Madden NFL 11 Demo Available Now, Please Post Impressions Here
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
First impressins are everything and if they aren't good, people hold onto their money.
Honestly the D-pad isn't really awful...it's the animations, the defensive swatting passes down, the locomotion isn't as good as NCAA as well as gameplan/gameflow isn't that great.
Graphics are commentary are ok although Gus and Cris aren't spliced well together but thats not their fault..it's the audio team from EA.Comment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
The auto turbo is best playing with a dlineman. It will start sprinting right after you get off a block helping prevent you from using it too soon and just get pancaked.NHL: Vegas Golden Knights
NCAAF: Ohio State
NFL: Minnesota Vikings
MLB: Chicago CubsComment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
ugh...i dunno...it feels like 10 to me and those cuts scenes irritate me and completely takes me out of the game...i just hate them..
i will play more later and give it more chance but damn the cut scenes get so old fast...Comment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
I only got to play one quarter before work. But MAAAANNNNNNNNN!!!! The catching animations are crazyComment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
No problem. It updates between 5:00 - 8:00 EST I think. However, if the UK is getting the demo as well you might be able to get it from there if you have a UK account I would assume that would update between 12:00 - 3:00 EST. If not, you can create a UK account.Comment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
Thoughts
The Good
Graphics are excellent.
Sideline and endzone catches are spectacular.
Game Flow (w/ a Game Plan) is actually pretty cool.
Gus Johnson is generally great (though not flawless).
Stadium sounds are very good.
Presentation is the best it's ever been.
Locomotion works pretty well.
The Average
The Strategy Pad - it's not this awful thing that people are making it out to be, you just have to get used to it. With that said, it is a much more cumbersome way of controlling things pre-snap. Not to mention how hard it is to go from NCAA (traditional pre-play controls) to Madden w/o screwing things up. I wish that had been considered.
Run blocking - improved in Madden NFL 10, but not as good as NCAA 11. I feel like I can see a hole in NCAA and burst through it. In Madden, I see the same hole, but as soon as I try to go through it, the guy nearest sheds his block 9/10 times and tackles me. It's very frustrating, especially when I know I should have realistically had a big gain. Guess that can be tuned w/ sliders.
The Bad
The game feels a lot like Madden 10, I'll be honest. The sideline catches, locomotion, and Game Flow are all nice additions that make this game feel "new," but the core gameplay is pretty similar. I guess when I heard no Franchise or Superstar changes were made this year, I expected a lot to be done "on field." My expectations may have been too high in so far as what can be accomplished in 9 months or so, but it's a bit frustrating that this year's gameplay is pretty similar to Madden 10, and next year's will be similar as well (assuming Franchise mode is the main focus). I'm hoping something can be done over the next development cycle to alter gameplay significantly (think NHL & NBA 11 real time physics) to really make Madden NFL 12 feel fresh.
Overall - 8/10
A solid effort. Lots to like in this year's game for sure, as presentation is amazing, graphics are excellent, gameplay is improved and Game Flow is pretty cool as well, but I still wish more had been done, on and off the field.EA SPORTS Game Changer
www.twitter.com/Bobrovsky33Comment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
Just tried on normal speed and yea it does play better but still not quite NCAA. But Madden 11 took a step forward this year. Hopefully its realtime physics next year like ive been predicting.Comment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
Man, some of ya'll are the biggest nit pickers I've ever encountered. It's like you'll never be happy with anything no matter what you get. Last year people complain about the run blocking, this year its fixed; now the "new complaint" is running is over-powered and too easy. Well thats because you're used to the crap we USED to call the run game in Madden being shutdown out of 3-2 cover4 defense. This time around you have to play it REALISTICLY by blitzing and filling the running lanes instead of sitting back in the same 3-4 cov 2/3 all game long.
Commentary, while not perfect its better than the drivel of previous years, sure there's some cheesy lines, and Gus is extra excited, but that's how he really is.
NCAA on normal speed is too fast, all it looks like is player's on skates. On slow you can actually see the loco-motion take place paly in and play out, huge difference for me. It's already been confirmed NCAA and Madden were built to play on Slow or lower.
NCAA's man defense is ridiculous, DB's running the routes before WR's, no separation on routes that IRL would eat up man such as drags, ins, outs, or deep posts with no safety help. In Madden you can get separation on those routes as you should. Every DB in NCAA is a Revis clone in man coverage.
I do not like the strategy pad...yet. As it's completly new to me and I am too used to the old way which is shared by NCAA.
I really like Gameflow so far, I've had both the Colts and Jets Coordinators make some great calls. When used right gone are the days for the most part of the same 3wr, 1te, 1hb set on every third down, or the same old PA-RO. It's about execution of the GP, and I for one can't wait to stick my nose into my Panther's gameplan with all of our new threats.
I would give the demo a solid 7.5-8 as I await the final build.Comment
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i will never try game flow cuz tha only reason i play madden and ncaa is to prove i could be a deffencive cordinator in the nfl gameflow is the wortst idea ever. the game play is alittle better there is finaly timing in the passing game and run blocking but there is still poor oline dline interaction and no double hit tackles i give it a b- and 2010 got a fComment
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here
In the Madden full version ive noticed the run blocking is not as good as NCAAF.Man, some of ya'll are the biggest nit pickers I've ever encountered. It's like you'll never be happy with anything no matter what you get. Last year people complain about the run blocking, this year its fixed; now the "new complaint" is running is over-powered and too easy. Well thats because you're used to the crap we USED to call the run game in Madden being shutdown out of 3-2 cover4 defense. This time around you have to play it REALISTICLY by blitzing and filling the running lanes instead of sitting back in the same 3-4 cov 2/3 all game long.
Commentary, while not perfect its better than the drivel of previous years, sure there's some cheesy lines, and Gus is extra excited, but that's how he really is.
NCAA on normal speed is too fast, all it looks like is player's on skates. On slow you can actually see the loco-motion take place paly in and play out, huge difference for me. It's already been confirmed NCAA and Madden were built to play on Slow or lower.
NCAA's man defense is ridiculous, DB's running the routes before WR's, no separation on routes that IRL would eat up man such as drags, ins, outs, or deep posts with no safety help. In Madden you can get separation on those routes as you should. Every DB in NCAA is a Revis clone in man coverage.
I do not like the strategy pad...yet. As it's completly new to me and I am too used to the old way which is shared by NCAA.
I really like Gameflow so far, I've had both the Colts and Jets Coordinators make some great calls. When used right gone are the days for the most part of the same 3wr, 1te, 1hb set on every third down, or the same old PA-RO. It's about execution of the GP, and I for one can't wait to stick my nose into my Panther's gameplan with all of our new threats.
I would give the demo a solid 7.5-8 as I await the final build.Comment
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