okay that makes a bit more sense, cool so as long as your in the right defensive position I guess that also means establishing a wider stance you then able to preventing your opponent just simply creating contact and rolling pass you.
NBA Elite 11 Blog: Real Physics
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Re: NBA Elite 11 Blog: Real Physics
okay that makes a bit more sense, cool so as long as your in the right defensive position I guess that also means establishing a wider stance you then able to preventing your opponent just simply creating contact and rolling pass you.Last edited by coolcras7; 07-30-2010, 10:39 PM.PSN=Coolcas7 -
Re: NBA Elite 11 Blog: Real Physics
now your able to somewhat control the offensive player with a physical presents rather than a animation, that will work for me. that also allows you to play players differently because animations dont warp you in to a certain position, im loving thatComment
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Re: NBA Elite 11 Blog: Real Physics
Not sure what you mean by 'animation visual quality' being reduced?
Are all the animations still motion capture or do they automatically happen like Backbreaker for example?
Either way, I'm not sure why they would degrade?
I guess I am in the 'has to try the demo to like it' category right now and not that convinced at all.Comment
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Re: NBA Elite 11 Blog: Real Physics
Maybe I read it wrong, but is the passing now: 1. Player A passes into the direction of player B, if player B moves out of that area the ball will become "free" and it will be open to receiving by anyone that is in the designated area?
Kind of like in football games?
BTW I liked the ping pong reference, being an avid table tennis player I understood itLast edited by michaeljordanjr; 07-30-2010, 10:51 PM.Comment
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Can't wait to play the DEMO! I hope that it works even better than they describe!“What’s better than one billionaire? 2.....”Comment
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Re: NBA Elite 11 Blog: Real Physics
Not sure what you mean by 'animation visual quality' being reduced?
Are all the animations still motion capture or do they automatically happen like Backbreaker for example?
Either way, I'm not sure why they would degrade?
I guess I am in the 'has to try the demo to like it' category right now and not that convinced at all.
My point was that a mocap animation is 100% true to real life. Absolutely perfect.
When you simulate physics, especially in a video game, it's not going to look 100% perfect.
So if you release a video of a two man move, a mocap animation is always going to look better than something that was simulated in a video game.
You can't look better than real life
But where a physically simulated system looks better is when you see it in many different situations, and when you feel the impact is has on the control of your character, because it adapts to the situation and is more organic. In this case a canned animation will feel stiff and repetitive.
My point was that it's really hard to get that across in a video, and we are not going to try and fool you by releasing videos of canned animations.
I think you have every right be skeptical. If you're going to check out the demo for yourself that's all anyone can ask.Comment
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Re: NBA Elite 11 Blog: Real Physics
No worries, that's what demos are for.
My point was that a mocap animation is 100% true to real life. Absolutely perfect.
When you simulate physics, especially in a video game, it's not going to look 100% perfect.
So if you release a video of a two man move, a mocap animation is always going to look better than something that was simulated in a video game.
You can't look better than real life
But where a physically simulated system looks better is when you see it in many different situations, and when you feel the impact is has on the control of your character, because it adapts to the situation and is more organic. In this case a canned animation will feel stiff and repetitive.
My point was that it's really hard to get that across in a video, and we are not going to try and fool you by releasing videos of canned animations.
I think you have every right be skeptical. If you're going to check out the demo for yourself that's all anyone can ask.Last edited by tybud; 07-30-2010, 11:13 PM.Comment
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Re: NBA Elite 11 Blog: Real Physics
Injuries aren't determined through physics. That is as much an answer as we've gotten about injuries.Comment
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Re: NBA Elite 11 Blog: Real Physics
This was a good blog, nice and detailed.."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: NBA Elite 11 Blog: Real Physics
In regards to the player strength, like stated with mid-air collisions and the outcome based on the strength of the player, I'm assuming it applies to perimeter man-to-man defense as well? If I have Earl Boykins guarded by Chauncey Billups for example, will Billups make it harder to Earl to move around and especially get to the basket, without the use of pick and rolls? On the flipside, can bigger ballhandlers muscle smaller ball handlers beyond the perimeter?Comment
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