NCAA Football 11 Live Tuning Pack 1, Available Now

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  • Adamantium
    Rookie
    • Jul 2010
    • 50

    #301
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Originally posted by aTTckr
    Juco Players are usually extremely high rated for their stars. I had a 4 star juco rated 84. Maybe that was the case.
    Awesome. I've been sick of having multiple JUCOs interested in me, but most of them come in rated just like a Freshman, but they instead have only 2 years of eligibility, so they basically are wasted recruits. A 4 star JUCO SHOULD correspond with a 4 star Freshman recruit in his 3rd year of eligibility.

    Comment

    • mavfan21
      MVP
      • Jul 2007
      • 1842

      #302
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Originally posted by aTTckr
      I think the fundamental problem with the ratings is that they're are like two philosophies of player ratings in the game. The real existing players are rated about as high as they were in past games.

      But the incoming recruits are rated to stretch the ratings (which I think is a good thing). Now the problem with that is, that the devs had to basically tune the gameplay to suit both the normal rosters and the rosters with the incoming recruits that have the streched ratings. Obviously that creates some problems.

      But still the game plays a lot better than the last couple of years and I want to thank the devs for their fantastic product and Russ for his outstanding work here in this forum!
      The problem is, there is no stretch. ALL the WR's are stiff-hipped Roy Williams clones that play that way too. ALL the kickers and punters are bad.

      There should be a few Harvin's and D Jack's in each class and a few Roy Williams' and then a bunch in between. By year 5 all the only difference in WR play is how fast or slow they are and whether they can catch well. No difference in their gameplay otherwise.

      This sucks.
      Don't look back too long and don't look too far ahead.

      Comment

      • thbends
        Pro
        • Jan 2008
        • 675

        #303
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by Russell_Kiniry_EA
        Fair enough.

        It's used in our SIM logic some and helps CPU QB's choose who they are going to throw too. I'll double check if there is anything else but that is pretty much it.

        -Russ
        That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag.

        Russ you know you probably opened a BIG can or worms with that statement.

        Honestly I always figured it was like a boost for overall stats or something. Take Dez Bryant in Madden as an example. His AWR is horrible but his other ratings are Nnnnnnice. The quickest way to make his ratings go through the roof is to up his AWR. Why? I have no idea... Guess it's stat related for sim games. Since I will be playing with the Cowboys I guess his AWR does not really matter?
        ALL THINGS DALLAS
        NFL: Dallas Cowboys
        NHL: Dallas Stars
        NBA: Dallas Mavericks
        MLB: Texas Rangers
        NCAA: Baylor


        Producer/Graphic Artist/Animator-CBS

        Comment

        • StormJH1
          MVP
          • Jul 2007
          • 1250

          #304
          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

          Question: I know that the tuner set will impact dynasties already in progress, but when are the ratings generated? In other words, if I'm in Week 2 of a season and there's already prospects on my board (but their ratings aren't revealed until the offseason), will the LTP improve the ratings of those recruits, or do I have to wait for another season to start?

          Comment

          • thbends
            Pro
            • Jan 2008
            • 675

            #305
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            Originally posted by Russell_Kiniry_EA
            We've not seen this in any of our testing (or heard other reports) if this is an Online Dynast PM me your gamertag/dynasty name and I'll see if I can get someone to look at it. However my gut is your console is going bad...

            -Russ
            In regards to the guys system freezing... I would suggest he clear his cache. Seemed to work for me when this happened.
            ALL THINGS DALLAS
            NFL: Dallas Cowboys
            NHL: Dallas Stars
            NBA: Dallas Mavericks
            MLB: Texas Rangers
            NCAA: Baylor


            Producer/Graphic Artist/Animator-CBS

            Comment

            • Leon Sandcastle
              Prime Time
              • Jul 2010
              • 413

              #306
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Time to start my Online Dynasty! Woot Woot!

              P.S. I just got a tramp-stamp of you Russ!
              "A man who won't die for something is not fit to live."
              [B]Dr. Martin Luther King Jr.

              Comment

              • Kase
                Rookie
                • Jul 2004
                • 81

                #307
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                "That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag."


                You realize every player that the user is not controlling is in 'sim' mode. So it does effect the other 21 players in gameplay.

                Comment

                • StormJH1
                  MVP
                  • Jul 2007
                  • 1250

                  #308
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by Dax(FlowLyfe)


                  Why does your chart still clearly show teams degrading? Shouldn't teams be in a constant state of flux, every team on this chart has gotten worse.
                  Yeah, this is my major concern. I'm not ripping Russ or EA and I really appreciate that this LTP might have made the problem better. But is there any evidence of a team seeing their ratings IMPROVE after 5 or 6 years? Because some teams certainly should!

                  Here is the ongoing problem, as best I can tell from everything culled from this thread: The LTP does raise move the bell curve of overall ratings upward slightly, and might even slow down the ratings degradation to the point where the gameplay doesn't erode so rapidly after 4 years. But there remains a critical mass of downright crummy prospects who probably never should have gotten a scholarship. And once these guys are on the team, the LTP is probably telling the CPU to fill other "need" positions, even if there are recruits available to them that would upgrade some of the 40-60 OVR guys.

                  A human controlling a dynasty would cut all of those poorly rated guys immediately, which would create a "need" at the position and allow future recruiting to be more successful. I don't think the CPU does this--I think it's just a numbers game for them. If you have 4 underclassmen QB's, but all of them are rated under 70, the human player is going to target better players and cut the garbage, but I think the CPU will focus more on mid-level recruits at other positions of need...

                  Comment

                  • StormJH1
                    MVP
                    • Jul 2007
                    • 1250

                    #309
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by thbends
                    That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag.

                    Russ you know you probably opened a BIG can or worms with that statement.

                    Honestly I always figured it was like a boost for overall stats or something. Take Dez Bryant in Madden as an example. His AWR is horrible but his other ratings are Nnnnnnice. The quickest way to make his ratings go through the roof is to up his AWR. Why? I have no idea... Guess it's stat related for sim games. Since I will be playing with the Cowboys I guess his AWR does not really matter?
                    Awareness has NEVER been fully explained in sports games. One way of thinking of it is that it's kind of like a variable "skill" level for how well the CPU controls that player. But if that were the case, it would be irrelevant to humans controlling that player. So I had assumed (as you had) that it had something to do with boosting or reducing skill sets for players.

                    It's too bad we don't know what AWR does b/c if you think about the NFL, in particular, guys aren't really faster and stronger at age 28 than they are at age 23. (In many cases, their physical traits actually decline). But most 5-year veterans are much better players than they were as rookies because of their knowledge of the game and the decisionmaking that comes from repetition--things you would associate with "awareness".

                    Comment

                    • jmik58
                      Staff Writer
                      • Jan 2008
                      • 2401

                      #310
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Please tell me world peace was achieved with this tuner set!?

                      In all seriousness, it's crazy how much disappointment and lack of appreciation I'm reading regarding these tuner sets.

                      One foot in front of another, one thing at a time, that's how resolution rolls out. Welcome to the real world where there is no cure-all.

                      Thanks to EA for a job well done on step one of many to improve on their product.

                      Comment

                      • FedExPope
                        Pro
                        • Aug 2009
                        • 900

                        #311
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by thbends
                        That looks like a BUSTED to me. So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag.

                        Russ you know you probably opened a BIG can or worms with that statement.

                        Honestly I always figured it was like a boost for overall stats or something. Take Dez Bryant in Madden as an example. His AWR is horrible but his other ratings are Nnnnnnice. The quickest way to make his ratings go through the roof is to up his AWR. Why? I have no idea... Guess it's stat related for sim games. Since I will be playing with the Cowboys I guess his AWR does not really matter?
                        It helps with vision cone...OWAIT...that never made it into NCAA and got ran out of Madden. Yet it still has such a major effect on ratings. Go figure.

                        Comment

                        • spartyon6686
                          Rookie
                          • Aug 2008
                          • 197

                          #312
                          How do you download this? When I turn on the game there is no update or anything.

                          Comment

                          • shttymcgee
                            Pro
                            • Jul 2005
                            • 744

                            #313
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Originally posted by andicesharks
                            Ive also been simming a few seasons to look at the results and i am disappointed.

                            I added 12 teams as player controlled (1 and 2 star teams) and looked at all their stats for 4 years.

                            I am not seeing any noticeable increase in recruits OVR. 1 stars still come in as 40s which are generally pointless since a walk on is 40. 2 stars are in the 40s and 50s still and I have yet to see a 3 star be rated higher than 69. This is exactly the way it was before the tuner.

                            I am also seeing the CPU recruit redundant players and end up with silly numbers of backups. Lower teir schools also seem be be having a harder time recruiting in general now. They are still pretty much just recruiting what they can get instead of what they need.

                            I am sure there was some type of tweaking. I don't question that but it is upsetting that what was done had such little impact.
                            I don't think I understand what you want. Why is a 2 star prospect that comes in rated a 55 and leaves rated a 75 in 5 years bad? What do you want them to come in as?

                            Comment

                            • patsfan188
                              Rookie
                              • May 2010
                              • 91

                              #314
                              The progression still isn't that good. If you look every team still goes down by 4 overall. Still nice though.
                              Don't let good be the enemy of great

                              Comment

                              • cbc72
                                Rookie
                                • Jun 2003
                                • 344

                                #315
                                Re: Live Tuning Pack 1 is Live

                                Originally posted by Russell_Kiniry_EA
                                If you look at the chart of Before/After LTP1 average OVR has gone up for most teams.

                                -Russ
                                Confusing...

                                Comparing after LPT1 to before, yes, after LPT1 Overall is higher than overall before LPT1.

                                But what I see though is that even after LPT1, all teams you included in that chart have regressed overall since 2010. So while higher than they were before the LPT1, they are all still lower in 2016 than they were in 2010. Not a single team has a higher overall in 2016 than they did in 2010, regardless of the update or not.

                                I hope that makes sense.

                                Originally posted by Russell_Kiniry_EA
                                Ahh, I understand the question now...

                                So if you look at the OVR line graphs you'll see that the recruits are still not 100% on par with the default rosters as you get to future years (but still WAY better than what we shipped with). I really didn't want to make too many drastic changes as I feel the top end (in player Overalls) is really good and if I messed with it too much that got broke.

                                -Russ
                                OK, I see this response you had to someone else. Unfortunate a little better fix could not be found this year, but I understand what you are saying. Thank you for the adjustments you have been able to make, and making them sensibly without making the situation worse. :-)
                                Last edited by cbc72; 08-05-2010, 04:03 PM.

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