NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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  • actionhank
    MVP
    • Jan 2010
    • 1530

    #91
    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

    Originally posted by Qb
    I definitely agree with the first part. I was playing 10 last night and thinking how limited I felt defending the front of the net. You can hit someone, sure, but there needs to be more of a sense of fighting for position. Something like the jostling you see in the FIFA series or rebounding in basketball games maybe? Just throwing examples out, obviously not the best comparisons...

    As for the second part, the new physics implemented for 11 will be a big help and it should only get better moving forward.
    That would be nice, but only if they improved on it.
    I've been playing a lot of FIFA10, and one of the most aggravating things is when you and another player are battling for the ball, and suddenly you just fly ten feet in the other direction, and the D comes off with the ball.

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    • 18 eighty 5
      Yellow n Black
      • Sep 2008
      • 926

      #92
      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

      One thing I hope the new physics system does is provide more varied goals and a far more organic feel to the play.
      We are the music makers...

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      • Qb
        All Star
        • Mar 2003
        • 8798

        #93
        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

        Originally posted by Fierce Robot
        One thing I hope the new physics system does is provide more varied goals and a far more organic feel to the play.
        I'm pretty confident we'll see #2 based on my time with early build at the event. Time will tell on #1, as goal variety is something it's hard to get a feel for in such a short period of time. Plus, most of the time I played the CPU was handing me my [bleep] so I didn't score a lot of goals...

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        • 18 eighty 5
          Yellow n Black
          • Sep 2008
          • 926

          #94
          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

          Thanks Qb, really good to hear.
          We are the music makers...

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          • CS10029
            Th* *p*r*t**n *f Sp*rts
            • Feb 2004
            • 4616

            #95
            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

            Originally posted by Qb
            I'm pretty confident we'll see #2 based on my time with early build at the event. Time will tell on #1, as goal variety is something it's hard to get a feel for in such a short period of time. Plus, most of the time I played the CPU was handing me my [bleep] so I didn't score a lot of goals...
            Out of curiosity, what level were you on?
            I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

            This is My Music:
            www.youtube.com/user/christoffascott

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            • Qb
              All Star
              • Mar 2003
              • 8798

              #96
              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

              Started on Superstar for my first game (PIT/MTL) and was outshot something like 20-5 on default settings, which I think includes CPU difficulty @ 3. I consistently win on SS with CPU diff @ 0 in NHL10. After that I went down to All-Star and still found the CPU quite challenging... they seemed more aggressive, allowing less time & space all over the ice.

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              • CS10029
                Th* *p*r*t**n *f Sp*rts
                • Feb 2004
                • 4616

                #97
                Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                Originally posted by Qb
                Started on Superstar for my first game (PIT/MTL) and was outshot something like 20-5 on default settings, which I think includes CPU difficulty @ 3. I consistently win on SS with CPU diff @ 0 in NHL10. After that I went down to All-Star and still found the CPU quite challenging... they seemed more aggressive, allowing less time & space all over the ice.
                Sounds good!
                I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

                This is My Music:
                www.youtube.com/user/christoffascott

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                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #98
                  Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                  Originally posted by Qb
                  Started on Superstar for my first game (PIT/MTL) and was outshot something like 20-5 on default settings, which I think includes CPU difficulty @ 3. I consistently win on SS with CPU diff @ 0 in NHL10. After that I went down to All-Star and still found the CPU quite challenging... they seemed more aggressive, allowing less time & space all over the ice.
                  Awesome to hear, I think I have cpu diff at 3 on SS right now, so hearing that you actually got outshot that badly and that the CPU was more aggressive is promising to hear. Did they pressure you more in the neutral zone forcing the dump and chase at all in comparison to 10?

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