Gotta give 2k a high 5 for this.
NBA 2K11 Developer Insights: Making a Smarter Game
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Gotta give 2k a high 5 for this."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?" -
Im saddened by this BLOG post because all it does is make me think about how good COLLEGE HOOPS 2K11 would be...SMH!!!!!!Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Love the gamestyles. I actually suggested this feature not too long ago. I wonder if it was my suggestion that inspired it.
Anyway, the absolute most important thing is that when we search for opponents online, we need to be able to search other opponents who want to play simulation style and play in simulation style online. there also needs to be separate ranking lists for each play style...not just one ranking list for everyone.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Forget online play man this is all about AI not online sheesh
The core and SP game is and always should be the #1 priority first
I love how they tuned the FB's to work with hard breakers, ones that run semi hard, and ones that barely run
I tried to do that to nba live 10 last year changing the ratings to make their breaks run like that, but 2k actually programmed the game like this from the jump...
Thats pretty smartLast edited by 23; 08-06-2010, 09:28 PM.Comment
-
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Also its good to see someone finally give some love to the defensive side of the ball as well. Looks like the CPU will play the pick straight up or even play it then sag off.. making you have to make wise decisions... I love itComment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
The new defensive and fastbreak logic sound great can't wait to see them in action this year.
I'm real excited about 2K this year they are really looking to address a lot of issues can't wait to try out the demo.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Wow, this is crazy what 2K has planned for this game, I am really excited about what the devs are doing to this game. SIM setting is great, thats something alot of fans have been wanting in sports games. Damn, im still excited about the Jordan stuff and 2k is just getting started revealing the other stuff about the game. Good insight.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Great!!!! I always wanted preset sliders for sim. I hate to be lost into the jungle of sliders.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Forget online play man this is all about AI not online sheesh
The core and SP game is and always should be the #1 priority first
I love how they tuned the FB's to work with hard breakers, ones that run semi hard, and ones that barely run
I tried to do that to nba live 10 last year changing the ratings to make their breaks run like that, but 2k actually programmed the game like this from the jump...
Thats pretty smart
So i am wondering if online going to have 3 separate lobbies now? One for Default, Casual and one for Simulation? I think i prefer Default. And if the game play realistic and not lagging, i will try simulation.Last edited by reptilexcq; 08-06-2010, 10:31 PM.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
I appreciate the fact that 2K fixed the Miami court(it appears), Miami's shorts and Lebron James headband color. Much love for this.
I wonder if they have made changes to the rebounding game as well. Hopefully, guys like Dennis Rodman can be properly simulated; A 99 rating for rebounds is not enough, there needs to be some fundamental changes to how guys attack the glass... maybe there should be a tendency for that as well. In 2K10, at 6'7, its still a challenge to grab 10 much less 18 rebounds(speaking of the AI). Positioning, timing and will are factors in rebounding, and currently there is no tendency that differentiates a good rebounder from a fair rebounder to the AI. Same thing for if they add Barkley to the game, a guy who averaged 12-14 boards at a height of 6'5(6'6 listed).Last edited by eko718; 08-06-2010, 10:15 PM.Comment
-
Re: NBA 2K11 Developer Insight "Making a Smarter Game"
Noice. Very noice. Would've even noicer if they could've said something about being able to attempt a steal without coming to a COMPLETE stop. Or to try and poke the ball out and keep manning up on D at the same time. That's when most reach ins occur. Not when you're trying to steal the ball from a stationary ballhandler.Comment
Comment