The ratings issue is up for debate, because I have no problem with the so called low ratings because these are fictional values that depend on individual interpretation of what is "Real" or right. I've always said they should include a Ratings Threshold Slider per position, this would eleminate the ratings issue.
For presentation:
When I see the animated crowds/sidelines in other sports games (hockey, baseball, basketball) I can't understand why football can't have that. The argument that trying to implement into a football game is too hard, is a lame excuse.
Dynamic crowds that fluctuate would go a long way in this department.
What happend to the "Blimp" that use to be in some the older FB games? Add camera shots during play breaks etc...., adds immersion to the game.
Not going to say anything about the camera. This one blows my mind why it's not part of the presentation.
**Don't be affraid to steal ideas from other game makers. Stop tying to create a "NEW" wheel!!! Use and improve what's already out.
Like basketball/baseball, have different throwing/running animations that make it seem like your getting a different/unique player.
Coaching Carousel, with playbooks tied to the fictional coaches, instead of schools.
If you want Dynasty get really deep and crazy, allow the gamer the ability to go and what game generated highlight tape of selected recruits.
Find a way to include fictional TV stations covering local games with fictional TV broadcasters calling the game.
Show players running off/on field holding up package/formation changes.
Talk about possible recruits at games (major schools) during telecast broadcast.
Get rid of the OVR and just have regular measurables and positional attributes.
Allow gamers the ability to practice (throws, catching, running,kicking/punting), during Pre-Game routines like in College Hoops 2k8.
I could go on, but just utilize gamer suggestions to make Dynasty deeper.
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