NCAA Football 11 Live Tuning Pack 1, Available Now

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  • hawaii.warrior4
    Rookie
    • Jul 2010
    • 33

    #511
    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

    Ok, this is a good start. I mean a really really good start. However, my only big problem is the SCHEDULES! Does anyone know when those will be fixed. I mean come on now, playing only 7 of the 8 conference games is kinda cheesy. Especially when everyone else gets all 8 and I only get 7.

    Comment

    • FedExPope
      Pro
      • Aug 2009
      • 900

      #512
      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

      Not noticing any less efficiency for elastic-legged linebackers. Perhaps the QBs should be able to throw balls high and fast better. Middle of the field is still a crapshoot.

      Comment

      • sirjam
        MVP
        • Oct 2002
        • 3535

        #513
        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

        Originally posted by FedExPope
        Not noticing any less efficiency for elastic-legged linebackers. Perhaps the QBs should be able to throw balls high and fast better. Middle of the field is still a crapshoot.
        Hmmn I've noticed that you can fit the ball in over their heads now sometimes.

        Comment

        • Lord Marshall X
          Banned
          • Mar 2010
          • 66

          #514
          First of all I'm going to talk about Online Dynasty. That means my competition is people and I could care less about the computer. Second I'm talking about real common sense so if you disagree with common sense, you can kick rocks.

          Look guys the recruits are still bad. There is NO progression during the season still. Here's a few common problems that we face in our online dynasty.

          These are not random things that happen but consistent bad stats on things that DEFiNE a position.

          Quaterbacks with C and D arms in TPW and ACR. These are not quarterbacks.

          Running backs consistently having D- carry

          O-Lineman that are weak!!!!! I'm talking C- and D+ strength.

          Dirt Slow D-Ends.

          Really Week D-Tackles

          Super strong Super fast Super Big Linebackers . . . . . With D tackling.

          The most unathletic Safeties of all time. I guarantee that their are more fast linebackers in everyone dynasty than Safeties. There are no safeties in D-1 football with speed in the 70's!

          Worthless Athletes. After like 50. The recruits look something like this B speed C+ AGI D- everything else!

          Oh yes and all these players have horrible awareness.

          If a QB can't complete a slant he CANT play football! If a RB can't hold on to the football, HE cant play Football! If a linebacker is weaker than a majority of linebackers in the dynasty, He can't play football. If a LB can't tackle. HE can't play football! If a Safety can't run. He can't play football! and if an Athlete is not athletic why even call him an athlete!

          You can disagree with me. But you can also kick rocks.

          This game online is not as exciting as last years game when it comes to me looking forward to the players that I have.

          Comment

          • Special27K
            Pro
            • Feb 2009
            • 554

            #515
            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

            There are still problems in my opinion with recruits also, I've mainly just been looking at offensive skill positions though. General things I've seen as trends are...

            QB - There just has to be a basement set for THP and THA, I know that this is really more reflective on 2* players but, I consistently see them with passing attributes in the 60's. They need to at the very worst 68-70.

            RB - AGI is generally low around the 70's. RB's should be some of the more agile guys on the field. ACC is iffy, I'm ok with seeing this number around 80. There's many instances where I'll see a lower 3* or 2* come in with low 70's and even 60's here. All around CAR is just low and could stand to go up 5-8 points probably. Many of these come in with CAR in the 60's range no matter 5* or 2*.

            WR - Terrible ACC, its quite common to see them in the 70's and 60's in some cases. AGI I'm ok with being in the 70's. The position ratings generally are fine as is.
            GT: TheHippySteve

            Comment

            • TXHusker25
              Banned
              • Jul 2010
              • 252

              #516
              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

              Originally posted by FedExPope
              Not noticing any less efficiency for elastic-legged linebackers. Perhaps the QBs should be able to throw balls high and fast better. Middle of the field is still a crapshoot.
              I had a play yesterday where my QB got hit as he threw, the ball floated right at my WR 15 yards down field and a linebacker 5 yards down field jumped and swatted it away like Shaq. The ball was at double (or higher) the height of the LB and he swatted it away. This is just silly.

              I would be nice if a dev could get on here and explain why it is so hard to program the game to say: "If defender is X yards away from intended WR, he will not react to the ball." So if I throw a post route to a WR on the goal line, the ball will not be knocked down by a linebacker standing on the 18. That would solve the problem a lot easier than changing the arc of the passes.

              Comment

              • pdiehm
                MVP
                • Aug 2008
                • 1402

                #517
                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                Originally posted by TXHusker25
                I had a play yesterday where my QB got hit as he threw, the ball floated right at my WR 15 yards down field and a linebacker 5 yards down field jumped and swatted it away like Shaq. The ball was at double (or higher) the height of the LB and he swatted it away. This is just silly.

                I would be nice if a dev could get on here and explain why it is so hard to program the game to say: "If defender is X yards away from intended WR, he will not react to the ball." So if I throw a post route to a WR on the goal line, the ball will not be knocked down by a linebacker standing on the 18. That would solve the problem a lot easier than changing the arc of the passes.
                The LB's have superhuman leaps.

                For me Defensive Tackles, all have hangtimes that are of Michael Jordan. Hell, the one would drop into a zone during a zone blitz, and he jumped up on a lob pass, batted it and promptly made a diving 1 handed interception. Needless to say the remote control almost went through the TV.

                Comment

                • jsou4646
                  MVP
                  • Oct 2007
                  • 1524

                  #518
                  Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                  Originally posted by Eski33
                  One other thing I did notice. The AI is calling timeouts in the final quarter although they are behind by more than 20. The CPU even called a timeout prior to punting to me.

                  Oh, I also noticed that the CPU is lining up for unrealistic FG attempts. At least seven times in five games the CPU has lined up for a 57 yard FG - plus. The longest attempt was 64 yards. Missed all of them....
                  These nagging issues are starting to kill a game that has so much promise. The graphics and presentation are great (they should have a cut scene every time a player is injured) but this game has more bugs and glitches than any other game I can remember

                  Comment

                  • BOBDOLE
                    Rookie
                    • Jun 2003
                    • 51

                    #519
                    Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                    Originally posted by Eski33
                    Oh, I also noticed that the CPU is lining up for unrealistic FG attempts. At least seven times in five games the CPU has lined up for a 57 yard FG - plus. The longest attempt was 64 yards. Missed all of them....
                    I've noticed this also and it really sucks. NCAA teams routinely trying 60 yard field goals is ridiculous and makes a huge difference in field position.

                    Comment

                    • FedExPope
                      Pro
                      • Aug 2009
                      • 900

                      #520
                      Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                      Originally posted by BOBDOLE
                      I've noticed this also and it really sucks. NCAA teams routinely trying 60 yard field goals is ridiculous and makes a huge difference in field position.
                      Seems EA has coded the AI to simulate the Lame Kiffin style of coaching games.

                      Comment

                      • bkrich83
                        Has Been
                        • Jul 2002
                        • 71582

                        #521
                        Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                        Originally posted by Lord Marshall X
                        Second I'm talking about real common sense so if you disagree with common sense, you can kick rocks.
                        Originally posted by Lord Marshall X
                        You can disagree with me. But you can also kick rocks.
                        .
                        Kick Rocks? What does that even mean?
                        Tracking my NCAA Coach Career

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71582

                          #522
                          Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                          Originally posted by BOBDOLE
                          I've noticed this also and it really sucks. NCAA teams routinely trying 60 yard field goals is ridiculous and makes a huge difference in field position.
                          Weird I have yet to see this.
                          Tracking my NCAA Coach Career

                          Comment

                          • vernond
                            MVP
                            • Feb 2008
                            • 1272

                            #523
                            Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                            Originally posted by bkrich83
                            Kick Rocks? What does that even mean?
                            Not sure but it made me chuckle.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15419

                              #524
                              Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                              Originally posted by Special27K
                              There are still problems in my opinion with recruits also, I've mainly just been looking at offensive skill positions though. General things I've seen as trends are...

                              QB - There just has to be a basement set for THP and THA, I know that this is really more reflective on 2* players but, I consistently see them with passing attributes in the 60's. They need to at the very worst 68-70.

                              RB - AGI is generally low around the 70's. RB's should be some of the more agile guys on the field. ACC is iffy, I'm ok with seeing this number around 80. There's many instances where I'll see a lower 3* or 2* come in with low 70's and even 60's here. All around CAR is just low and could stand to go up 5-8 points probably. Many of these come in with CAR in the 60's range no matter 5* or 2*.

                              WR - Terrible ACC, its quite common to see them in the 70's and 60's in some cases. AGI I'm ok with being in the 70's. The position ratings generally are fine as is.
                              This is an excellent post and i just pointed this out in my slider thread that after the 1st year the sliders have to be altered because the player ratings are just too low at times and the CPU can't seem to perform very well because of their reduced skills

                              I understand exactly what EA was trying to accomplish but when observing the ratings I think they are going about it the wrong way. You can lower ratings but you have to smart and know which ratings to lower in order to keep things realistic and good for gameplay.

                              The QB's for crying out loud if your going to reduce their throwing attributes you absolutely must give the guy a solid Awareness rating so that he can protect the ball and read defenses somewhat.....

                              Reducing his physical attributes down and giving him a low awareness just completely destroy's any chance that guy had of completing passes or running a offense during games that aren't SIMMED.

                              You would think by now after 5 years on Next Gen they would know what ratings makes the players excel in a realistic manner on the field....
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • kilmar1
                                Pro
                                • Jul 2006
                                • 737

                                #525
                                Re: NCAA Football 11 Live Tuning Pack 1, Available Now

                                On my 3rd year in my ND dynasty (I dl'ed the tuner file in year 2) and my opponents' extra points are at about 25% and the field goal are about 10%. I saw 1 kicker in all of the top 150 and his power is at 90 and accuracy is around 65. I actually saw the AI go for 4th and 6 at that 30 yard line most likely because his kicker already missed 3 fgs of 45 yd or less. The pwr is fine, but the acc is non-existent. I hope they fix this soon.
                                Last edited by kilmar1; 08-08-2010, 01:10 AM.

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