait til this comes out. the TLC phisics are awesome
              TEAMS

              Carolina Panthers
              UNC Tar Heels
              SC Gamecocks

              Comment

              • PantherBeast_OS
                RKO!!
                • Apr 2009
                • 6636

                #8
                Re: Carraggi's Corner: Wrestling With Realism

                Well from what I've herd from interviews with Bryan Willaims earlier that THQ is trying give fans what they want and give WWE what they want aswell. But the thing is WWE Vince Mcmahon now adays is limiting THQ to what they can and can't do in the series anymore. I thought WWE was doing for the fans. Not hardly. Fans want extreme matches with lots of weapons and blood like on the real WWE show you see on raw. But yet WWE limits THQ on things like that. That doesn't show WWe caring about the fans ver much at this point. But I want so the weight detection come back. I ain't seen it since sd vs raw 07. Plus I want to see them allow svr fans to be able fight from the ring to back stage areas. That ain't happen since here comes the pain game. I also want to see them allow for us fans to do high flying moves off of high places you saw in ECW days. If they did these things and add more weapons to the game. Then the game would be alot more fun and it would sale alot copies aswell. But I love the way they are going SD vs Raw 11 this year. By going with a new Weapons engine. It's going nice to see something different for a change. I can't wait. Thanks for the good write up Chris.

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #9
                  Originally posted by goh
                  I was already over it in detail in another topic so I'll just keep short here. Take the focus off of winning/losing so it's less of a glorified fighting game and put it on performance. Keep fans happy and ratings up with good matches.
                  I agree that this is the way it should go. Incorporate things like promo ability as well into how successful a wrestler is.
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • goh
                    Banned
                    • Aug 2003
                    • 20755

                    #10
                    Re: Carraggi's Corner: Wrestling With Realism

                    Originally posted by Legend Killer
                    Well from what I've herd from interviews with Bryan Willaims earlier that THQ is trying give fans what they want and give WWE what they want aswell. But the thing is WWE Vince Mcmahon now adays is limiting THQ to what they can and can't do in the series anymore.
                    Yah that's clearly been going on for a while too and hasn't helped things. I don't think it's specifically Vince but someone in WWE must be limiting things. We just got back "Divas" in speciality matches last year,even then it wasn't all of them but then they weren't allowed to wrestle against males anymore. Online ruined putting anything on our C.A.W. Dunno what happend to crowd/backstage fighting. There's other stuff that's been missing so long I don't even remember it. There's no more casket,inferno or buried alive matches are there?

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21555

                      #11
                      They could start by rewriting the AI, which seemingly hasn't changed since the series' inception on the PSX. It's dire.

                      Comment

                      • Dabeeds
                        Banned
                        • Feb 2005
                        • 326

                        #12
                        Realism and wrestling in the same sentence ?? Somthing is wrong here.

                        Comment

                        • mattlanta
                          MVP
                          • Aug 2008
                          • 2384

                          #13
                          You can't. It's all scripted. So you can just pretend like whatever happened in the game was scripted. Trying to apply the 'sim' aspect of wrestling is wack.

                          Comment

                          • Biggdeez
                            Rookie
                            • Dec 2004
                            • 1

                            #14
                            If the game was improving from year to year they wouldn't have to worry about dlc hurting the next years sales. Are there that many people out there who buy this years game ONLY because of a couple of new characters? The biggest problem is a lack of follow through. No patches, no dlc, same issues year in and year out. New features are implemented every year and then forgotten about or removed down the road. If they would just fix what's already there before trying to add something else they could have a really good game.

                            Comment

                            • DubTrey1
                              MVP
                              • Mar 2008
                              • 1023

                              #15
                              I will keep it short - but I think to me in order to innovate the series as well as the genre as a whole, I would say put in realtime animations and collisions. I know, no small feat and how could it be done? Well, I would say doing something along the lines what R* did with GTA and RDR.... Using the the engine or parts of it in order to make the wrestling more dynamic and fresh for every fight or situation. Or - if that is not an option, how about the Euphoria engine? I am just throwing stuff out there since I think one or the other would be awesome in a brawler/fighting game. Think of the matches and how it would look? No more canned animations after punches to the face or slams to the floor, turnbuckle etc.... The fun would seemingly be endless.
                              Truly Blessed -

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