NCAA Football 11 Live Tuning Pack 1, Available Now
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After starting my dynasty last night, all i can say is WOW!!!...Great Job EA, best football game ever.I really haven't enjoyed football games since NFL2k5, but this one has so many great touches, and much more of an 'analog'(as in warm and responsive) feel, as opposed to recent games that have had more of a 'digital' feel(as in cold and sterile, somewhat lifeless).....It is the difference between a tube guitar amp(which is also warm and responsive) to a solid state guitar amp(which can still be ok, but NEVER as great as a good tube amp)....My only complaints at this point are not enough replay saves(10 would be good) per game, and the schedules with the FCS teams...The running back animations are sick, in a terrific way...a stiff arm to a throw off!!!!..Too many great things to list in this already elongated post..WELL, one more thing...NCAA is better than Madden because of the 'Left Click' defensive option which allows you to see things from the defender's point of view.GREAT option(i use it every down on defense) -
Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I agree, maybe it's the specific playaction plays I run, but they don't usually result in sacks. The problem must be people calling long-developing PA plays and the defense blitzing a bunch of people.???
If a PA is called during a blitz you are going down IRL.
You need to set of PA by actually running the ball.
By no means do I think I'm a skilled player but I have no trouble playing this game. Most of my passes are 10-15 yds. down the field and once in a while I see one of my WR's beat there man so I throw it deep to them. Sounds realistic to me. Note- the WR's might be beating them more often I just don't probably notice it.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I believe that once you get past year 2016 or so the overall ratings should start improving. With the reason being because to start with you have the inflated stock roster. Once all those player's have graduated and you only have recruits created by EA then teams SHOULD improve or get worse on a yearly basis. Hope that makes sense.You missed my point in the post. There is NO improvement listed for ANY team. Sure, there's improvement as far as the overall ratings between the LTP and non-LTP sims... but you don't see any team ever get BETTER. I'd like to see a top 10 program actually improve in rating, or maybe even a mid-tier team. That's all. I understand the ratings themselves have risen, but I want to see a team be able to improve... maybe go from an 82 overall to an 84, or the like... ya know?
Not bagging on EA either, I think this is great work - just a suggestion to make even better, perhaps in the next set.
My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I think the problem with PA passes is the cpu's psychic playcalling. The AI knows you picked a PA pass and they seem to bring the heat the majority of the time PA pass is called.XBL Gamertag: Doctorj7034Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I disagree, the CPU could be guessing you are running a PA play due to your tendencies which is accurate...or is it possible they just picked the right play do defend the PA. If you do not establish a solid running game, the PA has ZERO affect.
I have very few issues with PA passes and I play on AA with default sliders.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Similar to how the CPU automatically pinches the defensive line on EVERY FB Dive play called out of a Triple Option playbook.
Play calling cheat logic still exists in the game.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I do think it's more of a balance issue than a straight "all recruits suck" issue. For example, I recruited a very solid class (or so I thought) of probably 20-22 3* players for Virginia. While I wasn't expecting any immediate stars, I figured a good portion of them would be in the 70's and could challenge for depth (this was pre-tuner).
Not a single one was rated over 70. My best recruit (Allan Hurst) was a 69 OVR MLB with 90 speed, but his awareness and other attributes were so bad that this guy with freakish speed was rendered fairly useless. Now, I haven't tried to use him in a game yet, so maybe that speed rating will be so overpowering that even a guy rated 69 can be effective. But it definitely screws with the ratings!Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesn´t acount for any of those.
If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.
It isn´t a bad game by any means (i´d propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.Last edited by Whoman; 08-06-2010, 10:24 AM.Comment
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There are usually people that change the player ratings when they do rosters, where are these people this year? This might be our only chance for recruits from years '11 and '12 to compete with the present rosters. Now, in no way am I expecting someone to go through and drop the ratings of every team in this game, but in order to use EA's recruits correctly in this game, or the way they intended for them to be used, we might have to correct their inflation of the current players... oh well, maybe next year..
Go Noles!!
Xbox: NolesEM
PSN: ShowsOverComment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Guys, I don't think many of you are taking int o account unlike patches LTP's can be release mutiple times. I'm sure this won't be the only LTP thats released this year. You never know, Russ may see the complaints and adjust the WR and CB recruit ratings in a future LTP. Personally, i like the LTP so far, and can only get better with more releases. I'm sure recruiting will be tuned more. (Plus, maybe like last year with the surprise patch, maybe a surprise adjustment to teams recruiting to their style. you never know). Though i am annoyed most my 4* recruits in my Rutgers dynasty pre LTP came in at 60s. Ugh.
Either way, the low WR ratings won't stop me from playing. Plus every year i make about 10 WR's with high ratings in those categories anyway. I know thats not acceptable for everyone else, but it works for me.
but damn, some of you guys need to take a step back if a video game gets you this upset/annoyed.HELLO BROOKYLN.
All Black EverythingComment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
That's my only issue with all this but I guess since the incoming FR will be rated lower they won't really see the field too much. Seems like over time when all the default players are flushed out everyone will be on an even playing field (somewhat). Just sucks that it will take 5-6 seasons to do that.What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesn´t acount for any of those.
If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.
It isn´t a bad game by any means (i´d propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.
Oh well, you have to at least admire the direction that EA is going in.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
So true. This is my main issue with the whole thing.What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesn´t acount for any of those.
If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.
It isn´t a bad game by any means (i´d propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.
I have a hard time believing EA deliberated overrated the default roster "by design" then also decided to make recruiting classes that suck in comparison "by design."Last edited by poopoop; 08-06-2010, 11:40 AM.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
I think that creating 10 WRs to your liking will be a solid workaround for now. It is nothing to get upset about, like you mentioned. People need to respectfully request these changes or else they will get ignored and it wont get fixed.Guys, I don't think many of you are taking int o account unlike patches LTP's can be release mutiple times. I'm sure this won't be the only LTP thats released this year. You never know, Russ may see the complaints and adjust the WR and CB recruit ratings in a future LTP. Personally, i like the LTP so far, and can only get better with more releases. I'm sure recruiting will be tuned more. (Plus, maybe like last year with the surprise patch, maybe a surprise adjustment to teams recruiting to their style. you never know). Though i am annoyed most my 4* recruits in my Rutgers dynasty pre LTP came in at 60s. Ugh.
Either way, the low WR ratings won't stop me from playing. Plus every year i make about 10 WR's with high ratings in those categories anyway. I know thats not acceptable for everyone else, but it works for me.
but damn, some of you guys need to take a step back if a video game gets you this upset/annoyed.Comment
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now
Has anybody had any game speed issues after downloading the tuner? I downloaded it last night, granted it was very late after working for 15 hours but the players looked like they were on crack. I usually play on slow and I double checked the setting, still on slow. The game looked like I was playing on at least the fast setting. I dropped it down to very slow and it helped a little. But players were definitely moving quicker than normal and teleporting more than normal.
Just curious if anyone else had experienced this since downloading the tuner.Comment

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