Players can edit, until their hearts desire.
HOW EA CAN FIX PROGRESSION
Collapse
Recommended Videos
Collapse
X
-
LSU Tigers
New Orleans Saints
New Orleans Hornets???
Chicago White Sox -
Re: HOW EA CAN FIX PROGRESSION
^ Seconded. The amount of time I'm going to spend editing rosters is far less than what that would require. Personally I think the ability to edit should exist anyway - really why doesn't it? But whether it exists or not, the correct fix is just to make the thing work. The average talent level of players and teams should be about the same season after season. You shouldn't have 10 A+ teams, nor should you have no A teams and fifty D- teams. It's not that hard.Comment
-
Comment
-
Re: HOW EA CAN FIX PROGRESSION
They should make it so lower rated players progress more if they are lower ranked overall
< 70 overall you should improve by 7-10
70 - 80 overall should improve by 5-7
80 - 90 overall should improve by 3-5
>90 should only improve 1-3
Maybe tweak it a little but some sort of scale like thatComment
-
Re: HOW EA CAN FIX PROGRESSION
Curiosity rears its head: is there such a thing as an external roster editor where you could export your roster or dynasty file, edit the ratings, and copy them back to the XBox? It would still be too much work probably - although if there is such a thing, you could write some kind of macro to increase a specific rating for all players with a particular class and position by x%. Like all freshman kickers, +50% kick power and kick accuracy. That would be pretty sweet.Comment
-
Re: HOW EA CAN FIX PROGRESSION
EA doesn´t believe in Editors for some reason. Ask FIFA players, they´ll be able to give you the amazing story of an editor that doesn´t let you freely change ratings in the default roster.Comment
-
Re: HOW EA CAN FIX PROGRESSION
Yeah, but your friendly neighborhood hacker might. Not that I endorse such activities, but I know there are for example programs that let you edit your user profile for Red Dead Redemption (boosting your level and the weapon unlocks and so forth). Such a thing could be used for much more noble purposes - namely, making dynasty work again - in NCAA 11. But again, some utilities or macros would be needed probably, to keep you from going insane while editing fifty million players.Comment
-
Re: HOW EA CAN FIX PROGRESSION
They should make it so lower rated players progress more if they are lower ranked overall
< 70 overall you should improve by 7-10
70 - 80 overall should improve by 5-7
80 - 90 overall should improve by 3-5
>90 should only improve 1-3
Maybe tweak it a little but some sort of scale like that
At the very least, the lower players, if they put up solid stats, should be able to progress at a higher clip. I wouldn't mind a player in the 60s make a 10 point jump if he has solid stats....... this will keep the non-producing backups at bay while still enabling mid-majors to have reasonably competitive squads against the FCS East squads. At least this way the mid-majors will have some respectable starters, but they'd suffer a huge dropoff if their solid starter is injured, which is quite realistic.Favorite Teams:
NBA: Houston Rockets
NFL: Tennessee Titans
MLB: Chicago White Sox
NCAA: Florida State Seminoles
Comment
-
Re: HOW EA CAN FIX PROGRESSION
A thought I had, and I'm not sure if this already exists internally that we can't see in game or not, was to have a progression rating similar to how other stats are rated. But say that each recruit has a progression rating that affects how quickly or slowly their ratings increase. As an example, make it A, B ,C, D, and E with C being the baseline progression, A being a higher, and E being very little progression. C could be what it is currently about 10-12 points over 4 years. Make A something higher like 20-22 and E maybe only 4 or 5. B and D follow suit. In reality, it would be on a scale like all other ratings and not quite as rigid.
Then, in each class a certain percent of recruits would be A's, B's, C's and so on. Maybe like 5% of all recruits will be A's or 5% E's, 20% B's and 20% D's, and 50% C's. Now there are only maybe 20-40 5* players, maybe around 240 or so 4* players, and thousands of 3* and less. So in each class it should average out to maybe only 1 or 2 5* players with an A progression rating, meaning there won't be an over abundance of "elite" players when they fully progress. However, because there are more lower ranked recruits, there will be more lower ranked players with A and B ratings, which means they will progress more and in effect become better players.
Also, because of the ranges of overalls you can have with each * ranking, you set up greater possibilities of that 3* or 4* player ending up a superstar player, or a 5* being a complete dud. And lower tier teams that recruit mostly 3* or less players can still improve as more of those players will progress to a better player.
Obviously they probably couldn't do something like that in this years game, but maybe for the future. I don't know, just a random idea that popped in my head.Comment
-
Re: HOW EA CAN FIX PROGRESSION
I agree that progression could use some tweaking, although i think it has more to do with player ratings. +3 - +6 is perfectly fine with me....but if a 4* player comes in with 40 awareness he can get 6 better every year for 4 years and still only have 64 awareness. Now thats fine if he can make up for it with athletic ability, b/c thats probably realistic...b/c there are some players whose great athletic ability makes them great, but who arent necissarily the smartest players...and vice versa. But when you start combining 40 awareness with 31 juking, or 50 tackling or 82 speed then you are in real trouble. And this is where the main problem lies with regards to recruiting. One thing they could do is bring back the spring drills, and add inseason drills so that we actually have some level of control with regards to training our players. But since they havent done that since the ps2 days i highly doubt we will see that any time soon. Its hard to imagine that ea has become more concerned with MASCOT MATCHUP, TEAMBUILDER and CUSTOM STADIUM SOUNDS than core gameplay features.Comment
-
Re: HOW EA CAN FIX PROGRESSION
A thought I had, and I'm not sure if this already exists internally that we can't see in game or not, was to have a progression rating similar to how other stats are rated. But say that each recruit has a progression rating that affects how quickly or slowly their ratings increase. As an example, make it A, B ,C, D, and E with C being the baseline progression, A being a higher, and E being very little progression. C could be what it is currently about 10-12 points over 4 years. Make A something higher like 20-22 and E maybe only 4 or 5. B and D follow suit. In reality, it would be on a scale like all other ratings and not quite as rigid.
Then, in each class a certain percent of recruits would be A's, B's, C's and so on. Maybe like 5% of all recruits will be A's or 5% E's, 20% B's and 20% D's, and 50% C's. Now there are only maybe 20-40 5* players, maybe around 240 or so 4* players, and thousands of 3* and less. So in each class it should average out to maybe only 1 or 2 5* players with an A progression rating, meaning there won't be an over abundance of "elite" players when they fully progress. However, because there are more lower ranked recruits, there will be more lower ranked players with A and B ratings, which means they will progress more and in effect become better players.
Also, because of the ranges of overalls you can have with each * ranking, you set up greater possibilities of that 3* or 4* player ending up a superstar player, or a 5* being a complete dud. And lower tier teams that recruit mostly 3* or less players can still improve as more of those players will progress to a better player.
Obviously they probably couldn't do something like that in this years game, but maybe for the future. I don't know, just a random idea that popped in my head.This needs to happen
Comment
-
Re: HOW EA CAN FIX PROGRESSION
I know most people wouldn't want to edit all the players each off season, but I don't see what it would hurt having the option there for people who would.My Teams
College: Michigan Wolverines
NHL: Detroit Red Wings
NBA:Detroit Pistons
MLB: Detroit TigersComment
Comment