NCAA Football 11 Live Tuning Pack 1, Available Now

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  • Kobalt
    All Star
    • May 2010
    • 9674

    #181
    Re: Live Tuning Pack 1 is Live

    Thanks a lot

    Comment

    • Cpre5
      Blowing bubbles
      • Jul 2002
      • 3100

      #182
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      So no tuner patch for us poor gamefly people?
      Last edited by Cpre5; 08-05-2010, 12:56 PM.

      Comment

      • Amoo316
        MVP
        • Mar 2010
        • 3609

        #183
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Russ,

        There has been a lot of buzz around here about another football game's great handling of a new patch. I have to say, you guys are doing an excellent job yourselves of maintaining a good balance between keeping us informed and showing you do care how the game plays long after our $60 is gone from our pockets. Keep up the good work and thank you.
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        • rhombic21
          Pro
          • Jul 2002
          • 590

          #184
          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

          Originally posted by Russell_Kiniry_EA
          ^This. There is a difference between Live Tuner Packs and Title Updates (patches). Double check Roy's Blog for some more details.

          http://ncaafootball.easports.com/blo...logId=ThankYou
          A number of you have already noticed that we do a check for "Online Gameplay Tuning" when connecting to our online servers. Some of you may also have found a new "Tuning" category in the Files menu. This is a new technology for NCAA Football 11 that allows us to not only live update and tune core gameplay parameters -- like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking, even control the intensity of shadows cast by the football on a sunny day!
          This suggests that many GAMEPLAY issues should be able to be adjusted in a tuner set. Things like defenders in man coverage breaking on routes before WRs do, the outside running game being over-effective (because defenders take bad pursuit angles), and zone coverage not matching up to receivers in the correct areas would all appear to fall under the scope of things that should be able to be tuned.

          Comment

          • Rashad19
            Pro
            • May 2008
            • 525

            #185
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            Originally posted by Milbut
            Russ,

            There has been a lot of buzz around here about another football game's great handling of a new patch. I have to say, you guys are doing an excellent job yourselves of maintaining a good balance between keeping us informed and showing you do care how the game plays long after our $60 is gone from our pockets. Keep up the good work and thank you.
            ^^This^^ Great job to you and your team Russ!!

            Comment

            • Solidice
              Guns Up!
              • Jul 2006
              • 9951

              #186
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Originally posted by mgoblue678
              You have so many strawman arguments in that post I don't even nowhere to begin. Did I ever say they should be a 75?

              I was simply comparing them to what they were rated before the tuner and the fact they seem to be the exact same or very similar. The tuner was supposed to increase all recruits, but the lower ones needed the most help.

              Every single 2* player brought in was rated 50 in below. Even the 3* was a 54. That is almost identical to what we were seeing pretuner.

              But you know what I apologize for a testing to see what the tuner did, honestly man no need to jump down my throat just reporting what I am seeing.

              Maybe it was an anomaly of some sort, I will test a for a couple more years and see what I get, but a major the concern before the patch was how horrible the lower teams would become. I am just testing that to see if it's better.

              And no it was not a previously loaded dynasty, never even used Mid Tenn State. Not that it would matter anyways since they said it would apply to dynasties that were already started.
              some positions look different. FB for one. had a 1* come in at 70, and a 2* at 75. most 3* players for me are in the mid to high 60s. had some 2* in the 60s as well.
              College Football 26 Team Information Spreadsheet

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              Comment

              • mavfan21
                MVP
                • Jul 2007
                • 1842

                #187
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                Originally posted by poopoop
                This is what the progression looked like for the #19 WR I got in year one with a 3 star / 2 star prestige school.

                Freshman 70 ovr / 93 speed / 58 awr / 71 catch
                RS Soph 81 ovr / 95 speed / 66 awr / 80 catch
                RS Sr 90 ovr / 97 speed / 72 awr / 88 catch

                Guy had horrible juke/spin/elusiveness ratings. He also came in with 62 acceleration which didn't make sense. Low awareness too but he did finish with 99 in route running.

                Uh oh. Do all the WR recruits still have horrible juke/elusivness and spin ratings or do some come in as agile as the default players?

                Please tell me this is fixed....I know the kickers aren't be fixed until the patch.
                Don't look back too long and don't look too far ahead.

                Comment

                • BadAssHskr
                  XSX
                  • Jun 2003
                  • 3541

                  #188
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by Cpre5
                  So no tuner patch for us poor gamely people?
                  no need to bring income into this discussion.
                  "Not the victory but the action. Not the goal but the game. In the deed the glory."

                  Comment

                  • dan_457
                    MVP
                    • Jan 2010
                    • 4106

                    #189
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by mavfan21
                    Uh oh. Do all the WR recruits still have horrible juke/elusivness and spin ratings or do some come in as agile as the default players?

                    Please tell me this is fixed....I know the kickers aren't be fixed until the patch.
                    russ made a post earlier stating that CB's already had lower Tackle ratings, so it evened itself out, apparently.
                    -Ohio State-

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                    Comment

                    • SteelerSpartan
                      MVP
                      • Apr 2007
                      • 2884

                      #190
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      so the tuner sets can't adjust any cpu AI on the field??? Nothing for Pursuit?? or CPU Ball Carrier Vision???


                      we still have to wait for patches a month or more after release for gameplay fixes like that moving forward with the series????


                      I just got a different impression of what these things were.....looking at what NHL did with them....to me they focused more on gameplay in NHL

                      Does this tuner pack just not have many gameplay changes because theres a patch coming or does the tuning technology not allow it
                      Here We Go Steelers!!! Here We Go!!!

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                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14816

                        #191
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by Russell_Kiniry_EA
                        We don't release the game anywhere outside of the US. But the above might solve your problems.

                        -Russ
                        You mean outside North America.



                        Comment

                        • Cpre5
                          Blowing bubbles
                          • Jul 2002
                          • 3100

                          #192
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by BadAssHskr
                          no need to bring income into this discussion.
                          Should have said gamefly not gamely

                          Comment

                          • Russell_Kiniry_EA
                            NCAA Football 10 Designer
                            • Mar 2009
                            • 141

                            #193
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Originally posted by rhombic21
                            This suggests that many GAMEPLAY issues should be able to be adjusted in a tuner set. Things like defenders in man coverage breaking on routes before WRs do, the outside running game being over-effective (because defenders take bad pursuit angles), and zone coverage not matching up to receivers in the correct areas would all appear to fall under the scope of things that should be able to be tuned.
                            To be fair you are making assumptions on what can/can't be looked at...

                            like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking

                            None of those say anything about coverage or pursuit. The majority of gameplay issues NEED Title Update (patch) 2. We have not released what is in Title Update 2, and will do so as soon as it's ready.

                            -Russ

                            Comment

                            • Stacks
                              Rookie
                              • Dec 2007
                              • 302

                              #194
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by Russell_Kiniry_EA
                              We don't release the game anywhere outside of the US. But the above might solve your problems.

                              -Russ
                              That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
                              PSN: SteelStacks

                              Comment

                              • poopoop
                                MVP
                                • Sep 2003
                                • 1081

                                #195
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                Originally posted by poopoop
                                Going into year 6 there's 14 D- overall teams. Not sure how many there are on the default roster. Only two teams A- or above.
                                My final count is:

                                Default roster
                                12 teams A- or above
                                19 teams D+ or below
                                0 D- teams

                                With tuner year 6
                                2 teams A- or above
                                35 teams D+ or below
                                14 D- teams

                                Dynasty i started pre-tuner, year 6
                                1 team above A-
                                49 teams D+ or below
                                25 D- teams

                                The tuner is definitely an improvement in terms of teams' letter grades and progression is better. It still strays far from the default roster though. I also still see the computer doing things like loading up on QBs and other annoyances. So some good things, some things still bad. Looks like it'll take a few tuners/patches to get the dynasty to stay in line with default rosters.

                                Comment

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