NCAA Football 11 Live Tuning Pack 1, Available Now
Collapse
Recommended Videos
Collapse
X
-
Comment
-
This is just an incredible job by everybody on the NCAA Football Dev team at EA. Kudos to all of you for, first off, creating the best football game on the next gen by a long shot, and then to keep your ear to the forums and make tweaks to take the game above and beyond. A continued stellar job on a stellar game. Thank you to all of you.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
That's NOT what he said. Russ said the opposite... that there are basically ratings for everything a player does on the field. AWR just helps QBs and who they will throw to.ALL THINGS DALLAS
NFL: Dallas Cowboys
NHL: Dallas Stars
NBA: Dallas Mavericks
MLB: Texas Rangers
NCAA: Baylor
Producer/Graphic Artist/Animator-CBSComment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
This is from a few pages back, but yeah. I just picked up a three star tackle rated 57 overall. I also had a four star running back come in at 70, while I had a couple of three star guys in the mid to high 70s.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Why is everyone so concerned with overalls going down 2-3 points? My biggest concern was a classic EA overreaction leading to a game full of 99 rated teams. If you read the first couple pages of this thread you'll see Russ says to get the overalls up any more may have caused different problems elsewhere. It's a lot better than before, get used to it.PSN: OldStyle24Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I think we can all agree that this whole thing is a mess and this is barely a band aid, ratings/recruits/progression needs a total overhaul. It will not be acceptable for this to happen again next year. WR's with D- ratings in skill moves is not acceptable. I don't care why it is that way, just fix it. They should have NORMAL ratings with an average WR having a juke rating of C.
If this doesn't get fixed next year EA is going to find themselves in a deep hole when they finally try to dig out of it while fixing ratings/gameplay issues at some point down the line. The further this gets "band aided" the harder it will be for them to ever completely fix the problem and give us a better playing game.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
That's the problem with comparing everything to the default rosters. In a sense, EA shouldn't have even done that with their graphs because many of us believe they were over-rated big time.
Sticky this to your brain and adjust your reference point when evaluating classes "The Default Rosters Were Over-rated"Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Don't you think that's a little harsh man? I don't mind the rosters being a little out of balance if the game plays wellThat's the problem with comparing everything to the default rosters. In a sense, EA shouldn't have even done that with their graphs because many of us believe they were over-rated big time.
Sticky this to your brain and adjust your reference point when evaluating classes "The Default Rosters Were Over-rated"Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
What's more important? What a rating says on paper, or what the player actually does on the field?I think we can all agree that this whole thing is a mess and this is barely a band aid, ratings/recruits/progression needs a total overhaul. It will not be acceptable for this to happen again next year. WR's with D- ratings in skill moves is not acceptable. I don't care why it is that way, just fix it. They should have NORMAL ratings with an average WR having a juke rating of C.
If this doesn't get fixed next year EA is going to find themselves in a deep hole when they finally try to dig out of it while fixing ratings/gameplay issues at some point down the line. The further this gets "band aided" the harder it will be for them to ever completely fix the problem and give us a better playing game.
Russ said that receivers have low spin/juke/etc. moves and it doesn't effect the gameplay because CB's can't tackle, so WR don't even need to be good at those things.
If you notice when playing the game though, you can still juke and spin effectively with those players. There is a minimum threshold and it's not that big of a deal.
So if you're looking for numbers on a piece of paper then you have a point, but what's important is how it plays.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
The tuner set is alright.....not what I was looking forward to anyway, I am looking forward to the actual mid august update. I want my dirty uniforms and the cpu AI RB to stop cutting to the middle of the field in trafffic when there is clear wide open space to the outside.
Once those 2 things are fixed.....I would be a happy camper. This tuner set was more geared towards the dynasty players. Over all I love the whole tuner set idea, which more games had tuner sets.
Yeah THQ UFC 2010 I am looking at you.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
That's what I don't understand, even if the default ratings are somewhat overinflated they seem to produce very good gameplay for most people. I have seen posts by people who have simmed to way later in dynasty and have reported that the gameplay is not as good as what they were seeing in the first couple years of dynasty.
Personally I want the ratings that produce the best gameplay as long as they aren't too overinflated down the road in dynasty. I assume EA sets the default ratings they way they do because they must feel that it produces the best possible gameplay.
And I still think the weaker teams have far too many players rated in 40's(most are 1* who really shouldn't even be in the game for the most part). To me that is the major issue and something that needs to be further tuned.Last edited by mgoblue678; 08-05-2010, 04:24 PM.My Teams
College: Michigan Wolverines
NHL: Detroit Red Wings
NBA:Detroit Pistons
MLB: Detroit TigersComment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
do you have to have the online pass code to download this? my son has a ps3 and i let him have the online code.but i play it on my ps3 and i don't see anything promting me to download.Comment
-
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
That's pretty darn cool.
Well put. I'd much rather it be this way than having freshman come in rated 85+. Then having to deal with a bunch of A+ overall teams later on. Just sayin...Why is everyone so concerned with overalls going down 2-3 points? My biggest concern was a classic EA overreaction leading to a game full of 99 rated teams. If you read the first couple pages of this thread you'll see Russ says to get the overalls up any more may have caused different problems elsewhere. It's a lot better than before, get used to it.
I can't say that I agree here. I mean, sure some thing's may need to be tweaked. They always will. Because I have yet to see a perfect sports game. However, to say it needs a "total overhaul" is a bit of a stretch. Besides I think everything plays well on the field and that's what matter's the most. Well to me anyway.I think we can all agree that this whole thing is a mess and this is barely a band aid, ratings/recruits/progression needs a total overhaul. It will not be acceptable for this to happen again next year. WR's with D- ratings in skill moves is not acceptable. I don't care why it is that way, just fix it. They should have NORMAL ratings with an average WR having a juke rating of C.
If this doesn't get fixed next year EA is going to find themselves in a deep hole when they finally try to dig out of it while fixing ratings/gameplay issues at some point down the line. The further this gets "band aided" the harder it will be for them to ever completely fix the problem and give us a better playing game.
My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
Comment

So AWR does not effect anything gameplay wise? Just sim? The cat's out of the bag."
Comment