Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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  • ac-greasy
    Banned
    • Aug 2010
    • 46

    #136
    Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

    Originally posted by JayBee74
    Isn't the run blocking a problem online too?
    Yes and no...it's not stellar online, but you can run the ball decently at times...much easier than against the CPU...I think it has alot to do with the play calling and a human controlling one of the guys on defense which in my opinion opens up opportunities. When you play the CPU, it stacks the box if you're running a run play...regardless of down and distance and that limits your ability to run. That's not taking into account the crummy run blocking, that's still a problem online and in general but at least you have a chance against a human player.

    Comment

    • gr18
      MVP
      • Sep 2007
      • 2326

      #137
      Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

      This game plays pretty well now but needs a few editor adjustments.

      For instance;

      WR and TE's should be at least 75 with good ones 85-90 and top ones higher yet.It negates most of the dropped passes.

      D-line strength should be no higher than 70.I globally edited down 20.You could even go a little higher with DT's in particular and could even lower all defensive positions as well.Global edit is your friend.This should help get running games going.

      There have been times on Hard,even with very good form,that I've felt helpless on defense.

      Bottom line;for those who have the 360 and use the editor,you can get the game to where you want it.

      Comment

      • pistonpete
        Pro
        • Mar 2005
        • 662

        #138
        Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

        Originally posted by gr18
        This game plays pretty well now but needs a few editor adjustments.

        For instance;

        WR and TE's should be at least 75 with good ones 85-90 and top ones higher yet.It negates most of the dropped passes.

        D-line strength should be no higher than 70.I globally edited down 20.You could even go a little higher with DT's in particular and could even lower all defensive positions as well.Global edit is your friend.This should help get running games going.

        There have been times on Hard,even with very good form,that I've felt helpless on defense.

        Bottom line;for those who have the 360 and use the editor,you can get the game to where you want it.
        that's good to hear for you 360 guys. just makes me shake my head since i'm on ps3. i like the game so much i was thinking of spending $50 to fix the dvd drive on my 360 and then buying it on 360. it would be nice if someone could convert the 360 save to a ps3 like on 2k5. anyway, enjoy; i think i'm going to shelve it too, since i love running the ball and it's not impossible to do, but it's too inconsistent and unrealistic to be entertaining.

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #139
          Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

          Originally posted by pistonpete
          that's good to hear for you 360 guys. just makes me shake my head since i'm on ps3. i like the game so much i was thinking of spending $50 to fix the dvd drive on my 360 and then buying it on 360. it would be nice if someone could convert the 360 save to a ps3 like on 2k5. anyway, enjoy; i think i'm going to shelve it too, since i love running the ball and it's not impossible to do, but it's too inconsistent and unrealistic to be entertaining.
          For what it's worth, that's only possible in 2k5 because the XBOX file gets converted to a PS2 file and physical memory card first. That PS2 file is then run through a memory card adaptor (a special official Sony device) to become usable on the PS3.

          Editing PS3 files directly (as in Finn's editor) is still not possible because nobody's been able to copy the PS3's digital signature (and if it hasn't been done by now, it probably never will).

          Comment

          • mgoblue678
            MVP
            • Jul 2008
            • 3371

            #140
            Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

            Anybody else still seeing a good amount of lag online? Starting to think my connection may be the problem.

            Overall, my impressions so far is that patch certainly fixed a couple of key problems like the CPU throwing too many INTS, but it also created just as many new problems. Seems like they overdid it on the pass blocking, seems too perfect now and I have no idea what they did to the running game. Before the patch I was having no problem running whatsoever, but now I seem to get blasted in the backfield almost every run. Inside runs seem to be useless. I know people said the running game was better online, but in the games I have played it didn't seem like it. Neither my opponent or me could get any run game going. Watching replays it just looks like the run blocking is not there most of the time, with guys going unblocked or blocks not being held. Even on plays where the defense is outnumbered upfront I am still seeing that happen.

            Not to mention the kicking game is just way too easy for both humans and CPU. I don't think I have seen a missed field goal yet by either a human player or the CPU even from 50+ yards.

            I may have to put the game back on the shelf. Just wish they would have left the running game alone, prepatch at least for the human player it was almost perfect.
            Last edited by mgoblue678; 08-08-2010, 11:50 PM.
            My Teams

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            • statnut
              Pro
              • Jul 2004
              • 566

              #141
              Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

              One area that still needs work is sideline catches. Feels like no receiver is capable of making a catch and dragging the foot to stay in-bounds. Very frustrating.

              Comment

              • DavonBrown
                MVP
                • Oct 2008
                • 1484

                #142
                Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                Originally posted by gr18
                This game plays pretty well now but needs a few editor adjustments.

                For instance;

                WR and TE's should be at least 75 with good ones 85-90 and top ones higher yet.It negates most of the dropped passes.

                D-line strength should be no higher than 70.I globally edited down 20.You could even go a little higher with DT's in particular and could even lower all defensive positions as well.Global edit is your friend.This should help get running games going.

                There have been times on Hard,even with very good form,that I've felt helpless on defense.

                Bottom line;for those who have the 360 and use the editor,you can get the game to where you want it.
                Please post your roster GR!

                Comment

                • DaveDQ
                  13
                  • Sep 2003
                  • 7664

                  #143
                  Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                  I don't know that I can say yet if I'm sold on the passing mechanics. In one way, the time it takes to pass forces you to pay attention to the coverage before the snap to where you definitely have an idea of what is about to happen. The glance feature gives you a better look at what's happening, but once you see your open man, it's hard to switch to him and then pass.

                  That's where I feel the game does an excellent job of pocket passing. If your pocket collapses, you have zero time to make a play. That's how it should be. Maybe you can evade, but if you have 2-3 defenders coming after you, it's rare that you complete a pass. The window of time seems perfect to me. I just don't know if the controls are the best. that can change with more time in the game.

                  I actually disagree with the issues in running the ball. To me, it really feels like you are having to work the run and find your holes. I love how some runs feel like nothing but you get 3-4 yards. If a hole is there, and you hit it, you can get yards.

                  I do wonder if we are sometimes expecting big plays too often and that may have conditioned us to expect more.
                  Being kind, one to another, never disappoints.

                  Comment

                  • mgoblue678
                    MVP
                    • Jul 2008
                    • 3371

                    #144
                    Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                    Originally posted by DaveDQ
                    I don't know that I can say yet if I'm sold on the passing mechanics. In one way, the time it takes to pass forces you to pay attention to the coverage before the snap to where you definitely have an idea of what is about to happen. The glance feature gives you a better look at what's happening, but once you see your open man, it's hard to switch to him and then pass.

                    That's where I feel the game does an excellent job of pocket passing. If your pocket collapses, you have zero time to make a play. That's how it should be. Maybe you can evade, but if you have 2-3 defenders coming after you, it's rare that you complete a pass. The window of time seems perfect to me. I just don't know if the controls are the best. that can change with more time in the game.

                    I actually disagree with the issues in running the ball. To me, it really feels like you are having to work the run and find your holes. I love how some runs feel like nothing but you get 3-4 yards. If a hole is there, and you hit it, you can get yards.

                    I do wonder if we are sometimes expecting big plays too often and that may have conditioned us to expect more.
                    Not at all, but I am conditioned to expect not to get drilled as soon as the ball is handed off as much as it is occurring post patch. Not even remotely realistic the number of times I am seeing that occurring. Can't say it's much better for the CPU either. Not sure what difficulty your on but on Hard it is near impossible to run effectively and I can't play on Medium because the CPU doesn't' generate enough offense on Medium to legitimately compete with me. Don't want more big plays just less plays that get blown immediately.

                    Basically for me after the patch I am finding passing to be too easy with the pass blocking seeming too perfect now and the run game to be completely screwed up. Hard is one thing, but it shouldn't be insanely hard because o-linemen routinely let guys go unblocked even when they have advantage in numbers upfront or can't hold their blocks for more than 2 seconds. That is what I am seeing on replays and that is not remotely realistic.

                    I had no problems running the ball prepatch either, was getting a very realistic YPC.
                    Last edited by mgoblue678; 08-09-2010, 08:13 AM.
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                    • gjsii13
                      Banned
                      • Sep 2006
                      • 452

                      #145
                      Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                      Originally posted by mgoblue678
                      Not at all, but I am conditioned to expect not to get drilled as soon as the ball is handed off as much as it is occurring post patch. Not even remotely realistic the number of times I am seeing that occurring. Can't say it's much better for the CPU either. Not sure what difficulty your on but on Hard it is near impossible to run effectively and I can't play on Medium because the CPU doesn't' generate enough offense on Medium to legitimately compete with me. Don't want more big plays just less plays that get blown immediately.

                      Basically for me after the patch I am finding passing to be too easy with the pass blocking seeming too perfect now and the run game to be completely screwed up. Hard is one thing, but it shouldn't be insanely hard because o-linemen routinely let guys go unblocked even when they have advantage in numbers upfront or can't hold their blocks for more than 2 seconds. That is what I am seeing on replays and that is not remotely realistic.

                      I had no problems running the ball prepatch either, was getting a very realistic YPC.

                      Dude seriously shut up

                      You spam this thread EVERY day talking about how unrealistic it is.

                      We get it

                      Comment

                      • mgoblue678
                        MVP
                        • Jul 2008
                        • 3371

                        #146
                        Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                        Originally posted by gjsii13
                        Dude seriously shut up

                        You spam this thread EVERY day talking about how unrealistic it is.

                        We get it
                        What are you talking about? I have made 3 posts in this whole thread, only two of which primarly talked about the run game/run blocking. This is an impressions thread, you don't have to necessarily like or agree with what everybody says.
                        Last edited by mgoblue678; 08-09-2010, 08:45 AM.
                        My Teams

                        College: Michigan Wolverines
                        NHL: Detroit Red Wings
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                        • Phobia
                          Hall Of Fame
                          • Jan 2008
                          • 11623

                          #147
                          Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                          Originally posted by gjsii13
                          Dude seriously shut up

                          You spam this thread EVERY day talking about how unrealistic it is.

                          We get it
                          Where you think you at? This is not the BB forum!!!

                          I agree with Mgo and I am a big BB fan.

                          The run blocking is not working correctly post patch. The passing is about perfect now. Also the players feel to sluggish. There is no agility tied to the players where they move and cut like a real player would.

                          I like BB, but I am also going to point out what needs worked on. But to tell someone shut up, me personally would want to knock the **** out of you.
                          Last edited by Phobia; 08-09-2010, 08:39 AM.

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                          • mgoblue678
                            MVP
                            • Jul 2008
                            • 3371

                            #148
                            Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                            Originally posted by Phobia
                            Where you think you at? This is not the BB forum!!!

                            I agree with Mgo and I am a big BB fan.

                            The run blocking is not working correctly post patch. The passing is about perfect now. Also the players feel to sluggish. There is no agility tied to the players where they move and cut like a real player would.

                            I like BB, but I am also going to point out what needs worked on. But to tell someone shut up, me personally would want to knock the **** out of you.
                            Thanks Phobia. If the run blocking was the same as prepatch along with the other changes they have made I would be pretty satisfied. I looked back through the official list of changes for anything relating to the run blocking but didn't see anything, at this point I have no idea what happened.

                            And your right, defiantly don't appreciate being told to shut up.
                            My Teams

                            College: Michigan Wolverines
                            NHL: Detroit Red Wings
                            NBA:Detroit Pistons
                            MLB: Detroit Tigers

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                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #149
                              Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                              Originally posted by mgoblue678
                              Thanks Phobia. If the run blocking was the same as prepatch along with the other changes they have made I would be pretty satisfied. I looked back through the official list of changes for anything relating to the run blocking but didn't see anything, at this point I have no idea what happened.

                              And your right, defiantly don't appreciate being told to shut up.
                              Yea run blocking was great pre patch. I average 3-4 yards per carry and got hit in the backfield on occasion. Now post-patch, I get hit in the backfield ohh some where to the tune of 10-15 times a game. That is just not near realism. I have many games now where I have 1 yard or less averages.

                              Also about the shut up thing. You don't disrespect another man in that way unless you are prepared for some conflict. But it is easy to get away with that over the internet. Completely wrong in my opinion.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #150
                                Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

                                BackBreaker Pre-patch

                                Run blocking - Run blocking was great. Saw NFL averages in the range of 3-4 yards per carry. Felt like most other football games in hole size and time the held open.

                                Pass Blocking - Pass blocking was a issue. The offensive line struggled to hold their blocks for long then 2 secs tops.

                                Running - Running felt good but a tad bit sluggish. Players cut without planting and pushing off correctly. Not enough agility being displayed by players.

                                Passing - Passing was in rough shape. The camera view is pushed in to much and a little to low to read the defense right. Then the pass accuracy was horrible most of the time. Even in focus mode. Selecting between WRs is to slow and makes navigating who to throw to, way harder than it should be.

                                Defense - Defense felt good. Only draw back was the D-line being slow to get out their stance when user controlled

                                Backbreaker Post-patch

                                Run blocking - Far to often are offensive lineman missing blocks or losing blocks instantly. Far to many runs being blew up in the backfield. Need to be tweeked

                                Pass blocking - Feels about perfect right now.

                                Running - Running feels a little better post patch. Controls are a little tighter and react quicker. But running still does not have the threat of explosiveness. The running still feels to sluggish

                                Passing - Passing is MUCH better now and I would say perfect. Loving the drops with contact.

                                Defense - Feels the same as pre-patch. They fixed getting out the stance on the d-line.

                                Backbreaker does not display agility and explosiveness. This is what it is missing!
                                <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/U7Ubvj4Uf3U&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7Ubvj4Uf3U&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
                                Last edited by Phobia; 08-09-2010, 09:32 AM.

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