mein all that info on nba 2k11 got me jumpy....the return of manual posting up....the pass fake...the euro steps....mein why is october 5th so far away....tomorrow am checking on ebay t o c if i can find a HOT TUB TIME MACHINE
NBA 2K11 Preview and New Screenshots (IGN)
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Re: NBA 2K11 Preview and New Screenshots (IGN)
mein all that info on nba 2k11 got me jumpy....the return of manual posting up....the pass fake...the euro steps....mein why is october 5th so far away....tomorrow am checking on ebay t o c if i can find a HOT TUB TIME MACHINEHumans fear what they dont understand, hate what they cant concur i guess its just the theory of man -
Re: NBA 2K11 Preview and New Screenshots (IGN)
uncross fingers. it should never be that easy. people have to learn atleast something abou the game instead of 2k just giving it away.Comment
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Re: NBA 2K11 Preview and New Screenshots (IGN)
Boy is this wait gonna be long
Not talking about waiting for the game, just stuff like
ah it looks like 2k10 stuff... well it IS
I mean the guy said its an "early build" and people are skipping over that part
just to say it looks like last years?
and Shadows come on man, you know the drill... they never give you the meat right in the beginning.
The control is clearly simpler. Just because the writer did a shoddy job of describing it is no reason to be confused. You hold the left trigger and move the LS.Last edited by Tha_Kid; 07-30-2010, 02:39 AM.Comment
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Re: IGN PREVIEW UP
Had a quick look at all the pics
I noticed in the Mike Redd pic, that he has a green and white rubber band , that's definitely new.
In the Ben Gordon pic, i noticed Lamarcus Aldridge's(i think it's him) red shoes, I'm pretty sure you couldn't make it look like that in NBA 2k10
The Heat lineup screen looks really nice.
Now time to read the articleComment
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Re: IGN PREVIEW UP
Pics look good, but lack details.
-Brandon Jenning's tattoos
-Wilson Chandler's tattoos
-Mike Miller still with long hair (it's short now)
-Chris Bosh still with dreads (it's short now)
-Miami Heat jersey numbers more to the right than the centerLast edited by youngfaze01; 07-30-2010, 02:56 AM.Comment
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Re: NBA 2K11 Preview and New Screenshots (IGN)
Can't wait to use authentic plays!! Also in the screenshots the court spacing/player size looks improved. You can really tell especially in the Michael Redd and Carolos Boozer pic. Look at all that room Boozer has!!
Very pleased with the addition of fake pass.
Now hoping that defense is top priority.
Adding a simple animation of offball defenders 'putting a hand on their man' which will cut down on backdoor cuts/lack of resistance when slashing to the rim/as well as cut down on lead passes. I can't tell from the screenshots if this critical but simple animation has been added.
But this info may be what I'm talking about:
Physical play (bodies jostling in the post or when a player drives to the lane) is getting an overhaul this year as well.
In 2K11 please allow AI CPU to do canimation blocks just like human users(prefer real-time blocks but won't complain). This will result in users thinking twice before driving to the rim. With more mid-air collisions this should be fixed.
Lastly fix all the glitches and add more detail. I want AI CPU to front the post as well. Shouldn't be so easy to dump it in the paint. Things the AI CPU never uses/does: http://www.operationsports.com/vBull...ever-uses.html
Critical glitches that needs to be fixed:
There is this semi-glitch on defense. What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.
If the SG is not a combo-guard(Jamal Crawford/Kirk Hinrich/Monta Ellis/etc) he will stand and hold the ball and always will pass it to the PG. This is an easy steal by the user as long as you stay attached to the PG.
This would not be a problem if what I added in one of my wishlist is implemented for 2K11:
-After a made basket, why is SG always next to PG when inbounding? Has been implemented since very first NBA 2K game.
Only time SG should be next to PG is when opposing team uses full court press. Otherwise SG should be with the rest of the guys while PG dribbles ball up court.
Anyways since Beluba(Mike Wang) and the 2K Team looked at my massive ultimate sim wishlist, I have complete confidence 2K11 will be an all-time great!!Comment
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Re: NBA 2K11 Preview and New Screenshots (IGN)
The shot stick is from 2K and that's in Live (Elite) now.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: IGN PREVIEW UP
Besides, this is not the final build.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K11 Preview and New Screenshots (IGN)
C
Now hoping that defense is top priority.
Adding a simple animation of offball defenders 'putting a hand on their man' which will cut down on backdoor cuts/lack of resistance when slashing to the rim/as well as cut down on lead passes. I can't tell from the screenshots if this critical but simple animation has been added.
Where have you been, this is already in the game, has been for about two years now.
Critical glitches that needs to be fixed:
The other is when the AI CPU is inbounding the ball after a made basket, the user can go near the PG to deny him from getting the ball. The CPU will pass it to the SG.
If the SG is not a combo-guard(Jamal Crawford/Kirk Hinrich/Monta Ellis/etc) he will stand and hold the ball and always will pass it to the PG. This is an easy steal by the user as long as you stay attached to the PG.
Maybe this has to do with difficulty level. B/c I've been in this situation pressing the PG after a made basket and if the SG get the ball after an inbound, he will wait to see if the PG becomes open but If I'm near/attached to the PG, the SG will walk the ball up court.
And by the way it isn't always the PG/SG back there. It depends on what team you are playing. I agree that the PG is always back there which makes sense but if you play the CAVS or the Lakers, you will find Lebron and Odom joining the PG, and normally that's who the AI passes it to when inbounding.
Okay I hear people mention control issues and defensive issues, I was wondering if someone could give some specifics? If regards to controls if you mean Isomotion then i do understand. But I solved that problem but switching to the ALT A control scheme. With the spin and crossover mapped to the face buttons. And i also like in regards to this that the player's ability still matters. Just b/c a crossover and spin is easier to perform not everyone can execute it well. EX: Spin/crossover with Derrick Rose vs. Eddie House. The effectiveness, timing and execution are different for both players. The only downside to the control scheme is doing the spin drop set in the post. Since that post move is mapped to "hot step" and not the "y" button, when you switch the control scheme the "hop step" is replaced with "spin" at that button. And for odd reason you can no longer execute that move.GT Agent August
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