NCAA Football 11 Live Tuning Pack 1, Available Now

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  • mgoblue678
    MVP
    • Jul 2008
    • 3371

    #346
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Originally posted by White Out
    People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

    Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

    Chill out people this is good stuff
    And how is this kind of post any better than somebody coming on here and bashing EA? There is no reason to tell people to shut up because you disagree with them . I think people have been voicing the concerns they have pretty constructively.
    My Teams

    College: Michigan Wolverines
    NHL: Detroit Red Wings
    NBA:Detroit Pistons
    MLB: Detroit Tigers

    Comment

    • pokerplaya
      MVP
      • Nov 2004
      • 1275

      #347
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Originally posted by Illcat
      I guess I will say thank you for these updates but I also have to vent a little.

      I'm not sure if you can even do this but it would help if the consumers knew exactly what you were planning to put in the updates you are working on. I read the blogs and in waiting for this "tuner set," I assumed that the things like the play action glitch, rampant freezing, no uniform degradation, and other gameplay related issues would be fixed. I hadn't even been playing much lately in sheer anticipation for this and now it's here and to my dismay; none of those things have been addressed. On top of that, another couple of weeks before I can expect the next update that MIGHT address some of those issues.....sheesh

      This update is cool for all the multi dynasty guys but seriously, I hate the fact that I can't call a play action play on crucial downs because I am not sure if my QB is going to take off in the opposite direction or, when I play a great dynasty game and upon backing out of it to save, have it randomly freeze on me before I can do so, sucks man, almost unplayable. I have had the game about a month now and after a spending $60 for it, feels like I have the demo or no game at all.

      vent aborted....
      They never once said they were fixing any of the issues you mentioned in the LTP. Understand you're having issues - but they never claimed to be fixing any of this with the LTP.
      I'm just an old guy sports gamer...

      Comment

      • cr00v
        Banned
        • Aug 2010
        • 115

        #348
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by Frost33
        This is new. I just got a 3 star recruit at 78 and a 4 star at 75. Never saw that b4 the tuner.
        3* at 78? That fool's gonna' have 90 ovr by the time his career is over, maybe even more if you RS him.

        Comment

        • gigem
          Rookie
          • May 2010
          • 227

          #349
          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

          I think the next step for tuning is to get rid of 1* recruits= no prospect comes in under 55 = way less d- teams and no more low level teams recruiting garbage 1* players. Problem solved

          Comment

          • Purplepower_NC
            Pro
            • Sep 2004
            • 674

            #350
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            Originally posted by Purplepower_NC
            After looking at default rosters....rating etc, I think the "tuner" is just for online dynastys. Teams still have WR at QB in depth chart, but has 4 other QB's DT at TE, you know the drill. Haven't checked into the recruiting yet, but so far..don't look good for us off-line dynastys. I hope I am wrong...could someone give me some info.
            My mistake...they have updated the depth chart, on the default roster. Lot of open postions...but can live with that.

            Comment

            • Drocks
              Rookie
              • Sep 2006
              • 209

              #351
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Sounds like a lot of people just want them to blow away the 1* recruit all together and maybe double the 2* recruits in there. That might actually be a good solution. Seems like it'd solve the D- teams issue.

              As far as the 3* recruits, you get a nice blend of 60s and low 70s. Yes, I did have an LB come in at 58, but most of them were mid 60s. For 3* recruits, I don't see the problem with that. A 64 kid coming in with 2-4 pt progression every year puts them somewhere between 72 and 80 their senior season. That doesn't seem that off to me. Meanwhile, you get a kid who does sneak into the 70s, you got a nice 85, 86 kid possibly by the end.

              The only aspect I really see as a true issue is the stuff like agility ratings sucking for WR and tackling for the CBs. Why not just bring both of them up to mirror a little more what's on default? Other than that, let's not be too over-reactive about the numbers aspect and make sure we're focused on the overall picture.

              Comment

              • BadAssHskr
                XSX
                • Jun 2003
                • 3541

                #352
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                I bet russell and the ea faithful : when the skim this thread...
                "Not the victory but the action. Not the goal but the game. In the deed the glory."

                Comment

                • ryan36
                  7 dirty words...
                  • Feb 2003
                  • 10139

                  #353
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by gigem
                  I think the next step for tuning is to get rid of 1* recruits= no prospect comes in under 55 = way less d- teams and no more low level teams recruiting garbage 1* players. Problem solved
                  What's wrong with D- teams? There are teams that are just that bad

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23442

                    #354
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    More like it is just one giant BLUR to them. Being that this isn't the only website they visit and answer questions on. I am sure some good posts and some over the top bad whining posts might stick out to them, but for the most part it is just one big blur. Kind of like when you visit a town and read their newspaper. Being that your not from there everything is just a blur.

                    Comment

                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23442

                      #355
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Originally posted by ryan36
                      What's wrong with D- teams? There are teams that are just that bad
                      Yeah I don't get that either......it is a lot of schools that are simply that bad. If anything this year they have way too many B teams and not enough C teams.

                      Comment

                      • wryly
                        Banned
                        • Jul 2008
                        • 134

                        #356
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Can someone check to see whether CPU teams recruit decent kickers? That's the one thing that made me stop playing my dynasty.

                        Comment

                        • andicesharks
                          Rookie
                          • Jul 2010
                          • 76

                          #357
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          The 3 stars could be lower in another edition but I dont see that working for this one.

                          The main issue is the default rosters.

                          It is a problem with FCS teams since they stay the same while others regress and it is an issue just from the feel of playing. Building a team from the ground up does not feel rewarding when most of the players you are recruiting while having a good season end up being worse when they are seniors than your upperclassmen you start with.

                          Next year, 3 stars could be mid 60s just as long as that stays generally the norm. Not too much regressing and not too much progressing. I think they could nail it this year just from looking at the graphs, One more good push seems like it would throw the progression right into line.



                          There are other issues like kicking and psychic DBs but for the most part, everything else is pretty solid. Lets not stop at a "good" game - go for the best possible. Once you have the basics down, it is time to knit-pick.

                          Comment

                          • andicesharks
                            Rookie
                            • Jul 2010
                            • 76

                            #358
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Originally posted by Gotmadskillzson
                            Yeah I don't get that either......it is a lot of schools that are simply that bad. If anything this year they have way too many B teams and not enough C teams.

                            Check out the post I just nade above. It explains this a bit. But, briefly, the bad tems go to mega bad. They dont just stay bad - they get REALLY bad compared to how they start. Even the worst FBS teams (check out records on espn) beat the FCS teams pretty easily most of the time. In this game they lose all the time and become more than worthless.

                            Comment

                            • yoda43
                              Rookie
                              • Jul 2010
                              • 60

                              #359
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Dont know if Russ is still answering questions, and not sure if anyone has ever asked about this. But i have a questions about JU-CO's

                              First off thanks EA for turning what looked like a potentially bad situation into a very good one. Great job getting the tuner set out there. I'm sure it will really help things.

                              Now to my question - There are lots of schools who recruit JU-CO players who come in and play from day 1. Rarely do i see a Ju-co who doesnt want to get on the field immidiatley....so why when i pitch a Ju-Co for playing time, why would any ju-co ever say that is of low interest to him. And alos, would'nt making some of the Ju-Co's a little better say in the mid to low 70's and high 60's make recruiting ju-co's more enticing. I would think that after atleast a couple years of football a JU-CO junior would be good enough to have an impact. Instead i see Ju-Co juniors far too many times come in in the high 50's and low 60's. To me this would initially make it easier to take a lower tier program and have some early sucess. Or it might help turn around a program like it did for OU in 2000 with Josh Huipel. Just curious if you guys could look into making the ju-cos a little more important.

                              Comment

                              • sniperhare
                                MVP
                                • Dec 2009
                                • 1145

                                #360
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                Originally posted by andicesharks
                                The 3 stars could be lower in another edition but I dont see that working for this one.

                                The main issue is the default rosters.

                                It is a problem with FCS teams since they stay the same while others regress and it is an issue just from the feel of playing. Building a team from the ground up does not feel rewarding when most of the players you are recruiting while having a good season end up being worse when they are seniors than your upperclassmen you start with.

                                Next year, 3 stars could be mid 60s just as long as that stays generally the norm. Not too much regressing and not too much progressing. I think they could nail it this year just from looking at the graphs, One more good push seems like it would throw the progression right into line.



                                There are other issues like kicking and psychic DBs but for the most part, everything else is pretty solid. Lets not stop at a "good" game - go for the best possible. Once you have the basics down, it is time to knit-pick.
                                If they have a handful of 2* players (as listed by the recruiting sites when they were freshmen) that are rated by the NCAA team as 80+ in their Junior year, it should be possible for generated recruits to get to that level.

                                Comment

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