NBA Elite 11 Blog: Real Physics - Operation Sports Forums

NBA Elite 11 Blog: Real Physics

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  • krazyboy225
    MVP
    • Jun 2009
    • 1024

    #61
    Re: NBA Elite 11 Blog: Real Physics

    Originally posted by 23
    Im sorry man but thats one of the most off things I've ever read on here.

    The only issue is being able to branch the animations.. I really hope you guys will not sit here and tell yourselves that less is better.
    Except if your in a charmin commercial ... btw thats the tissue commercial
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    • Pokes404
      MVP
      • Jun 2008
      • 1727

      #62
      Re: NBA Elite 11 Blog: Real Physics

      Originally posted by rEAnimator
      I'm pretty sure that will be a focus for next year (although the direction has yet to be set...we're focused on finishing this year's game).

      We didn't do a horrible job at it this year though, and you'll see some player differentiation in this years game that you didn't see last year.

      But it definitely wasn't our focus.

      That may disappoint some people, but please reserve judgment until you've tried the game.

      With the new controls and physics, this will be the closest thing to playing real basketball we've ever offered up in a video game.

      And if you have fun playing basketball, you're going to love playing this game.
      I like this, and sure hope that you're right. All of the signature moves and authentic shots are great, but I'll gladly wait another year for those if it means getting a great playing basketball game on the floor. So many sports games have disappointed me this generation because it seems like too many of them decided to go straight for the good looking graphics, authentic uniforms and arenas/stadiums, and a ton of other superfluous things, but forgot to make a solid foundation of gameplay from which to build on. It seems like you guys are laying the foundation this year, which will leave you the time to add in all the extras down the road. I'm fine with that.

      I would say though, I'd be nice if you could get in as many different shot animations as possible this year. Signature moves are nice, but being able to give players different shot animations really adds to overall look of the game. It's just weird to see 2 or more players on the floor with the exact same shot. But as I said, with all the other improvements being made to the gameplay, I'm going to be pretty lenient this year.

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      • 23
        yellow
        • Sep 2002
        • 66563

        #63
        Re: NBA Elite 11 Blog: Real Physics

        Well I happen to think signature animations do matter.

        Kobe and Dirk should not have the same fadeaway shot.

        LeBron and KD should not do the exact same dribble moves as J. Kidd and Iverson.

        Rondo should not be laying the ball up like J Rich.

        It goes to feeling more or less generic when your game is like this, and the individualism isnt there, not just for the ability to hit a tough shot or dunk over 3 people, just how they interact on the court as who they are.

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        • ajknows
          Banned
          • Oct 2009
          • 114

          #64
          Re: NBA Elite 11 Blog: Real Physics

          Originally posted by rEAnimator
          I don't want to sounds sensationalist when I say this, but technically speaking we have an infinite number of animations.

          Because the animations are blended in parallel, driven by physics and altered by IK, you'll never see the exact same pose twice for animations that work under that system.

          Things like off play reactions don't fall into that category, but 90% of the animations you see in gameplay are.
          Sounds good, how are the off ball animations are they canned or rtp, are players more active this year trying to get open, making cuts to the basket, rotations or running plays in general.

          And if rtp is applied to off the ball players can they be impeded or knocked of their path.

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          • rEAnimator
            NBA Elite Developer
            • Jun 2010
            • 666

            #65
            Re: NBA Elite 11 Blog: Real Physics

            Originally posted by 23
            Well I happen to think signature animations do matter.

            Kobe and Dirk should not have the same fadeaway shot.

            LeBron and KD should not do the exact same dribble moves as J. Kidd and Iverson.

            Rondo should not be laying the ball up like J Rich.

            It goes to feeling more or less generic when your game is like this, and the individualism isnt there, not just for the ability to hit a tough shot or dunk over 3 people, just how they interact on the court as who they are.
            I completely respect your opinion here. Everyone has different priorities and views on what is important.

            Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.

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            • robinsnestkc
              Rookie
              • Jul 2009
              • 16

              #66
              Re: NBA Elite 11 Blog: Real Physics

              Originally posted by rEAnimator
              I completely respect your opinion here. Everyone has different priorities and views on what is important.

              Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.
              I understand where 23 is coming from I also understand where rEAnimator is coming from. Gameplay is the most important thing in any sports game. But, the overall experience of being LBJ or Kobe should be unique as well. Would it be possible to do both things at the same time? And if not will Sig stuff be a focus in the near future?

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              • FearlessKaz
                Rookie
                • Jan 2009
                • 260

                #67
                Re: NBA Elite 11 Blog: Real Physics

                Originally posted by rEAnimator
                I completely respect your opinion here. Everyone has different priorities and views on what is important.

                Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.
                This is good depending upon witch Live you are referring to. Live '10 had a considerable amount of signature moves taken out that were in Live '09

                Have you guys incorporated these moves back into Elite? Or were you saying that based on the sig stuff that was in last years game?

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                • Muzyk23
                  MVP
                  • Feb 2003
                  • 4192

                  #68
                  Re: NBA Elite 11 Blog: Real Physics

                  I think the topic of signature shots and animations shouldn't be even discussed when it comes to Elite 11. Everyone will have the same fadeaway again. It's me but I demand more, the whole package.
                  NBA

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                  • Super Glock
                    Pro
                    • Jul 2006
                    • 776

                    #69
                    Re: NBA Elite 11 Blog: Real Physics

                    Originally posted by 23
                    Well I happen to think signature animations do matter.

                    Kobe and Dirk should not have the same fadeaway shot.

                    LeBron and KD should not do the exact same dribble moves as J. Kidd and Iverson.

                    Rondo should not be laying the ball up like J Rich.

                    It goes to feeling more or less generic when your game is like this, and the individualism isnt there, not just for the ability to hit a tough shot or dunk over 3 people, just how they interact on the court as who they are.

                    I think they matter also, but it I personally can do without them for a year if everything else works out. I would then like it to be the focus for next years game.

                    Comment

                    • PH1LLYSFINEST13
                      Rookie
                      • May 2010
                      • 236

                      #70
                      I posted this question earlier and I didnt see it answered... maybe you cant , or maybe you just didnt see it.

                      Whats the difference between this real time physics and the one that 2k is trying to implement in their game? And what are the advantages if its a different engine?

                      Thanks for answering and sorry for the double post if i missed the answer
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                      • ParisB
                        MVP
                        • Jan 2010
                        • 1703

                        #71
                        Re: NBA Elite 11 Blog: Real Physics

                        Originally posted by 23
                        Im sorry man but thats one of the most off things I've ever read on here.

                        The only issue is being able to branch the animations.. I really hope you guys will not sit here and tell yourselves that less is better.
                        Nobody is saying they want less animations

                        We prefer adding an exponential amount of user control that's not severely hindered by canned animations.
                        If some of the transition animations suffer from it then so be it, I would gladly accept it.

                        That's what Elite is giving and you can't find anywhere else.

                        Other games I've played sure look pretty (in animations, although the outdated engines with no anti-aliasing hurt the graphics) but are an absolute chore and frustration to play.
                        Last edited by ParisB; 07-31-2010, 05:19 PM.

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                        • Elite Flite
                          Banned
                          • Jul 2010
                          • 15

                          #72
                          Infinite Animations!! did i hear that right?

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                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #73
                            Re: NBA Elite 11 Blog: Real Physics

                            Originally posted by PH1LLYSFINEST13
                            I posted this question earlier and I didnt see it answered... maybe you cant , or maybe you just didnt see it.

                            Whats the difference between this real time physics and the one that 2k is trying to implement in their game? And what are the advantages if its a different engine?

                            Thanks for answering and sorry for the double post if i missed the answer
                            There is no way I can answer that question as I don't know any more about what they're doing than you do.

                            Sorry.

                            Comment

                            • Jano
                              You Dead Wrong
                              • May 2004
                              • 3162

                              #74
                              Re: NBA Elite 11 Blog: Real Physics

                              Originally posted by michaeljordanjr
                              Maybe I read it wrong, but is the passing now: 1. Player A passes into the direction of player B, if player B moves out of that area the ball will become "free" and it will be open to receiving by anyone that is in the designated area?

                              Kind of like in football games?

                              BTW I liked the ping pong reference, being an avid table tennis player I understood it
                              This was an interesting question can you give us anything regarding this rEAnimator?

                              Comment

                              • Nokstar
                                Rookie
                                • Sep 2008
                                • 225

                                #75
                                Re: NBA Elite 11 Blog: Real Physics

                                One thing i want people to think about is how much pre-determined animations ruin the randomness of play in a way.

                                U know how in basketball games of recent..you'd see a off ball player start a cutting animation? Well when you see that, you pretty much know whats gonna happen once u see it start because the "look" of it is scripted and you immediatly notice the difference between THAT animation and regular universal animations such as running animations and so on. This applies to alot of things. That is a downside to having all these extra animations just for look instead of gameplay.

                                I'd actually like off ball cuts and plays being ran under the same basic universal animations that are used during regular running around the court...that way you can't really tell that a "special cut animation" is going to happen...and the opponent cant really tell exactly what you're doing. Does anybody understand what im talking about? Its kind of hard to explain to where all you guys can probably understand me, but im sure one of the developers know what im talking about.

                                This is the problem with 2k....yes they have alot of beautiful animations...but most of them are just for eye candy and actually take away from the raw gameplay and control. They kind of make things less competitive between human players because most of them happen out of our control and they make everything predictable. I dont want to see a up and under move and know exactly whats going to happen because the animation looks so much more "realistic" than the basic base animations.

                                With that said...developers should still aim to make sure those basic base animations are of the best quality possible so they can look as realistic as possible without taking away control.

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