Dynasty Musings: NCAA 11 Dynasty Review

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Dynasty Musings: NCAA 11 Dynasty Review

    Overall, Dynasty mode has definitely improved, but I still feel like EA Sports is only scratching the surface of the mode's potential. The presentation is much better, recruiting is improved, but there’s still some things that leave me scratching my head. If you are the type of player that will play out every game in your dynasty, you will have a great time playing your dynasty. If you are more of a simulation buff, you will find yourself pulling out your hair and putting a new game into your system. Full review after the jump.

    Read More - Dynasty Musings: NCAA 11 Dynasty Review
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • jethrotull
    Pro
    • Jan 2009
    • 988

    #2
    I like the offseason and difficulty in recruiting, but when 4 star recruits come in with 39 AWR and a 63 OVR, it ruins the game. After 4 years of simulation there are hardly any star players around. Run it 5 or 6 years down the line. You will see that the kickers are terrible, the receivers and backs could not juke out someones grandma, and the quarterbacks are sub par. I really hope they address this with a patch, because they put in some nice work on it, but if they don't, this game just does not work or play well in dynasty mode.

    I love the game overall, and I really only play Dynasty mode, so a patch or workaround would go a long way to make a good product great.
    Last edited by jethrotull; 07-26-2010, 01:43 PM.

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    • DJ
      Hall Of Fame
      • Apr 2003
      • 17756

      #3
      I agree about the Soft Commit; there needs to be an opportunity for another team to swoop in and steal that recruit. As it stands now, a Soft Commit is basically the same as a Hard Commit, just that you have to spend another week or two talking with the player before he officially decides where he is going.

      I do like that there is adjustable difficulty for recruiting. It was much-needed. I'm on All-American and feel that's a good level for me, as I don't like to spend hours pouring over recruits, but do enjoy the recruiting process. You don't get all the players you want like you used to in the past, and with the 10-hour limit, you really have to pick your spots in terms of what players you will target.
      Currently Playing:
      MLB The Show 25 (PS5)

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      • Fluffhead
        Rookie
        • Jul 2004
        • 246

        #4
        Re: Dynasty Musings: NCAA 11 Dynasty Review

        Hmmm, supplemental review to the original...cya tactics?

        Comment

        • SA1NT401
          Banned
          • Sep 2007
          • 3498

          #5
          Re: Dynasty Musings: NCAA 11 Dynasty Review

          recruiting has its issues, but it is enjoyable. I ONLY go as far as year 4-5....Then restart with another team...Why? A few reasons...1- really dont care to spend too much time with a team as i get ADD 2- issues in recruiting and CPU roster management (9 QBs but only 2 HBs and 6 LBs and no depth at OL?) kill alot of teams....Simmed to year 6 and 17 Teams had 7 or more QBs(Tulsa and ECU had 12!!!) and bare minimum at many skill positions...(WR/RB/OL/LB).

          But in my way of doing a dynasty, the CPU roster issues and progression doesnt become and issue. However, it does prevent me from controlling a low prestige team and building them....Progression makes it annoying, not challenging.

          Comment

          • Smooth Pancakes
            MVP
            • Jul 2010
            • 1641

            #6
            One issue with your review. You CAN steal soft commits. I have been playing two random dynasties over the past week or two, and so far in week 13 of season 1, and between the two combined, I have stolen 3 soft commits, going from them being soft commits to another program, to soft committing to me, to hard committing to me in a three week swing.

            So it is possible, and pretty easy, to steal soft commits. However if you're trailing the team the guy has soft committed to by a couple hundred points, obviously you don't have a chance in hell. But if you're like 1 point behind or 50 points behind or something, you have a great chance of stealing the guy and have him switch soft commits to you.

            And we'll agree to disagree on the recruit ratings comment. Personally I think it is a stupid idea. If I'm recruiting a player for my dynasty, I want that "will he end up being a great player or am I spending my time going after a black sheep?" If I am able to sit there looking at every rating after a "couple weeks of scouting", then what's the point. I'd rather sit there for half an hour comparing rating grades and deciding if I want DE A or DE B to be the potential future star of my defense and wondering if I have gone after the right one or gone after one who will end up a bust and have a sub-par career.

            If you really want actual numbers instead of grades when it comes to recruits ratings, tell EA to make it a "Time-Saver". Otherwise, keep it the heck out of my dynasties!

            Comment

            • dalecooper
              Rookie
              • Jun 2003
              • 490

              #7
              Re: Dynasty Musings: NCAA 11 Dynasty Review

              Originally posted by Djwlfpack
              I agree about the Soft Commit; there needs to be an opportunity for another team to swoop in and steal that recruit. As it stands now, a Soft Commit is basically the same as a Hard Commit, just that you have to spend another week or two talking with the player before he officially decides where he is going.
              I've flipped players that were soft-committed to other schools. I haven't had the CPU do it to me and I don't know if it's possible, but the soft commit does seem to mean something different than the hard one.

              Comment

              • Dave Pearson
                Rookie
                • Jul 2010
                • 113

                #8
                Smooth Pancakes - You're right in the context of the game. I should have been more specific. I'm talking about a guy that "hard" commits very early and then will not speak to another coach for the duration that he remains a recruit and not on that team's roster. I understand that a "soft" commit in the game doesn't really mean anything except for the fact that he is extremely close to becoming a "hard" commit.

                Comment

                • Dave Pearson
                  Rookie
                  • Jul 2010
                  • 113

                  #9
                  Also, Smooth Pancakes. How about a potential rating for recruits, or at least they tell you if the recruit has great upside or not? That's sort of in the middle for what you and I are talking about. So, your assistant coaches (Entire article planned on how NCAA needs to implement assistants more, btw) tell you how good the kid currently is at a rating, or close to it (maybe a range), and then there is some sort of potential rating for the kid. One thing that has always bothered me is the lack of physical growth with the recruits.. how many of you have gotten a 5-star at 6'2 166 lbs and never seen him gain a pound? Potential could have something to do with this, as well.

                  Comment

                  • Dbene66
                    Rookie
                    • Jul 2008
                    • 20

                    #10
                    Re: Dynasty Musings: NCAA 11 Dynasty Review

                    so is there any official word from developers on why the dynasty progression is so bad? why do all the teams just begin to suck?

                    Comment

                    • thbends
                      Pro
                      • Jan 2008
                      • 675

                      #11
                      Re: Dynasty Musings: NCAA 11 Dynasty Review

                      Originally posted by Djwlfpack
                      I agree about the Soft Commit; there needs to be an opportunity for another team to swoop in and steal that recruit. As it stands now, a Soft Commit is basically the same as a Hard Commit, just that you have to spend another week or two talking with the player before he officially decides where he is going.

                      I do like that there is adjustable difficulty for recruiting. It was much-needed. I'm on All-American and feel that's a good level for me, as I don't like to spend hours pouring over recruits, but do enjoy the recruiting process. You don't get all the players you want like you used to in the past, and with the 10-hour limit, you really have to pick your spots in terms of what players you will target.

                      Not true I got a guy to change to me before. I got an achievement for it too.
                      ALL THINGS DALLAS
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                      NCAA: Baylor


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                      Comment

                      • Smooth Pancakes
                        MVP
                        • Jul 2010
                        • 1641

                        #12
                        Originally posted by Dave Pearson
                        Smooth Pancakes - You're right in the context of the game. I should have been more specific. I'm talking about a guy that "hard" commits very early and then will not speak to another coach for the duration that he remains a recruit and not on that team's roster. I understand that a "soft" commit in the game doesn't really mean anything except for the fact that he is extremely close to becoming a "hard" commit.
                        Dave - That makes more sense now. I could see something like that being changed to occur in the future, as long as EA implemented it correctly to not be abused. I don't want the CPU suddenly going all gung ho and all out on my hard commits to try and make them leave me after I've claimed them. If it could be implemented smartly, it would definitely add an interesting new levels to recruiting.

                        As for the ratings, I could agree on a middle ground like that. I absolutely loved NCAA Basketball. It was a must buy every year along with NCAA Football, but I always hated having the ratings revealed to you with scouting. It takes away the guessing game and unknown factor. Now maybe, if like you mention, there was a range in terms of potential, that could work. Granted I personally would want large ranges. Seeing a range as 80-89, you may as well stick with the grades. Now if the range was 65-85 or something, where there is a large range that the kid could fall anywhere in there, it'd give you the ability to see what you might be looking at in terms of skill, as well as keeping the unknown factor and the guessing game in there in terms of choosing between DE A or DE B.

                        And I look forward to that article on the assistants! Two things that I have wanted to see for years now in this game, assistant coaches and coaching carousel. So I can't wait to read that article about assistants!

                        And I agree completely with the physical growth. Granted at that age and that point, you really wouldn't see much, if anything, in terms of growth in height, but it would be nice to see the player's weight fluctuate, and potentially seeing ratings change because of that. if you had a halfback come in at 200 pounds and a high speed rating, if he ends up bulking up to say 245 (in an extreme case), then you should see his speed rating drop a good bit, as he has gone from being a speed halfback, to being a power halfback. To have certain, specific ratings change in relations to a changing weight, would be great to see.

                        Comment

                        • Brandwin
                          Hall Of Fame
                          • Jul 2002
                          • 30621

                          #13
                          Re: Dynasty Musings: NCAA 11 Dynasty Review

                          Pretty spot on, but you can change a soft commits mind.

                          There was a soft commit I was going after and I was #3 behind Florida and Texas... I jumped to #2 and next thing I know I am number one, a few weeks later he signed with Florida.

                          Comment

                          • Skull
                            Banned
                            • Jul 2004
                            • 252

                            #14
                            Re: Dynasty Musings: NCAA 11 Dynasty Review

                            i find that guys who soft commit to schools that have NOT offered them a scholarship are easy to steal, but the guys who soft commit to a school w/ an offer is next to impossible

                            i'm not really sure why the point totals mean anything since i've gotten like 770+ pts in a call and seen my team drop in the standings, there's a feeling of a disconnect between the call points and the total progress IMO

                            A 0
                            B -1
                            C -1

                            i just don't get what -1 means

                            Comment

                            • cb35
                              Rookie
                              • Jan 2007
                              • 37

                              #15
                              first let me say this game is so fun its out of control my friends and I are in our 30s and online dynasty is fantastic. if I were to nit pick put in the custom schedule control for the commissioner not sure why they took that out. as the reviewer said fix the CPU recruiting balance glitch. we play every game and didn't get past season 4 but that is good to know. how about in game updates if another online user is playing at the same time or their highlights at halftime. more stats in game. vary announcing crews like hoops had. just a few suggestions and make sure your servers are stable

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