HOW EA CAN FIX PROGRESSION

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  • claystone
    Banned
    • Jun 2008
    • 1407

    #1

    HOW EA CAN FIX PROGRESSION

    Give the players the ability to edit ALL players in the game and problem will be solved.

    Players can edit, until their hearts desire.
    Last edited by CMH; 07-28-2010, 02:46 PM. Reason: Fixed formatting.
  • TDTGodfather
    Rookie
    • Jul 2010
    • 218

    #2
    Re: HOW EA CAN FIX PROGRESSION

    Originally posted by claystone
    Give the players the ability to edit ALL players in the game and problem will be solved.

    Players can edit, until their hearts desire.
    i don't want to edit 120 teams every dynasty season.

    thanks though.
    Last edited by CMH; 07-28-2010, 02:47 PM. Reason: Fixed formatting
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    • dalecooper
      Rookie
      • Jun 2003
      • 490

      #3
      Re: HOW EA CAN FIX PROGRESSION

      ^ Seconded. The amount of time I'm going to spend editing rosters is far less than what that would require. Personally I think the ability to edit should exist anyway - really why doesn't it? But whether it exists or not, the correct fix is just to make the thing work. The average talent level of players and teams should be about the same season after season. You shouldn't have 10 A+ teams, nor should you have no A teams and fifty D- teams. It's not that hard.

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      • kingkilla56
        Hall Of Fame
        • Jun 2009
        • 19395

        #4
        Re: HOW EA CAN FIX PROGRESSION

        Originally posted by TDTGodfather
        i don't want to edit 120 teams every dynasty season.

        thanks though.
        [/left]
        +1 that dude is trippin lol
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        • GopherFan
          Rookie
          • Jul 2010
          • 86

          #5
          Re: HOW EA CAN FIX PROGRESSION

          They should make it so lower rated players progress more if they are lower ranked overall

          < 70 overall you should improve by 7-10
          70 - 80 overall should improve by 5-7
          80 - 90 overall should improve by 3-5
          >90 should only improve 1-3

          Maybe tweak it a little but some sort of scale like that

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          • dalecooper
            Rookie
            • Jun 2003
            • 490

            #6
            Re: HOW EA CAN FIX PROGRESSION

            Curiosity rears its head: is there such a thing as an external roster editor where you could export your roster or dynasty file, edit the ratings, and copy them back to the XBox? It would still be too much work probably - although if there is such a thing, you could write some kind of macro to increase a specific rating for all players with a particular class and position by x%. Like all freshman kickers, +50% kick power and kick accuracy. That would be pretty sweet.

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            • Whoman
              Banned
              • Oct 2005
              • 456

              #7
              Re: HOW EA CAN FIX PROGRESSION

              Originally posted by dalecooper
              Personally I think the ability to edit should exist anyway - really why doesn't it?
              EA doesn´t believe in Editors for some reason. Ask FIFA players, they´ll be able to give you the amazing story of an editor that doesn´t let you freely change ratings in the default roster.

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              • dalecooper
                Rookie
                • Jun 2003
                • 490

                #8
                Re: HOW EA CAN FIX PROGRESSION

                Originally posted by Whoman
                EA doesn´t believe in Editors for some reason. Ask FIFA players, they´ll be able to give you the amazing story of an editor that doesn´t let you freely change ratings in the default roster.
                Yeah, but your friendly neighborhood hacker might. Not that I endorse such activities, but I know there are for example programs that let you edit your user profile for Red Dead Redemption (boosting your level and the weapon unlocks and so forth). Such a thing could be used for much more noble purposes - namely, making dynasty work again - in NCAA 11. But again, some utilities or macros would be needed probably, to keep you from going insane while editing fifty million players.

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                • PlayaHataSupreme
                  MVP
                  • Jun 2003
                  • 2209

                  #9
                  Re: HOW EA CAN FIX PROGRESSION

                  Originally posted by GopherFan
                  They should make it so lower rated players progress more if they are lower ranked overall

                  < 70 overall you should improve by 7-10
                  70 - 80 overall should improve by 5-7
                  80 - 90 overall should improve by 3-5
                  >90 should only improve 1-3

                  Maybe tweak it a little but some sort of scale like that
                  Something like this.

                  At the very least, the lower players, if they put up solid stats, should be able to progress at a higher clip. I wouldn't mind a player in the 60s make a 10 point jump if he has solid stats....... this will keep the non-producing backups at bay while still enabling mid-majors to have reasonably competitive squads against the FCS East squads. At least this way the mid-majors will have some respectable starters, but they'd suffer a huge dropoff if their solid starter is injured, which is quite realistic.
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                  • skarocksoi
                    Rookie
                    • Jul 2009
                    • 2

                    #10
                    Re: HOW EA CAN FIX PROGRESSION

                    A thought I had, and I'm not sure if this already exists internally that we can't see in game or not, was to have a progression rating similar to how other stats are rated. But say that each recruit has a progression rating that affects how quickly or slowly their ratings increase. As an example, make it A, B ,C, D, and E with C being the baseline progression, A being a higher, and E being very little progression. C could be what it is currently about 10-12 points over 4 years. Make A something higher like 20-22 and E maybe only 4 or 5. B and D follow suit. In reality, it would be on a scale like all other ratings and not quite as rigid.

                    Then, in each class a certain percent of recruits would be A's, B's, C's and so on. Maybe like 5% of all recruits will be A's or 5% E's, 20% B's and 20% D's, and 50% C's. Now there are only maybe 20-40 5* players, maybe around 240 or so 4* players, and thousands of 3* and less. So in each class it should average out to maybe only 1 or 2 5* players with an A progression rating, meaning there won't be an over abundance of "elite" players when they fully progress. However, because there are more lower ranked recruits, there will be more lower ranked players with A and B ratings, which means they will progress more and in effect become better players.

                    Also, because of the ranges of overalls you can have with each * ranking, you set up greater possibilities of that 3* or 4* player ending up a superstar player, or a 5* being a complete dud. And lower tier teams that recruit mostly 3* or less players can still improve as more of those players will progress to a better player.

                    Obviously they probably couldn't do something like that in this years game, but maybe for the future. I don't know, just a random idea that popped in my head.

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                    • yoda43
                      Rookie
                      • Jul 2010
                      • 60

                      #11
                      Re: HOW EA CAN FIX PROGRESSION

                      I agree that progression could use some tweaking, although i think it has more to do with player ratings. +3 - +6 is perfectly fine with me....but if a 4* player comes in with 40 awareness he can get 6 better every year for 4 years and still only have 64 awareness. Now thats fine if he can make up for it with athletic ability, b/c thats probably realistic...b/c there are some players whose great athletic ability makes them great, but who arent necissarily the smartest players...and vice versa. But when you start combining 40 awareness with 31 juking, or 50 tackling or 82 speed then you are in real trouble. And this is where the main problem lies with regards to recruiting. One thing they could do is bring back the spring drills, and add inseason drills so that we actually have some level of control with regards to training our players. But since they havent done that since the ps2 days i highly doubt we will see that any time soon. Its hard to imagine that ea has become more concerned with MASCOT MATCHUP, TEAMBUILDER and CUSTOM STADIUM SOUNDS than core gameplay features.

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                      • yoda43
                        Rookie
                        • Jul 2010
                        • 60

                        #12
                        Re: HOW EA CAN FIX PROGRESSION

                        Originally posted by skarocksoi
                        A thought I had, and I'm not sure if this already exists internally that we can't see in game or not, was to have a progression rating similar to how other stats are rated. But say that each recruit has a progression rating that affects how quickly or slowly their ratings increase. As an example, make it A, B ,C, D, and E with C being the baseline progression, A being a higher, and E being very little progression. C could be what it is currently about 10-12 points over 4 years. Make A something higher like 20-22 and E maybe only 4 or 5. B and D follow suit. In reality, it would be on a scale like all other ratings and not quite as rigid.

                        Then, in each class a certain percent of recruits would be A's, B's, C's and so on. Maybe like 5% of all recruits will be A's or 5% E's, 20% B's and 20% D's, and 50% C's. Now there are only maybe 20-40 5* players, maybe around 240 or so 4* players, and thousands of 3* and less. So in each class it should average out to maybe only 1 or 2 5* players with an A progression rating, meaning there won't be an over abundance of "elite" players when they fully progress. However, because there are more lower ranked recruits, there will be more lower ranked players with A and B ratings, which means they will progress more and in effect become better players.

                        Also, because of the ranges of overalls you can have with each * ranking, you set up greater possibilities of that 3* or 4* player ending up a superstar player, or a 5* being a complete dud. And lower tier teams that recruit mostly 3* or less players can still improve as more of those players will progress to a better player.

                        Obviously they probably couldn't do something like that in this years game, but maybe for the future. I don't know, just a random idea that popped in my head.
                        right on brotha (clapping hands wildly) This needs to happen

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                        • mgoblue678
                          MVP
                          • Jul 2008
                          • 3371

                          #13
                          Re: HOW EA CAN FIX PROGRESSION

                          I know most people wouldn't want to edit all the players each off season, but I don't see what it would hurt having the option there for people who would.
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                          • jmik58
                            Staff Writer
                            • Jan 2008
                            • 2401

                            #14
                            Re: HOW EA CAN FIX PROGRESSION

                            That is a crazy thought, editing that many players every year. I'm fine if that's an option, but it better not be EA's way of fixing the ratings/team management issue.

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