NBA 2K11 Developer Insights: Making a Smarter Game

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  • Rocboyz101
    MVP
    • Aug 2009
    • 1550

    #31
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    Gotta give 2k a high 5 for this.
    "I'm so far ahead of my time, I'm bout to start another life
    Look behind you, I'm bout to pass you twice
    Back to the future and gotta slow up for the present
    I'm fast, dudes can't get past my past
    How they supposed to deal with my perfect present?"

    Comment

    • Acim1234
      Rookie
      • May 2010
      • 147

      #32
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      Sounds good. I love that they have the different pre-set game settings.
      Proud Clippers fan

      Comment

      • smithdynasty
        Rookie
        • Sep 2009
        • 55

        #33
        Im saddened by this BLOG post because all it does is make me think about how good COLLEGE HOOPS 2K11 would be...SMH!!!!!!

        Comment

        • Ermolli
          MVP
          • Jul 2009
          • 3315

          #34
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          Great read, hope that all of this is well implemented in the game

          Comment

          • blues rocker
            MVP
            • Sep 2007
            • 1921

            #35
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Love the gamestyles. I actually suggested this feature not too long ago. I wonder if it was my suggestion that inspired it.

            Anyway, the absolute most important thing is that when we search for opponents online, we need to be able to search other opponents who want to play simulation style and play in simulation style online. there also needs to be separate ranking lists for each play style...not just one ranking list for everyone.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #36
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              Forget online play man this is all about AI not online sheesh

              The core and SP game is and always should be the #1 priority first

              I love how they tuned the FB's to work with hard breakers, ones that run semi hard, and ones that barely run

              I tried to do that to nba live 10 last year changing the ratings to make their breaks run like that, but 2k actually programmed the game like this from the jump...

              Thats pretty smart
              Last edited by 23; 08-06-2010, 09:28 PM.

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              • hungryandrew
                Banned
                • Oct 2009
                • 42

                #37
                This has the potential to be the nfl 2k5 of basketball.

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #38
                  Re: NBA 2K11 Developer Insights: Making a Smarter Game

                  Also its good to see someone finally give some love to the defensive side of the ball as well. Looks like the CPU will play the pick straight up or even play it then sag off.. making you have to make wise decisions... I love it

                  Comment

                  • youvalss
                    ******
                    • Feb 2007
                    • 16597

                    #39
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    This Insight definitely makes up for last week's short one. Great stuff!!!
                    My Specs:

                    ZX Spectrum
                    CPU: Z80 @ 3.5 MHz
                    GPU: Monochrome display
                    RAM: 48 KB
                    OS: Sinclair BASIC

                    Comment

                    • Jano
                      You Dead Wrong
                      • May 2004
                      • 3161

                      #40
                      Re: NBA 2K11 Developer Insights: Making a Smarter Game

                      The new defensive and fastbreak logic sound great can't wait to see them in action this year.

                      I'm real excited about 2K this year they are really looking to address a lot of issues can't wait to try out the demo.

                      Comment

                      • STLRams
                        MVP
                        • Aug 2005
                        • 2847

                        #41
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        Wow, this is crazy what 2K has planned for this game, I am really excited about what the devs are doing to this game. SIM setting is great, thats something alot of fans have been wanting in sports games. Damn, im still excited about the Jordan stuff and 2k is just getting started revealing the other stuff about the game. Good insight.

                        Comment

                        • made in eu
                          Rookie
                          • Aug 2006
                          • 159

                          #42
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          Great!!!! I always wanted preset sliders for sim. I hate to be lost into the jungle of sliders.

                          Comment

                          • reptilexcq
                            Pro
                            • Aug 2002
                            • 950

                            #43
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Originally posted by 23
                            Forget online play man this is all about AI not online sheesh

                            The core and SP game is and always should be the #1 priority first

                            I love how they tuned the FB's to work with hard breakers, ones that run semi hard, and ones that barely run

                            I tried to do that to nba live 10 last year changing the ratings to make their breaks run like that, but 2k actually programmed the game like this from the jump...

                            Thats pretty smart
                            No it isn't....online gaming the the #1 priority for me. I never play NBA2k games for their single player or Association mode....why?? Because the AIs simply are not good enough. Maybe this year might be different based on what the producers said about the AIs offensively and defensively. But then again...i heard this talk of improvements every year ....i am not convinced until i played the game. But nothing can beat HUMAN INTELLIGENCE!! That's where the fun is for me.

                            So i am wondering if online going to have 3 separate lobbies now? One for Default, Casual and one for Simulation? I think i prefer Default. And if the game play realistic and not lagging, i will try simulation.
                            Last edited by reptilexcq; 08-06-2010, 10:31 PM.

                            Comment

                            • eko718
                              MVP
                              • Sep 2005
                              • 2257

                              #44
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              I appreciate the fact that 2K fixed the Miami court(it appears), Miami's shorts and Lebron James headband color. Much love for this.

                              I wonder if they have made changes to the rebounding game as well. Hopefully, guys like Dennis Rodman can be properly simulated; A 99 rating for rebounds is not enough, there needs to be some fundamental changes to how guys attack the glass... maybe there should be a tendency for that as well. In 2K10, at 6'7, its still a challenge to grab 10 much less 18 rebounds(speaking of the AI). Positioning, timing and will are factors in rebounding, and currently there is no tendency that differentiates a good rebounder from a fair rebounder to the AI. Same thing for if they add Barkley to the game, a guy who averaged 12-14 boards at a height of 6'5(6'6 listed).
                              Last edited by eko718; 08-06-2010, 10:15 PM.

                              Comment

                              • Eman5805
                                MVP
                                • Mar 2009
                                • 3545

                                #45
                                Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                                Noice. Very noice. Would've even noicer if they could've said something about being able to attempt a steal without coming to a COMPLETE stop. Or to try and poke the ball out and keep manning up on D at the same time. That's when most reach ins occur. Not when you're trying to steal the ball from a stationary ballhandler.

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