NCAA Football 11 Live Tuning Pack 1, Available Now

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  • rhombic21
    Pro
    • Jul 2002
    • 590

    #196
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

    Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.

    Comment

    • gigem
      Rookie
      • May 2010
      • 227

      #197
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Russ -

      Were some things pertaining to Recruits and there progression not able to be tuned through the tuner sets? If so will they be fixed through the up coming patch? Things like WR with low juke,spin, elusivness etc..

      Thanks!

      Comment

      • vernond
        MVP
        • Feb 2008
        • 1272

        #198
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by phillyax
        That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
        In retrospect do you think there is anyway this could have been worded better? I don't know why people feel the need to be rude once they get behind a keyboard.

        Comment

        • Russell_Kiniry_EA
          NCAA Football 10 Designer
          • Mar 2009
          • 141

          #199
          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

          Originally posted by phillyax
          That's funny because I see it for sale everywhere in Canada or is Canada a part of the US now?
          Fixed it, we can all be friends again.

          -Russ

          Comment

          • uofm1508
            Rookie
            • Jul 2005
            • 171

            #200
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            Originally posted by Illcat
            I'm not here to argue with anyone, as I see that on here a lot and I think it's pointless. I understand you guys are just offering what you feel as resolve. All I am saying is that I guess I don't understand the priority of things. It seems to me that people who spent their money on the game and even after multiple copies, cannot play the game due to circumstances outside their control. There were plenty of guys that had this problem. To me people who can't finish a game vs people who have a problem with recruits progressing, seems like the former is the more pressing matter. So, after a month of having the game some of us still can't even play a dynasty to even worry about progression. I just wanna play my game, that's all.
            You can play the game.

            You are CHOOSING not to because of progression issues. Your choice not to, doesn't mean you can't.

            Comment

            • FatalHussien
              Rookie
              • Dec 2006
              • 62

              #201
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Russ,

              Do incoming recruits recieve their STAR rating based on incoming OVR, potential future OVR, or a combination of both?

              Ex. A 2* WR may come in at 72 but only progress to 80 by Senior year. But a 3* WR may come in at 65 OVR and progress to 90 OVR.

              Is this what you meant by teams not being able to simply reload on Freshmen alone?
              Last edited by FatalHussien; 08-05-2010, 01:07 PM.

              Comment

              • TheMove84
                Banned
                • Aug 2010
                • 17

                #202
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                I activated my online pass and sure enough right away the tuner update came up.

                Comment

                • uofm1508
                  Rookie
                  • Jul 2005
                  • 171

                  #203
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by rhombic21
                  The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

                  Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
                  No where did they ever say coverage and run defense would be adjusted in the tuner pack. Maybe you would have saved yourself some heart ache if instead of assuming you had just waited for them to state what was being fixed

                  Comment

                  • Russell_Kiniry_EA
                    NCAA Football 10 Designer
                    • Mar 2009
                    • 141

                    #204
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by FatalHussien
                    Russ,

                    Do incoming recruits recieve their STAR rating based on incoming OVR, potential future OVR, or a combination of both?

                    Ex. A 2* WR may come in at 72 but only progress to 80 by Senior year. But a 3* WR may come in at 65 OVR and progress to 90 OVR.

                    Is this what you meant by teams not being able to simply reload on Freshmen alone?
                    Neither. Basically we create the Prospects (ALL of them for that year) then apply Caliber ratings on a sliding scale. So in an off year for Prospects you could have high 70's as 5 Stars. And in a great year you could see 80's in the 4 Stars...

                    Comment

                    • rhombic21
                      Pro
                      • Jul 2002
                      • 590

                      #205
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Maybe they shouldn't talk about these things as addressing "core gameplay" elements, and then not address a SINGLE issue that relates to anything resembling "core gameplay."

                      Comment

                      • nstod
                        Rookie
                        • Jul 2002
                        • 338

                        #206
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by rhombic21
                        The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

                        Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
                        I think the problem is just mis-understanding what they said, personally. The things they listed appear to be values tied to a random number (3% of the time in this situation, the ball carrier fumbles...players progress up to 7% in this area or that area...etc, etc). Pursuit angles, logic, etc is based FAR less on random numbers, and much more on actual programming. Hence you can see some things updated with tuners (where they just set parameters for the random number generation), and other things that need a patch (actual code changes). This is my assumption, but I'm pretty sure I'm right.

                        Comment

                        • Mobaby
                          Rookie
                          • Aug 2010
                          • 58

                          #207
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by rhombic21
                          Maybe they shouldn't talk about these things as addressing "core gameplay" elements, and then not address a SINGLE issue that relates to anything resembling "core gameplay."
                          Or say it would fix recruits, when obviously there is still a problem as some people have tested.

                          Comment

                          • nyqua
                            Pro
                            • Nov 2004
                            • 750

                            #208
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Will the tuner patch "change" my recruits in my current dynasty or do I have to restart for it to have an effect? I'm in week 4, so restarting won't be a big deal if I have to.

                            Comment

                            • LambertandHam
                              All Star
                              • Jul 2010
                              • 8008

                              #209
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by poopoop
                              My final count is:

                              Default roster
                              12 teams A- or above
                              19 teams D+ or below
                              0 D- teams

                              With tuner year 6
                              2 teams A- or above
                              35 teams D+ or below
                              14 D- teams

                              Dynasty i started pre-tuner, year 6
                              1 team above A-
                              49 teams D+ or below
                              25 D- teams

                              The tuner is definitely an improvement in terms of teams' letter grades and progression is better. It still strays far from the default roster though. I also still see the computer doing things like loading up on QBs and other annoyances. So some good things, some things still bad. Looks like it'll take a few tuners/patches to get the dynasty to stay in line with default rosters.
                              Still a little high, but as shown with this tuner set, one can happily play their dynasty and just sub tuners in when they come out.
                              Steam

                              PSN: BigGreenZaku

                              Comment

                              • Russell_Kiniry_EA
                                NCAA Football 10 Designer
                                • Mar 2009
                                • 141

                                #210
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                Originally posted by Mobaby
                                Or say it would fix recruits, when obviously there is still a problem as some people have tested.
                                Please check out the blog:



                                It says (in detail) exactly what was done in the first Live Tuner Pack.

                                Comment

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