The cut Out the double player animations because if the move is begin proformed by a character neither the character that receiving the move can not stop the move or an outside character cannot disrupt it (this really hurts triple threat matches). In match fatigue needs immediate improvement. As the match progress, the animation or not affected what so ever. Common details involving fatigue such as the use of ropes or each other do not occur. Player tendencies needs to be accounted for: John Cena sticks to a low variety of moves while Jack Swagger use a large variety moves. Other tendencies such use of top turnbuckle moves,high impact moves, submission moves, Irish whip rope rebound moves, and technical wrestling moves. Lift capcities are not accounted for.If I decide to put a powerslam in Rey Misterios move set he will be able to proform this on everyone, unrealistically. Begining of most matches have been huge issue is all of the smackdown. Their should be several ways to start a match; even strength competitors lock up and uneven strength competitors should in corner to corner striking battles. These should also occur during large separation of between competitors. Certain abilties such as consecutive moves by clean characters such as john cena,Randy Orton, and triple H just to name a few. Bad character trend to focus on body parts in varias different ways.
Carraggi's Corner: Wrestling With Realism
Collapse
Recommended Videos
Collapse
X
-
Re: Carraggi's Corner: Wrestling With Realism
The cut Out the double player animations because if the move is begin proformed by a character neither the character that receiving the move can not stop the move or an outside character cannot disrupt it (this really hurts triple threat matches). In match fatigue needs immediate improvement. As the match progress, the animation or not affected what so ever. Common details involving fatigue such as the use of ropes or each other do not occur. Player tendencies needs to be accounted for: John Cena sticks to a low variety of moves while Jack Swagger use a large variety moves. Other tendencies such use of top turnbuckle moves,high impact moves, submission moves, Irish whip rope rebound moves, and technical wrestling moves. Lift capcities are not accounted for.If I decide to put a powerslam in Rey Misterios move set he will be able to proform this on everyone, unrealistically. Begining of most matches have been huge issue is all of the smackdown. Their should be several ways to start a match; even strength competitors lock up and uneven strength competitors should in corner to corner striking battles. These should also occur during large separation of between competitors. Certain abilties such as consecutive moves by clean characters such as john cena,Randy Orton, and triple H just to name a few. Bad character trend to focus on body parts in varias different ways.Last edited by ak47jared; 08-01-2010, 04:26 PM.MY T3AMS
MLB: ALTANTA BRAV3S
NFL: KANSAS CITY CH3IFS
NBA: SAN ANTONIO SPURS -
-
Re: Carraggi's Corner: Wrestling With Realism
Me too!
I actually think SvR 2010 took a huge step with the story designer. It doesn't get enough praise. There's a lot of crap out there, but there are also a lot of good storylines to download and I've made some good ones myself.
As for the gameplay, they seem to be improving it by adding more grapples for 2011. One thing I'd like to see is online federations, as in ones that are organized in-game. There could be a lot of potential complications with that, though. Maybe a "Be A GM" mode in which 2 players could compete for ratings online?
This has no effect on gameplay, but it'd be nice to see the design an arena feature return. I loved that part of the old Acclaim N64/PSX games, and even the upcoming Action Arcade Wrestling has such a feature.Comment

Comment