NCAA Football 11 Live Tuning Pack 1, Available Now

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  • TheCreep
    Banned
    • Nov 2008
    • 1792

    #436
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Say man. I'm pretty sure you dont need a pass. Are you referring to an xbox live account? Online pass, I'm not really familiar with what that is. Nah you should be good.

    I'm saying since I dont know what it is you probably dont need one. We'll see shortly, I'm about to try and get the tuner now.

    Oh, and by the way, does anyone know if this tuner fixed the depth chart problems. Not recruiting or progression problem.... The out of wack depth charts is what I'm referring to.

    Comment

    • pokerplaya
      MVP
      • Nov 2004
      • 1275

      #437
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Originally posted by TheCreep
      Good afternoon Russ. First, thanks for responding here. Keep up the good work on the game. Enjoying it greatly this year except for one problem...

      I read that recruiting and progression has been tweaked in the tuner file. Great, but has the issue with the actual depth charts been fixed to be specific?

      It seems to start around the 3rd year in dynasty. The A.I. starts players at positions based on OVR and not the actual position the player should play.

      There are ROLBs playing CBs, WRs playing Ks and Ps, etc, etc. Its pretty bad, and it spans EVERY single team. Were you aware of this problem and has it been fixed? Thanks in advance man.

      This is the first time in years that I've played dynasty mode this extensively and this has completely halted my progress. Haven't played in about a week and a half waiting for this to be addressed.
      Does anyone read ANYTHING?
      I'm just an old guy sports gamer...

      Comment

      • pokerplaya
        MVP
        • Nov 2004
        • 1275

        #438
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by g2thecore
        Are you answering my question? So the answer is yes, I do need an online pass?
        Seriously, you asked this question 4 times in two pages, were replied to saying "asked and answered SEVERAL times in this thread" - and you STILL refuse to read?

        Why should anyone bother to help you when it's obvious how ridiculously lazy you are?

        Yes, you have to use your online pass. And you might consider "Hooked on Phonics" as well.
        I'm just an old guy sports gamer...

        Comment

        • TracerBullet
          One Last Job
          • Jun 2009
          • 22119

          #439
          Re: Live Tuning Pack 1 is Live

          Originally posted by pokerplaya
          You missed my point in the post. There is NO improvement listed for ANY team. Sure, there's improvement as far as the overall ratings between the LTP and non-LTP sims... but you don't see any team ever get BETTER. I'd like to see a top 10 program actually improve in rating, or maybe even a mid-tier team. That's all. I understand the ratings themselves have risen, but I want to see a team be able to improve... maybe go from an 82 overall to an 84, or the like... ya know?

          Not bagging on EA either, I think this is great work - just a suggestion to make even better, perhaps in the next set.
          In the year 2017, Troy had become a B overall and are continuing to stay there in my simulated dynasty. There are probably more who have gotten better, but that's the one that stood out to me.
          Originally posted by BlueNGold
          I feel weird for liking a post about exposed penises.

          Comment

          • pokerplaya
            MVP
            • Nov 2004
            • 1275

            #440
            Re: Live Tuning Pack 1 is Live

            Originally posted by TracerBullet
            In the year 2017, Troy had become a B overall and are continuing to stay there in my simulated dynasty. There are probably more who have gotten better, but that's the one that stood out to me.
            Now see, this is helpful information. Thank you very much. Obviously, I also expect it to have to be a situation where a team has to "stand out" - but that's fine with me as long as it CAN happen. That alone tells me that while it's just a start, this LTP is a success and well help tremendously. Thank you for your post!!!!
            I'm just an old guy sports gamer...

            Comment

            • dickey1331
              Everyday is Faceurary!
              • Sep 2009
              • 14285

              #441
              Re: Live Tuning Pack 1 is Live

              Thanks Russ for making this great game even better
              MLB: Texas Rangers
              Soccer: FC Dallas, Fleetwood Town
              NCAA: SMU, UTA
              NFL: Dallas Cowboys
              NHL: Dallas Stars
              NBA: Dallas Mavericks

              I own a band check it out

              Comment

              • Mobaby
                Rookie
                • Aug 2010
                • 58

                #442
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                Yeah, EA although I wish we could get better out of you the first time...I'm glad you guys try and release tuner packs and patches. It seems to work out in the end.

                Thanks!

                Comment

                • sirjam
                  MVP
                  • Oct 2002
                  • 3535

                  #443
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by Ramminyou
                  Hm. I simmed to Week 6 of my Dynasty after the LTP (that's where I was this morning), and Alabama and OSU are so far # 1 and #2, respectively, both undefeated. Also, OU is still undefeated and Boise has lost one. So unless these teams fall off massively in the second half, mine should be normal.
                  I didn't see anything about gameplay changes other than heavy players won't jump as hi in the blog. However to me the game plays alot different. Speed is represented well now, not as much psychic playcalling, the game seems alot more open like a college game should be. Am I the only one seeing this? I'm on default heisman to everything out the box

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #444
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by pokerplaya
                    Does anyone read ANYTHING?
                    I think that maybe I should be asking YOU the same question. Did YOU actually read my whole post and comprehend what I was asking?

                    With that being said. I read the complete blog in depth and it states there are fixes to PROGRESSION and RECRUITING. Now does that include a fix to the depth charts is what I'm asking.

                    Now let me break it down for you just in case you still might not see what I'm talking about.

                    Progression= How the players progress during the offseason correct?
                    Recruiting= How the cpu recruits its players correct?

                    Now for depth charts, which is what I would like to know if it is fixed. The CPU can PROGRESS recruits, and RECRUIT new players perfectly to its hearts content, but if the players aren't arranged correctly in the depth charts, then the issue is not fixed. Is that a little bit more clear?

                    Now, once again. If anyone is aware, does the tuner fix the depth chart issues? This is a seperate issue from actual recruiting and progression.

                    Comment

                    • pokerplaya
                      MVP
                      • Nov 2004
                      • 1275

                      #445
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Originally posted by TheCreep
                      I think that maybe I should be asking YOU the same question. Did YOU actually read my whole post and comprehend what I was asking?

                      With that being said. I read the complete blog in depth and it states there are fixes to PROGRESSION and RECRUITING. Now does that include a fix to the depth charts is what I'm asking.

                      Now let me break it down for you just in case you still might not see what I'm talking about.

                      Progression= How the players progress during the offseason correct?
                      Recruiting= How the cpu recruits its players correct?

                      Now for depth charts, which is what I would like to know if it is fixed. The CPU can PROGRESS recruits, and RECRUIT new players perfectly to its hearts content, but if the players aren't arranged correctly in the depth charts, then the issue is not fixed. Is that a little bit more clear?

                      Now, once again. If anyone is aware, does the tuner fix the depth chart issues? This is a seperate issue from actual recruiting and progression.
                      Actually, it's linked. If the CPU is recruiting 11 QB's, then they don't have the scholarships for the DT's. Hence, they play DT.

                      I do believe Russ did say the CPU is doing more on their depth charts in general but I'm not running back to link you to the post. The depth chart problem was a problem caused by faulty recruiting...
                      I'm just an old guy sports gamer...

                      Comment

                      • pokerplaya
                        MVP
                        • Nov 2004
                        • 1275

                        #446
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Also, and I'll be frank and say I didn't run a sim YET, but the fact that EA simmed and their OVR ratings stayed fairly level seems to indicate that the depth charts would be being deployed properly. If you have to play a QB at DT, it's automatically going to bring the rating of your team down. You would assume that it would be fixed simply by the recruiting logic of not having an insane amount of scholarship players at any one position alone, but I'm not claiming this to be fact.
                        I'm just an old guy sports gamer...

                        Comment

                        • mgoblue678
                          MVP
                          • Jul 2008
                          • 3371

                          #447
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by pokerplaya
                          Actually, it's linked. If the CPU is recruiting 11 QB's, then they don't have the scholarships for the DT's. Hence, they play DT.

                          I do believe Russ did say the CPU is doing more on their depth charts in general but I'm not running back to link you to the post. The depth chart problem was a problem caused by faulty recruiting...
                          I don't believe that is correct . People reported seeing the depth charts become messed up even at positions where there was plenty of depth prior to the tuner . I noticed the same thing as well. Unless they specifically went in and changed the depth chart logic I would assume it is still an issue.
                          Last edited by mgoblue678; 08-06-2010, 04:08 AM.
                          My Teams

                          College: Michigan Wolverines
                          NHL: Detroit Red Wings
                          NBA:Detroit Pistons
                          MLB: Detroit Tigers

                          Comment

                          • TheCreep
                            Banned
                            • Nov 2008
                            • 1792

                            #448
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Originally posted by mgoblue678
                            I don't believe that is correct . People reported seeing the depth charts become messed up even at positions where there was plenty of depth prior to the tuner . I noticed the same thing as well. Unless they specifically went in and changed the depth chart logic I would assume it is still an issue.
                            Thanks. This is what I was talking about. So I guess we're assuming its still an issue. We'll see soon I suppose.

                            Yea, recruiting wasn't really the issue. For example, a team can have 5 HBs, but a ROLB or DT will be the 4th and 5th string HBs on the depth chart. Effectively bumping the TRUE HBs completely off of the depth chart.

                            There was no need for the LB or DT to be in that position, the HB position was already stacked. As stated previously, this is widespread across all teams starting around the 3rd year in dynasty. Pretty much all positions are out of wack.

                            Comment

                            • Mtneer08
                              Rookie
                              • Jul 2007
                              • 392

                              #449
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by drkfire07
                              This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.

                              I just seen a free safety come in with a 97 speed rating and I have seen offensive lineman with strength above 81 many times.

                              Comment

                              • Whammer
                                Banned
                                • Jul 2009
                                • 241

                                #450
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                Originally posted by kbomb1upc
                                What about man to man defense and play action? That my bigger complaint with these game. Man to man defense is ridiculous because the CB reacts before my WR even makes a step and My WR has to put and cut for a route while the DB doesn't lose a step. And I've never in my life been so afraid to call a play action as I am now. It’s almost a guarantee sack if a PA is called during a blitz. That’s just plan dumb.
                                ???
                                If a PA is called during a blitz you are going down IRL.
                                You need to set of PA by actually running the ball.
                                By no means do I think I'm a skilled player but I have no trouble playing this game. Most of my passes are 10-15 yds. down the field and once in a while I see one of my WR's beat there man so I throw it deep to them. Sounds realistic to me. Note- the WR's might be beating them more often I just don't probably notice it.

                                I think the big problem is too many of you guys expect to be able to burn the D deep every play or bust a big run. That is just not realistic.

                                Comment

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