Thanks a lot
NCAA Football 11 Live Tuning Pack 1, Available Now
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Russ,
There has been a lot of buzz around here about another football game's great handling of a new patch. I have to say, you guys are doing an excellent job yourselves of maintaining a good balance between keeping us informed and showing you do care how the game plays long after our $60 is gone from our pockets. Keep up the good work and thank you.Golf: Bubba
MLB: Braves
Nascar: Smoke
NBA: Heat
NCAA: Florida & Miss State
NFL: Whichever team currently has the most of my favorite college players
NHL: Caps
Tennis: The Joker & Sloane Stevens
WWE: Dean Ambrose
Misc: Anybody wearing a Team USA jerseyComment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
^This. There is a difference between Live Tuner Packs and Title Updates (patches). Double check Roy's Blog for some more details.
http://ncaafootball.easports.com/blo...logId=ThankYouThis suggests that many GAMEPLAY issues should be able to be adjusted in a tuner set. Things like defenders in man coverage breaking on routes before WRs do, the outside running game being over-effective (because defenders take bad pursuit angles), and zone coverage not matching up to receivers in the correct areas would all appear to fall under the scope of things that should be able to be tuned.A number of you have already noticed that we do a check for "Online Gameplay Tuning" when connecting to our online servers. Some of you may also have found a new "Tuning" category in the Files menu. This is a new technology for NCAA Football 11 that allows us to not only live update and tune core gameplay parameters -- like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking, even control the intensity of shadows cast by the football on a sunny day!Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
^^This^^ Great job to you and your team Russ!!Russ,
There has been a lot of buzz around here about another football game's great handling of a new patch. I have to say, you guys are doing an excellent job yourselves of maintaining a good balance between keeping us informed and showing you do care how the game plays long after our $60 is gone from our pockets. Keep up the good work and thank you.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
some positions look different. FB for one. had a 1* come in at 70, and a 2* at 75. most 3* players for me are in the mid to high 60s. had some 2* in the 60s as well.You have so many strawman arguments in that post I don't even nowhere to begin. Did I ever say they should be a 75?
I was simply comparing them to what they were rated before the tuner and the fact they seem to be the exact same or very similar. The tuner was supposed to increase all recruits, but the lower ones needed the most help.
Every single 2* player brought in was rated 50 in below. Even the 3* was a 54. That is almost identical to what we were seeing pretuner.
But you know what I apologize for a testing to see what the tuner did, honestly man no need to jump down my throat just reporting what I am seeing.
Maybe it was an anomaly of some sort, I will test a for a couple more years and see what I get, but a major the concern before the patch was how horrible the lower teams would become. I am just testing that to see if it's better.
And no it was not a previously loaded dynasty, never even used Mid Tenn State. Not that it would matter anyways since they said it would apply to dynasties that were already started.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
This is what the progression looked like for the #19 WR I got in year one with a 3 star / 2 star prestige school.
Freshman 70 ovr / 93 speed / 58 awr / 71 catch
RS Soph 81 ovr / 95 speed / 66 awr / 80 catch
RS Sr 90 ovr / 97 speed / 72 awr / 88 catch
Guy had horrible juke/spin/elusiveness ratings. He also came in with 62 acceleration which didn't make sense. Low awareness too but he did finish with 99 in route running.
Uh oh. Do all the WR recruits still have horrible juke/elusivness and spin ratings or do some come in as agile as the default players?
Please tell me this is fixed....I know the kickers aren't be fixed until the patch.Don't look back too long and don't look too far ahead.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
russ made a post earlier stating that CB's already had lower Tackle ratings, so it evened itself out, apparently.-Ohio State-
-Cleveland Browns-
-Cleveland Cavaliers-Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
so the tuner sets can't adjust any cpu AI on the field??? Nothing for Pursuit?? or CPU Ball Carrier Vision???
we still have to wait for patches a month or more after release for gameplay fixes like that moving forward with the series????
I just got a different impression of what these things were.....looking at what NHL did with them....to me they focused more on gameplay in NHL
Does this tuner pack just not have many gameplay changes because theres a patch coming or does the tuning technology not allow itHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
To be fair you are making assumptions on what can/can't be looked at...This suggests that many GAMEPLAY issues should be able to be adjusted in a tuner set. Things like defenders in man coverage breaking on routes before WRs do, the outside running game being over-effective (because defenders take bad pursuit angles), and zone coverage not matching up to receivers in the correct areas would all appear to fall under the scope of things that should be able to be tuned.
like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking
None of those say anything about coverage or pursuit. The majority of gameplay issues NEED Title Update (patch) 2. We have not released what is in Title Update 2, and will do so as soon as it's ready.
-RussComment
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PSN: SteelStacksComment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
My final count is:
Default roster
12 teams A- or above
19 teams D+ or below
0 D- teams
With tuner year 6
2 teams A- or above
35 teams D+ or below
14 D- teams
Dynasty i started pre-tuner, year 6
1 team above A-
49 teams D+ or below
25 D- teams
The tuner is definitely an improvement in terms of teams' letter grades and progression is better. It still strays far from the default roster though. I also still see the computer doing things like loading up on QBs and other annoyances. So some good things, some things still bad. Looks like it'll take a few tuners/patches to get the dynasty to stay in line with default rosters.Comment


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