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Old 07-28-2010, 04:02 PM   #869
spankdatazz22
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

Quote:
Originally Posted by tazdevil20
Nothing feels alive at all. The players didn't look very good, the camera is too far away, the animations (albeit some additionals) start repeating again. Player movement does not look very real. When the play ends, everyone just stands up in a synchronized motion and does an about face still. The inability to come in and deliver the wood when there is a gang tackle is an absolute killer I also think the ball moves too fast when you pass it. A bullet pass looks like it was shot out of a cannon, even if I am throwing on the run. It's damn near impossible to sack the QB as he gets rid of it just as you get there no matter how effective your blitz was. The sideline catches were pretty good.
My biggest issue by far is the player interaction, or lack of it. I watched Shonn Green take an inside run and get hit after a 4-5yd gain, then gain another 4yds while going through a "trying to stay on his feet" animation - while defenders force-field slid out of his way. Or when I see weird physics-be-damned movement because the game is trying to render some "cool" 1-on-1 animation instead of what should appropriately occur. Just ruins any sense of immersion for me.

Played a little more last night. Was bored after 3quarters and re-downloaded the NCAA demo just for comparison. I liked the speed and the more lively nature of the play but the above issue is in that game also, just not as prevalent. After watching defensive linemen I was controlling getting shoved to the ground most of the time I tried a special move, I deleted it and decided to try Madden again w/o the irritating coach speak and visual coaching queues, and turned the speed up to Normal. Was able to get into it a little more. I really hated the over the shoulder catches from last year so it seems the catching got the biggest/most noticeable upgrade. The player models are cartoonish, but guess the way it's done it allows them greater flexibility in manipulating the animations (just guessing). I think they did a really good job w/the stadium detail. I didn't have a problem with the camera, but I haven't played Madden/NCAA much this generation.

Agreed w/your other points; the post-play player movement is still puzzlingly robotic most of the time. Don't like the Strategy Pad. The commentary got on my nerves the more I listened to it; Gus Johnson is just way too excited most of the time - being louder doesn't make for better commentary. There are noticeable differences in tone when he's going between different queues. Collinsworth, who I praised a few years ago, now seems as blah as anything. Issue is the same since last gen - the problem isn't the voice talent, it's Tiburon and how they implement/direct the talent.

Still feel about the same as I did yesterday - it's Madden. I didn't expect much, but still ended up disappointed yesterday. Today I have a little more positive view of it by turning off the coachspeak/coaching advice, and speeding up the game.
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