NCAA Football 11 Live Tuning Pack 1, Available Now

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  • youALREADYknow
    MVP
    • Aug 2008
    • 3635

    #376
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Originally posted by White Out
    People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

    Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

    Chill out people this is good stuff
    Funny how this venom you've been spewing in every thread for the past few weeks doesn't result in a ban, but some of the legitimate concerns voiced have. Love the bias.

    This tuning pack is a mild step in the right direction for a dynasty mode that needed a major step in the right direction. It's a good first step, but having to wait AGAIN to get some major issues resolved just doesn't feel that great right now after the anticipation for this release.

    I'm still left with 4 of the 5 major concerns that impacted me personally. In other words, I'm pretty much screwed out of a truly enjoyable dynasty mode experience for another month.

    Comment

    • ghettoqball
      Rookie
      • Jul 2010
      • 363

      #377
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Originally posted by White Out
      People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.
      You're right, they fixed it by covering it up instead of actually fixing the problem.

      It IS still an issue, because it wasn't done correctly. The receiver abilities should have been adjusted so that incoming recruits can spin better than an offensive lineman. What is going to happen when we export the classes to Madden? Now we're just going to have a bunch of WRs who can't juke or spin, to go along with a bunch of CBs that can't tackle.

      This is a step in the right direction, but for those of us who had put the game aside and were hoping this tuner would make the recruits accurate, this is a bit of a disappointment. Now I'm just wondering when we're going to get another update to recruits/progression so I can actually start my real dynasty.

      Comment

      • thdudeabides
        Rookie
        • Oct 2008
        • 368

        #378
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by chainsaw4099
        are ea servers down can not get tuning pack?

        I was able to log in, so the server isn't down, but I was not prompted to download anything. Maybe its not out on PS3 yet? Can anyone confirm?

        Comment

        • leo2k2ndc
          Pro
          • Nov 2007
          • 884

          #379
          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

          Originally posted by thdudeabides
          I was able to log in, so the server isn't down, but I was not prompted to download anything. Maybe its not out on PS3 yet? Can anyone confirm?
          Wondering same thing.... SMH, Madd
          PSN = Leo202ndc

          Comment

          • andicesharks
            Rookie
            • Jul 2010
            • 76

            #380
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            You need to have activated your online pass to get it -- if that is the issue. If not, I dunno. I'm on PS3 and got it earlier today.

            Comment

            • Piderman
              Banned
              • Apr 2009
              • 1953

              #381
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Awesome Blossom, now we wait for patch #2 and I can do my new dynasty!

              Comment

              • drkfire07
                Rookie
                • Jul 2010
                • 36

                #382
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71579

                  #383
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by rhombic21
                  The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

                  Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
                  Lighten up.
                  Tracking my NCAA Coach Career

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71579

                    #384
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by poopoop
                    To be honest I don't even care about WR spin ratings, but this just showcases another area where the recruiting classes are not consistent with the default rosters.
                    If you had bothered to read the thread or the the blog it was pointed out that was by design at least a half dozen times.
                    Tracking my NCAA Coach Career

                    Comment

                    • mgoblue678
                      MVP
                      • Jul 2008
                      • 3371

                      #385
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Originally posted by bkrich83
                      If you had bothered to read the thread or the the blog it was pointed out that was by design at least a half dozen times.
                      Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
                      My Teams

                      College: Michigan Wolverines
                      NHL: Detroit Red Wings
                      NBA:Detroit Pistons
                      MLB: Detroit Tigers

                      Comment

                      • BadAssHskr
                        XSX
                        • Jun 2003
                        • 3520

                        #386
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by drkfire07
                        This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.
                        let them adjust gradually. poor ea can't win. had they made a major change, everyone would be bitching about that.

                        the simple fact is, with the tuners, it seems they can chart data and adjust as necessary as often as needed.

                        lot of people love the changes. i haven't played yet, but ea is holding solid.
                        "Not the victory but the action. Not the goal but the game. In the deed the glory."

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71579

                          #387
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by mgoblue678
                          Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
                          At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.

                          Not to mention the guy I responded to was posting the same thing over and over again, when that exact question was addressed time and time again.
                          Tracking my NCAA Coach Career

                          Comment

                          • pdiehm
                            MVP
                            • Aug 2008
                            • 1402

                            #388
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            got my tuner!

                            And no, you don't need gold to get it folks.

                            Comment

                            • mavfan21
                              MVP
                              • Jul 2007
                              • 1842

                              #389
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by White Out
                              People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

                              Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

                              Chill out people this is good stuff
                              The CB's being worse tacklers doesn't balance the issue. There are safeties and linebackers on the field too. Have you PLAYED with some of these dud WR's? The rest of us have. If you're too lazy to do the research just edit a WR on your Wildcats down to the 30-50 range in elusiveness and juke, go to practice mode and then throw passes to him and your default roster WR and note the difference in effectiveness when it comes to trying to get past the first tackler. They NEVER can.

                              It affects GAMEPLAY if you'd bother to test it.

                              PLUS, the default WR's and Kickers have VASTLY different ratings than the recruits, so EA didn't "balance" things.

                              It needs to get fixed. Watch your 'tude. What do you care if people are dissatisfied? I could care less about stadium sounds but I don't get on the threads of people complaining about them and tell them to "quit bitching". Get over yourself and buzz off if you don't like people's problems with real flaws in the game.
                              Don't look back too long and don't look too far ahead.

                              Comment

                              • mjarz02
                                Rookie
                                • Jul 2009
                                • 434

                                #390
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                EA took a step in the right direction...not everyones going to be happy with the decisions they make...provide constructive feedback and hopefully they will take it into consideration. Freaking out is gonna do nothing but stress yourself out.

                                Comment

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