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NBA Elite 11 Blog: Real Physics
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07-31-2010, 10:20 PM
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tybud
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Join Date: May 2008
Re: NBA Elite 11 Blog: Real Physics
Quote:
Originally Posted by
Nokstar
One thing i want people to think about is how much pre-determined animations ruin the randomness of play in a way.
U know how in basketball games of recent..you'd see a off ball player start a cutting animation? Well when you see that, you pretty much know whats gonna happen once u see it start because the "look" of it is scripted and you immediatly notice the difference between THAT animation and regular universal animations such as running animations and so on. This applies to alot of things. That is a downside to having all these extra animations just for look instead of gameplay.
I'd actually like off ball cuts and plays being ran under the same basic universal animations that are used during regular running around the court...that way you can't really tell that a "special cut animation" is going to happen...and the opponent cant really tell exactly what you're doing. Does anybody understand what im talking about? Its kind of hard to explain to where all you guys can probably understand me, but im sure one of the developers know what im talking about.
This is the problem with 2k....yes they have alot of beautiful animations...but most of them are just for eye candy and actually take away from the raw gameplay and control. They kind of make things less competitive between human players because most of them happen out of our control and they make everything predictable. I dont want to see a up and under move and know exactly whats going to happen because the animation looks so much more "realistic" than the basic base animations.
With that said...developers should still aim to make sure those basic base animations are of the best quality possible so they can look as realistic as possible without taking away control.
i no exactly what your saying good job dog.
tybud
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