NCAA Football 11 Live Tuning Pack 1, Available Now

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  • Solidice
    Guns Up!
    • Jul 2006
    • 9950

    #466
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Originally posted by poopoop
    So true. This is my main issue with the whole thing.

    I have a hard time believing EA deliberated overrated the default roster "by design" then also decided to make recruiting classes that suck in comparison "by design."
    well, it's likely that the people that worked on the generated recruits for dynasty mode did not work on the default roster(almost certain in fact, as I think only 1 person works on the default roster). so you have 2 different rating methods between the 2. so the dynasty people make the generated recruits to fit what they want, while the guy that works on the default roster makes the roster to fit more of a 'play now' setting.

    the default roster is typically not good for dynasty mode as there are usually a lot of high rated underclassmen, which when they progress, end up being better than they should be. it's usually why community roster editors lower ratings across the board.
    College Football 26 Team Information Spreadsheet

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    • mjarz02
      Rookie
      • Jul 2009
      • 434

      #467
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Originally posted by Solidice
      well, it's likely that the people that worked on the generated recruits for dynasty mode did not work on the default roster(almost certain in fact, as I think only 1 person works on the default roster). so you have 2 different rating methods between the 2. so the dynasty people make the generated recruits to fit what they want, while the guy that works on the default roster makes the roster to fit more of a 'play now' setting.

      the default roster is typically not good for dynasty mode as there are usually a lot of high rated underclassmen, which when they progress, end up being better than they should be. it's usually why community roster editors lower ratings across the board.

      EXACTLY! In the future, it would be good if they could coordinate the two efforts so that the transition is seamless.

      Comment

      • poopoop
        MVP
        • Sep 2003
        • 1081

        #468
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        True. But even that just shows a lack of foresight which is what frustrates me. It also doesn't account for things like kickers being too low, or 23% of the teams being ranked D- after a few years pre-tuner.

        At least the goal now seems to be getting the recruiting classes in line with the default roster. Hopefully next year they realize the roster guy and progression guy should be working closely together. Two different rating methods within one game is only going to lead to beef.
        Last edited by poopoop; 08-06-2010, 12:21 PM.

        Comment

        • 7stringking
          Banned
          • Oct 2006
          • 269

          #469
          Originally posted by aotke1110
          Has anybody had any game speed issues after downloading the tuner? I downloaded it last night, granted it was very late after working for 15 hours but the players looked like they were on crack. I usually play on slow and I double checked the setting, still on slow. The game looked like I was playing on at least the fast setting. I dropped it down to very slow and it helped a little. But players were definitely moving quicker than normal and teleporting more than normal.

          Just curious if anyone else had experienced this since downloading the tuner.
          i play on slow too(which is one below 'normal' speed), and it seemed perfect to me last night...

          Comment

          • drkfire07
            Rookie
            • Jul 2010
            • 36

            #470
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            Originally posted by StormJH1
            I do think it's more of a balance issue than a straight "all recruits suck" issue. For example, I recruited a very solid class (or so I thought) of probably 20-22 3* players for Virginia. While I wasn't expecting any immediate stars, I figured a good portion of them would be in the 70's and could challenge for depth (this was pre-tuner).

            Not a single one was rated over 70. My best recruit (Allan Hurst) was a 69 OVR MLB with 90 speed, but his awareness and other attributes were so bad that this guy with freakish speed was rendered fairly useless. Now, I haven't tried to use him in a game yet, so maybe that speed rating will be so overpowering that even a guy rated 69 can be effective. But it definitely screws with the ratings!
            Exactly the point I was trying to get across. It is near impossible to find recruits with balanced attributes. It doesn't matter if you new half back has 99 speed if it takes him 30 yards to reach it or if he can't turn up field with proper agility. I can see some recruits not being balanced but majority should have a balance between certain stats. There should be more balance with throwing stats for QBs too.

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            • sanders
              Rookie
              • May 2003
              • 222

              #471
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Was anything done in the tuning pack to tone down the db's running routes before my receivers do?

              Is this something I can help out with by using the sliders.

              Anytime I play one of the really good teams this really makes it hard to do anything in the passing game because my guy has position and should be open but before my WR even turns to do an in route or a post or something the DB already has.

              Comment

              • KG
                Welcome Back
                • Sep 2005
                • 17583

                #472
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                Originally posted by Solidice
                well, it's likely that the people that worked on the generated recruits for dynasty mode did not work on the default roster(almost certain in fact, as I think only 1 person works on the default roster). so you have 2 different rating methods between the 2. so the dynasty people make the generated recruits to fit what they want, while the guy that works on the default roster makes the roster to fit more of a 'play now' setting.

                the default roster is typically not good for dynasty mode as there are usually a lot of high rated underclassmen, which when they progress, end up being better than they should be. it's usually why community roster editors lower ratings across the board.
                You're probably dead-on solid but I find it strange that these 2 team's path don't cross at some point in the development phase. Community roster editors do a great job but it's unrealistic for us to expect them re-rate every player AFTER simming to see how incoming recruits come in.

                On a side note, I guess those QB AWR sim-tests (over 81 AWR I think) really make sense now seeing as how it supposedly only affects QBs.
                Twitter Instagram - kgx2thez

                Comment

                • steelersfan7
                  Rookie
                  • Jul 2008
                  • 359

                  #473
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by sanders
                  Was anything done in the tuning pack to tone down the db's running routes before my receivers do?

                  Is this something I can help out with by using the sliders.

                  Anytime I play one of the really good teams this really makes it hard to do anything in the passing game because my guy has position and should be open but before my WR even turns to do an in route or a post or something the DB already has.
                  Lower the CPU pass coverage to 40-45, it goes away.
                  GO STEELERS!!!

                  Comment

                  • sirjam
                    MVP
                    • Oct 2002
                    • 3535

                    #474
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    I have seen alot of people talking about the tuning they released. But they just talk about heavy players can't jump. Am I the only one that's seeing many other gameplay improvements? Speed players really stand out now, game seems more of a open field game now. Similair to what people was seeing with thresh at 0 but not as cheap. Routes are ran better. If u have a elite receiver he will get open. This is on default heisman to. I'm lovin it!

                    Comment

                    • RDTII
                      Rookie
                      • Jun 2009
                      • 88

                      #475
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Originally posted by steelersfan7
                      Lower the CPU pass coverage to 40-45, it goes away.
                      Sliders are broken when playing User vs User, so that doesn't solve anything for online play.

                      Comment

                      • ImTellinTim
                        YNWA
                        • Sep 2006
                        • 33028

                        #476
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by sirjam
                        I have seen alot of people talking about the tuning they released. But they just talk about heavy players can't jump. Am I the only one that's seeing many other gameplay improvements? Speed players really stand out now, game seems more of a open field game now. Similair to what people was seeing with thresh at 0 but not as cheap. Routes are ran better. If u have a elite receiver he will get open. This is on default heisman to. I'm lovin it!
                        I'm pretty sure it's all in your head. If they improved that stuff, they'd probably include it in the list of things that they improved, right?

                        Comment

                        • sirjam
                          MVP
                          • Oct 2002
                          • 3535

                          #477
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by ImTellinTim
                          I'm pretty sure it's all in your head. If they improved that stuff, they'd probably include it in the list of things that they improved, right?
                          I'm telling u I played with Florida last night an Demps was flying, I also noticed that my receivers were getting open easier. I even threw a bomb an my receiver had 5 yrds seperation. That never happened before on default heisman for me.

                          Comment

                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23442

                            #478
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            One thing I have noticed is that CPU RB's break a hell of a lot of tackles up the middle now, no matter how small the RB is. I wish they fix the RB vision though, hopefully they do in the patch. Because it looks odd seeing a toss play and the RB cut back to the CROWDED middle of the field when there is NO ONE to the outside.

                            CPU RB's still do that. I keep saying to myself everytime I see it that if he went to the outside he might have went all the way. It is as though all the CPU RB's have a up the middle truck fetish and want to truck over everybody up the middle or something.

                            Another thing I noticed is the QB take deep ball shots down the field more often now, which is something I didn't see before the tune update.

                            Comment

                            • Mack Attack 11
                              Rookie
                              • Aug 2008
                              • 190

                              #479
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by poopoop
                              I have a hard time believing EA deliberated overrated the default roster "by design"
                              I believe they did overrate the default roster by design. I say this for the simple reason that people import their NCAA calsses into Madden. There would be armageddon if people imported a roster similar to the new recruits. I personally could care less because I don't plan on giving away $60 to the Madden team and would never use this feature anyway but it would have an impact. I like the watered down recruit pull because it makes it harder to build a two star team into a contender.

                              Comment

                              • TXHusker25
                                Banned
                                • Jul 2010
                                • 252

                                #480
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                Originally posted by sirjam
                                I'm telling u I played with Florida last night an Demps was flying, I also noticed that my receivers were getting open easier. I even threw a bomb an my receiver had 5 yrds seperation. That never happened before on default heisman for me.
                                Amazingly, I kind of noticed the same thing but in RTG. I am a WR and I've had 99 speed since I was a freshman, but pre-tuner set, I would constantly get caught from behind or a corner run with me on a fly route.

                                The first game I played after the tuner set, I was absolutely flying past everyone. My team kept calling fly routes and I literally was 5-10 yards behind the corner every time, first game was 10 for 277 and 3 TD.

                                Now it could have been because the second game was the opening game of year 3 and maybe my acceleration improved a lot in the offseason, but maybe the tuner set had something to do with it.

                                Comment

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