NCAA Football 11 Patch #2 Update (EA Sports Blog)

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  • havlen
    Rookie
    • Aug 2008
    • 74

    #241
    Originally posted by hazey
    They should work in your currfenty dynasty, but it will have no influence on the players that you have already recruited/recruiting, just the ones that come into play after the "generating recruits" screen.
    That's a pure guess on your part.

    If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

    However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

    Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
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    • kodawg9
      Rookie
      • Aug 2009
      • 109

      #242
      Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

      just finished season 1, bowl season so now i wait. I wasn't expecting this tuner to be out today, because how often do we see when EA says, "X will be out next week", it comes late in the week? i'm expecting it sometime around Wednesday but that's being optimistic. Hopefully it's earlier, but I guess the bright side is, I could work on my final which is due this Friday instead of playing the game all day

      Comment

      • Solidice
        Guns Up!
        • Jul 2006
        • 9953

        #243
        Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

        Originally posted by havlen
        That's a pure guess on your part.

        If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

        However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

        Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
        only problem with that is you'll end up with more 90+ rated players, which is a bad thing, IMO. unless they can actually only increase the progression of lower rated players and not mess with the higher rated players.
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        • jimmyy201
          Rookie
          • May 2008
          • 304

          #244
          Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

          I think all they really need is to raise the incoming recruits a little. The 1-3 stars seem so random. And also bring back the progression that would happen during the season when a player gets on a hotstreak. That would help out the lower overall players.

          Comment

          • hazey
            Pro
            • Mar 2008
            • 723

            #245
            Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

            Originally posted by havlen
            That's a pure guess on your part.

            If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

            However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

            Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.

            The off season progression itself is fine. Training better not be boosted, otherwise your going to have an inflated pool of players in years down the road that make the game unbearable, just like previous versions.

            Comment

            • BigD
              Pro
              • Aug 2002
              • 900

              #246
              Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

              HurraaaYYYYYY!!! for fixing the dirty uni's. Major major props to the devs. You guys are bringing it HARD this year!!!!!!!!!!!

              Comment

              • BadAssHskr
                XSX
                • Jun 2003
                • 3541

                #247
                Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                I'm starting to wonder if actually all our worst fears are about to strike.

                If say there isn't a fix for the progression, say it's a roster issue.

                So,

                A. the tuner set wont fix the issue
                B. a new roster file will have to be release via a patch

                That means no fix for at least what, 2 weeks, and all the work roster guys put in will have to be done again, which certainly means all dynasty's will need a restart.

                Ouch. Nothing like paranoia......
                "Not the victory but the action. Not the goal but the game. In the deed the glory."

                Comment

                • LambertandHam
                  All Star
                  • Jul 2010
                  • 8008

                  #248
                  Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                  Originally posted by BadAssHskr
                  I'm starting to wonder if actually all our worst fears are about to strike.

                  If say there isn't a fix for the progression, say it's a roster issue.

                  So,

                  A. the tuner set wont fix the issue
                  B. a new roster file will have to be release via a patch

                  That means no fix for at least what, 2 weeks, and all the work roster guys put in will have to be done again, which certainly means all dynasty's will need a restart.

                  Ouch. Nothing like paranoia......
                  Positive thoughts, positive thoughts, positive thoughts . If the tuner set doesn't fix or at least make a point to try to fix the progression/recruiting issue, then I'll join ya.
                  Steam

                  PSN: BigGreenZaku

                  Comment

                  • jmik58
                    Staff Writer
                    • Jan 2008
                    • 2401

                    #249
                    Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                    Originally posted by havlen
                    That's a pure guess on your part.

                    If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

                    However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

                    Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
                    I disagree with this from the standpoint that (if you really think about it) players don't improve that much from their freshman to senior years.

                    What I mean is, if EA decides to leave recruit levels as they are and they only improve progression increments, then we will have guys that come in as 70's who could potentially reach the 90's. And that would be on average.

                    The biggest things that improve for players from freshman to senior years are strength, speed (slightly), and awareness/intelligence.

                    These improvements are minimal and make a big difference, but they don't warrant a player improving from a 70 to a 90 on average. Sure, it happens sometimes.

                    EA is capable of fixing this the right way, not just fixing it.

                    It's like training a dog. You have two options that would both work. Beat the dog senseless...or give it affection and rewards for doing the trained task. Both methods would accomplish the end "goal", but one of the options is much better and more realistic.

                    The more realistic or "right" way to fix "progression" is to improve the ratings of incoming recruits.

                    Comment

                    • ghettoqball
                      Rookie
                      • Jul 2010
                      • 363

                      #250
                      Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                      I really hope they don't bump up progression, and instead fix the real problems...

                      1. CPU not recruiting for positions they need, leading to walkons at starting positions.

                      2. Incoming recruits rated too low

                      3. Awareness of most incoming recruits is too low (or they could fix this one by having the awareness progress quite a bit more than the other attributes)

                      4. Players coming in with low attributes in areas they need (mainly the issue with WRs having no jukes, spins, etc.)


                      If they fix those things, dynasty might be playable again for me. I also hope they put in-season progression back into the game. I know some people have said they've seen it already, but I haven't seen it on a single player. That's not necessary, but it should be there anyways.

                      Comment

                      • smlmeyer
                        Rookie
                        • Feb 2010
                        • 111

                        #251
                        Would it be a reasonable idea to just bump the base progression of players (and recruits, too) and then make a progression difficulty? It just sort of struck me as an idea. -shrug-

                        I'm sure this has been covered already but, release date?
                        Originally posted by TDTGodfather
                        but it's a video game, so it's not destroying my world or anything...

                        Comment

                        • joshopsu
                          Rookie
                          • Apr 2009
                          • 114

                          #252
                          Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                          I think I just had an enlightening!!!!

                          The problem isn't with recruit ratings or the progressions itself....It has to do with RECRUITING LOGIC!

                          Now hear me out....People are complaining that some teams carry too many players at certain positions. For example, if USC steals 4 good QB's one year, then that means that 2-3 good quarterbacks aren't spread out amongst the other decent/midlevel teams. If these players choose not to transfer, then they get cut when the schools have to drop down to 70 players. This is where the good players get cut...and ELIMINATED from the game. And when USC goes to recruit the following season, the process repeats.

                          The Low-level teams such as Tulane and Tulsa can never compete because they are then forced to take WALK-ONS at NEED POSITIONS. These walk-ons are not in the recruit talent pool...They have 0 stars and begin with a 40-45 rating overall. This especially holds true with the kickers. I'm Penn State and I just go stuck with a 40 overall kicker because no kicker in the talent pool had me in their top 10. So that's why kickers are missing extra points.

                          I noticed after year 1 of my online dynasty that my actual recruits' rating were good. The awareness was okay. Some were good; some were bad. But I think of this as comparing to dumb players in real life....Someone might have all the talent in the world, but be dumb as hell.

                          IN SUMMARY, the CPU recruit logic is garbage and needs to change.

                          If you agree with me, PLEASE SPREAD THE WORD.

                          Comment

                          • Senator Palmer
                            MVP
                            • Jul 2008
                            • 3314

                            #253
                            Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                            I haven' gotten into my dynasty yet so I can't speak in depth on it, but your theory may have some sound logic. It sounds like the same thing that has plagued Madden in the past when it came to the draft and free agency. You'd see a low level teams draft quarterbacks in th 1st round year after year and improbable players being released.

                            If that's the case then the fix may go beyond just a patch.
                            "A man can only be beaten in two ways: if he gives up, or if he dies."

                            Comment

                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #254
                              Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                              btw there is a precident for the dirty uniform bug. Madden 2009 had the same problem with field degradation that was also fixed via patch.

                              Comment

                              • drowsike
                                GO DAWGS
                                • Jul 2008
                                • 186

                                #255
                                Re: NCAA Football 11 Patch #2 Update (EA Sports Blog)

                                All I hear..is Patch this and Patch that..

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