Madden NFL 11 Demo Available Now, Please Post Impressions Here

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  • jira2004
    Banned
    • May 2006
    • 326

    #1066
    Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

    Originally posted by xylocaine
    I'm surprised more people aren't complaining about the Drew Bree's huddle pregame ritual for EVERY team this year???
    Drew bree's ritual is not that serious......I personally like the demo and the way the game plays....but im not that picky so there you go.....I'm expecting the retail version to have better camera option thats all I need so far..

    People settle down it's a DEMO!

    Comment

    • Jets123
      Banned
      • Jul 2010
      • 60

      #1067
      Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

      Man Coverage Problem:

      Difficulty: All Madden

      Receiver: D. Clark
      Defender: B. Thomas
      Route: 5 yard out

      Issue: D. Clark runs 5 yards up, then cuts right. B. Thomas doesn't see this, he continues to run about 7 more yards up field before he realizes that he's covering nobody, then finally tries to adjust. Obviously by this time D. Clark has about 20 yards of separation.

      Issue: D. Clark runs a flat route and stops. B. Thomas overshoots this by about 7 yards and continues to run OUT OF BOUNDS, almost reaching the gatorade table before he realises, that A: Holy crap I'm out of bounds!! and B: I'm just really not good at man coverage

      I'm all for superior route runners to get separation on an inferior defender, but the above examples are insanely extreme and should never be seen at the college level let alone the NFL level.

      Second Issue with the Demo:
      R. Wayne and J. Addai break WAY too many tackles... its pretty ridiculous really. I saw J. Addai shake off K. Jenkins in the backfield, no way that would ever happen.

      Then just about any catch R. Wayne makes, he breaks the first tackle.
      Last edited by Jets123; 07-29-2010, 12:49 PM.

      Comment

      • FedExPope
        Pro
        • Aug 2009
        • 900

        #1068
        Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

        Originally posted by jira2004
        Drew bree's ritual is not that serious......I personally like the demo and the way the game plays....but im not that picky so there you go.....I'm expecting the retail version to have better camera option thats all I need so far..

        People settle down it's a DEMO!
        Demos are supposed to make you want to buy the game. EA has some sort of twisted logic that they ASSUME we will buy it, and so a few weeks before release they release a build of the game they were using in April, in order to show their biggest changes, and probably to sate us until the game comes out...well, it didn't work for me with Madden, EA.

        Comment

        • ironman136
          Banned
          • Nov 2008
          • 97

          #1069
          Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here



          those are my impressions

          Comment

          • tKlausEffect
            Banned
            • Jan 2010
            • 90

            #1070
            Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

            Not impressed at all; with the exception of the mindless gameflow option and some jacked up changes in on field playcalling and formation shifts, this seems to be the same old MEDIOCRE Madden we've seen for the past 2 years. I'll pass.

            Comment

            • GiantBlue76
              Banned
              • Jun 2007
              • 3287

              #1071
              Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

              Originally posted by FedExPope
              Demos are supposed to make you want to buy the game. EA has some sort of twisted logic that they ASSUME we will buy it, and so a few weeks before release they release a build of the game they were using in April, in order to show their biggest changes, and probably to sate us until the game comes out...well, it didn't work for me with Madden, EA.
              Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

              At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

              A lot of this stuff isn't even necessarily unprecedented. Not trying to wage comparison war here, but 2k8 has a lot of this. This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

              Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

              Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

              Comment

              • FAM CEO
                MVP
                • Aug 2004
                • 1192

                #1072
                Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                I guess I am in the minority, but I like the changes that were made. Not comparing to NCAA or anything else. I think that both are good games.

                * Gameflow is a nice addition to the pickup and play gamers that don't care to understand formations. Just want to pick a pass or run play.

                * The offense coordinator is kinda cool to make you feel like the sidelines is talking to you.

                * Toning down Hit Stick was a good idea. I used to use it crazy and caused so many fumbles. Now i have to make sure I use it at the right angles.

                * The Quarterback seems like they are a little faster and pass blocking is better. I swear I could never use Manning because I would be sacked 12 times a game.

                * Receivers now get separation and keep it on deep routes. I hit Dallas Clark on a 40 yard over the shoulder grab that look great. Last year the DB would have caught up and tipped it away or it would have been a jump ball.

                * Along the same lines as above, sideline catches are good as players try to stay in-bounds

                * Locomotion is nice too. Can't wait to see Chris Johnson. Actually my brother will be playing with him, so maybe I can wait.

                * I like the little tweaks to the atmosphere. Nothing revolutionary, but the booth review looks better, TD celebrations, and Commentating have been improved. I was up by 3 with like a min left and they showed on the sidelines a few players kneeling and holding hands as they waited for the results.

                * The strategy stick is a little confusing, but after 10 games I got the hang of it.



                Overall, I liked it and can't wait till it comes out. Hopefully, the Dynasty sim stats are improved ,as they claimed, and I should be all set.
                Work Hard...Pay Bills...Work Hard...Pay Bills

                Comment

                • gameronwheels
                  Rookie
                  • Jun 2010
                  • 5

                  #1073
                  Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                  Originally posted by tazdevil20
                  Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

                  At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

                  A lot of this stuff isn't even necessarily unprecedented. Not trying to wage comparison war here, but 2k8 has a lot of this. This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

                  Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

                  Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

                  Actually this is not totally true, parts of the demo are recent, and parts aren't. for example, Ian has confirmed that the commentary, in addition to being cut, was about 6 weeks behind the finalized version. Demo even says its still a work in progress, which means that that things still were being tuned after demo completion, and don't discount what can be accomplished in two weeks of straight tuning. Also, to your point about the telestrator, that would be incredibly hard to program, because you can only program how a play is supposed to work, so if the user changed something to make the play different, that would screw everything up, plus they tried to do something similar and people just skipped right over it. Remember EA rewind? This is the middle year of a 3 year plan, so its not going to be as huge a leap as year 1 or 3.

                  Comment

                  • MCNABB51BOI
                    Rookie
                    • Aug 2008
                    • 195

                    #1074
                    Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                    Originally posted by tazdevil20
                    Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

                    At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

                    A lot of this stuff isn't even necessarily unprecedented. Not trying to wage comparison war here, but 2k8 has a lot of this. This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

                    Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

                    Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

                    AMEN

                    Comment

                    • Texas Ace
                      Rookie
                      • Jul 2009
                      • 58

                      #1075
                      Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                      I HATE that the All-Madden difficulty setting is reverting to being cheap, AGAIN as opposed to harder.

                      Anyone play on All-Madden yet?

                      Good luck tackling the RB on any of the first three attempts....that is if you can actually get past the perfect blocking.

                      I've played my last 3 games against the Jets on All-Madden and I haven't been able to keep Greene under 10 yards a carry yet.

                      Stupid.

                      Comment

                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3960

                        #1076
                        Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                        Originally posted by Texas Ace
                        I HATE that the All-Madden difficulty setting is reverting to being cheap, AGAIN as opposed to harder.

                        Anyone play on All-Madden yet?

                        Good luck tackling the RB on any of the first three attempts....that is if you can actually get past the perfect blocking.

                        I've played my last 3 games against the Jets on All-Madden and I haven't been able to keep Greene under 10 yards a carry yet.

                        Stupid.
                        Yeah all-Madden is uber-difficult. I've even seen some cases where my offensive line folds like an accordion at a synchronized time so the defenders can get in and make the play. I might use All-Madden as a base to tweak my sliders -- otherwise I'll be torching all-pro in no time. I had more fun with M10 in recent weeks but making it a realistic possibility to lose a game.
                        Twitter

                        Comment

                        • uiucjpo
                          Rookie
                          • Apr 2007
                          • 86

                          #1077
                          Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                          Each year is getting better, no doubt. But will warping and clipping EVER be fixed?! Bethea just warped about 5 yards THROUGH Cotchery for a pick. I thought the new locomotion was supposed to fix this. So close, yet so far...

                          Comment

                          • monkeybutlerz
                            Rookie
                            • Jun 2008
                            • 291

                            #1078
                            Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                            Just put up 179 yards and 4 TDs on 20 carries with Greene.

                            Comment

                            • hlhbk
                              Rookie
                              • Jul 2006
                              • 304

                              #1079
                              Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                              Love the demo, will be picking up Madden day 1. That being said I love Madden 10, and this just feels like a better version of that.

                              Comment

                              • K_GUN
                                C*t*z*n *f RSN
                                • Jul 2002
                                • 3891

                                #1080
                                Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

                                Originally posted by tazdevil20
                                Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

                                At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

                                A lot of this stuff isn't even necessarily unprecedented. <B>Not trying to wage comparison war here, but 2k8 has a lot of this.</B> This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

                                Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

                                Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

                                haha LOL...try harder!


                                and i would challenge some of your comparison lists...i have seen guys...scrum after plays...linemen breathe heavily during a hurry-up attack....guys tripping & stumbling.....uniforms dirty in the rain....sideline catches..adaptive AI....signature styles
                                Last edited by K_GUN; 07-29-2010, 03:31 PM.
                                Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                                Comment

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