Backbreaker Patch "Greathouse" Impressions (PS3, 360)

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  • mgoblue678
    MVP
    • Jul 2008
    • 3371

    #151
    Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

    Originally posted by Phobia
    BackBreaker Pre-patch

    Run blocking - Run blocking was great. Saw NFL averages in the range of 3-4 yards per carry. Felt like most other football games in hole size and time the held open.

    Pass Blocking - Pass blocking was a issue. The offensive line struggled to hold their blocks for long then 2 secs tops.

    Running - Running felt good but a tad bit sluggish. Players cut without planting and pushing off correctly. Not enough agility being displayed by players.

    Passing - Passing was in rough shape. The camera view is pushed in to much and a little to low to read the defense right. Then the pass accuracy was horrible most of the time. Even in focus mode. Selecting between WRs is to slow and makes navigating who to throw to, way harder than it should be.

    Defense - Defense felt good. Only draw back was the D-line being slow to get out their stance when user controlled

    Backbreaker Post-patch

    Run blocking - Far to often are offensive lineman missing blocks or losing blocks instantly. Far to many runs being blew up in the backfield. Need to be tweeked

    Pass blocking - Feels about perfect right now.

    Running - Running feels a little better post patch. Controls are a little tighter and react quicker. But running still does not have the threat of explosiveness. The running still feels to sluggish

    Passing - Passing is MUCH better now and I would say perfect. Loving the drops with contact.

    Defense - Feels the same as pre-patch. They fixed getting out the stance on the d-line.
    Basically how I would sum it up, with the only exception being I think the pass blocking may be a little too good now. Granted it's better alternative than having 2 seconds to throw, but I think perfect is somewhere in between prepatch and postpatch at least for me.

    To me the biggest plus is the CPU QB's actually being good to competent now and not throwing a ton of picks. Greathouse of the Cougers lit me up for 400 yards the other day with only 1 pick.

    Just wish the the changes I like post patch weren't offset by some changes I don't like postpatch. Running game was possibly my favorite part the game prepatch.
    Last edited by mgoblue678; 08-09-2010, 10:14 AM.
    My Teams

    College: Michigan Wolverines
    NHL: Detroit Red Wings
    NBA:Detroit Pistons
    MLB: Detroit Tigers

    Comment

    • DaveDQ
      13
      • Sep 2003
      • 7664

      #152
      Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

      Originally posted by mgoblue678
      Not at all, but I am conditioned to expect not to get drilled as soon as the ball is handed off as much as it is occurring post patch. Not even remotely realistic the number of times I am seeing that occurring. Can't say it's much better for the CPU either. Not sure what difficulty your on but on Hard it is near impossible to run effectively and I can't play on Medium because the CPU doesn't' generate enough offense on Medium to legitimately compete with me. Don't want more big plays just less plays that get blown immediately.

      Basically for me after the patch I am finding passing to be too easy with the pass blocking seeming too perfect now and the run game to be completely screwed up. Hard is one thing, but it shouldn't be insanely hard because o-linemen routinely let guys go unblocked even when they have advantage in numbers upfront or can't hold their blocks for more than 2 seconds. That is what I am seeing on replays and that is not remotely realistic.

      I had no problems running the ball prepatch either, was getting a very realistic YPC.
      Right now I feel like either running isn't fast enough or I'm not doing the right thing when I'm running. I don't feel like the runner hits the whole fast enough but at the same time, this is a contact sport. Contact is going to stop progression and forward motion. Yes, it seems to be stopping too easily, but I'm wondering if it's on me and how I'm controlling my runner.

      I say that it could be runner speed because yes, the CPU running is awful. That's where I see the flaw. There are far too many negative yardage plays.

      I'm playing on Pro-Medium and feel ok, but I can see the issue where passing is becoming easy and running isn't. I still want to give it more time though. I don't want to open up a BB vs Madden or 2K can of worms, but I know for certain that my frustration with Madden is the inability for it to properly render collisions. Maybe BB is the under end of the spectrum where the collision is causing too much of a stop in progression.

      I still need to get back in the game to make a better judgement.
      Being kind, one to another, never disappoints.

      Comment

      • mgoblue678
        MVP
        • Jul 2008
        • 3371

        #153
        Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

        Originally posted by DaveDQ
        Right now I feel like either running isn't fast enough or I'm not doing the right thing when I'm running. I don't feel like the runner hits the whole fast enough but at the same time, this is a contact sport. Contact is going to stop progression and forward motion. Yes, it seems to be stopping too easily, but I'm wondering if it's on me and how I'm controlling my runner.

        I say that it could be runner speed because yes, the CPU running is awful. That's where I see the flaw. There are far too many negative yardage plays.

        I'm playing on Pro-Medium and feel ok, but I can see the issue where passing is becoming easy and running isn't. I still want to give it more time though. I don't want to open up a BB vs Madden or 2K can of worms, but I know for certain that my frustration with Madden is the inability for it to properly render collisions. Maybe BB is the under end of the spectrum where the collision is causing too much of a stop in progression.

        I still need to get back in the game to make a better judgement.
        To me the issue is simply the run blocking , though Phobia brings up a good point about the ball carriers lacking a little in agility and explosiveness.

        The thing is I don't feel it is has anything to do with me not controlling the runner properly, when you get hit as soon as you get the ball as the RB there is not much you can do. Believe me I have watched replays to check to see if I was simply missing lanes or something on some plays, but most of the time all I see is unblocked guys busting through or defenders in the backfield immediately with really nowhere to go. Not to mention like I mentioned I was pretty effective at running prepatch.
        My Teams

        College: Michigan Wolverines
        NHL: Detroit Red Wings
        NBA:Detroit Pistons
        MLB: Detroit Tigers

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #154
          Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

          I think some has t do with the running animations. There is no explosiveness in BB.

          For instance, look at the jukes in this video. That is a standard BB juke, just looks bad. Does not convey speed correctly and the agility players have in the NFL.

          <object width="480" height="385">


          <embed src="http://www.youtube.com/v/1klspnI8QMY&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object>

          Now compare that to a high level running back in the NFL. Bush, L.T., A.P., Chris Johnson.
          <object width="480" height="385">


          <embed src="http://www.youtube.com/v/U7Ubvj4Uf3U&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object>

          <object width="480" height="385">


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          This is one of the biggest things holding back my enjoyment out of BB.
          Last edited by Phobia; 08-09-2010, 10:03 AM.

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #155
            Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

            Originally posted by mgoblue678
            To me the issue is simply the run blocking , though Phobia brings up a good point about the ball carriers lacking a little in agility and explosiveness.

            The thing is I don't feel it is has anything to do with me not controlling the runner properly, when you get hit as soon as you get the ball as the RB there is not much you can do. Believe me I have watched replays to check to see if I was simply missing lanes or something on some plays, but most of the time all I see is unblocked guys busting through or defenders in the backfield immediately with really nowhere to go. Not to mention like I mentioned I was pretty effective at running prepatch.
            I am seeing same thing. Has nothing to do with my stick skills. My O-line is just completely missing blocks OR they are just touching a defender and then letting him come in clean.

            So this results in my RB getting hit the moment after the hand off. I think this can easily be fixed with the editor if BB does not release another patch though.

            Now the agility/ explosiveness is just a problem with the animations being used

            Comment

            • DaveDQ
              13
              • Sep 2003
              • 7664

              #156
              Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

              I just played a half and can agree that the blocking isn't there and also that certain types of collisions are playing too much of a factor in stopping a runner's progression.

              I also agree on the agility and explosiveness. I think this is where speed increase might help, but at the same time, the d-line is getting too much positive results in very little contact.

              What exactly does the stumble button do? I did break some nice runs using this, but I'm not sure if it's on that.
              Being kind, one to another, never disappoints.

              Comment

              • Phobia
                Hall Of Fame
                • Jan 2008
                • 11623

                #157
                Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                Originally posted by DaveDQ
                I just played a half and can agree that the blocking isn't there and also that certain types of collisions are playing too much of a factor in stopping a runner's progression.

                I also agree on the agility and explosiveness. I think this is where speed increase might help, but at the same time, the d-line is getting too much positive results in very little contact.

                What exactly does the stumble button do? I did break some nice runs using this, but I'm not sure if it's on that.
                Dave the stumble button will just make you regain your balance quicker.

                Comment

                • stiffarmleft
                  MVP
                  • Jul 2002
                  • 1986

                  #158
                  Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                  I preferred the gameplay pre-patch, it was flawed but balanced.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #159
                    Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                    Originally posted by Phobia
                    Where you think you at? This is not the BB forum!!!

                    I agree with Mgo and I am a big BB fan.

                    The run blocking is not working correctly post patch. The passing is about perfect now. Also the players feel to sluggish. There is no agility tied to the players where they move and cut like a real player would.

                    I like BB, but I am also going to point out what needs worked on. But to tell someone shut up, me personally would want to knock the **** out of you.
                    I agree too.

                    Comment

                    • Epiffani
                      Supporter
                      • Aug 2008
                      • 331

                      #160
                      Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                      Although the user's results in the running game has gotten progressively worse, it was FAR from perfect pre-patch. It was nothing to run inside like a wrecking ball, and gain at least 5 yards a pop (almost a first down if you initiated a spin at the LOS), or run to the outside for ridiculously big runs repeatedly and watch the A.I take themselves out of the play because an overall lack of awareness, terrible pursuit angles, bad playcalling, and bad tackling. Just like pretty much everything pre-patch, the running game was way too easy. NM needs to find a happy medium between pre and post patch if they decide to do another patch.

                      I will say if I had to pick which running game I prefer pre-patch or post patch? I'll take post patch easily. Although I haven't had much success running plays like dives or draws, I've been able to run plays to the outside where I can at least reach a second level which gives me a chance to see the field and oncoming defenders, so I can pull off moves, and make defenders miss. I've played all of my games on pro/hard and the last one I accumulated 143 yards, 1 TD, on 27 carries going against a team rated about 30 points higher than my own. I got a fast, agile back and he did work playing to his strengths. I don't know how blocking is on pro/medium or the other difficulties, but I think they should put some work into most notably the interior blocking, and hopefully that wouldn't equate to an easier game (maybe beef up the secondary) because running the ball does feel much more rewarding to me post-patch.

                      Comment

                      • DavonBrown
                        MVP
                        • Oct 2008
                        • 1484

                        #161
                        Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                        I get about 12 carries for -3 yards every game, but I throw 28-35 and 2 touchdowns.

                        Comment

                        • Phobia
                          Hall Of Fame
                          • Jan 2008
                          • 11623

                          #162
                          Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                          Originally posted by DavonBrown
                          I get about 12 carries for -3 yards every game, but I throw 28-35 and 2 touchdowns.
                          LOL yea me to.

                          I don't know why they messed with the run blocking though. Just add the stumble feature of tapping A and fix the pass blocking + the pass accuracy.

                          The more I play the game the more it pushes me away though. The tackles are amazing don't get me wrong. But the general football feel of speed, agility, and power is just not there.

                          The power is there to a degree but the players have to much of a floaty weight to them once they leave the ground so you get these weird things with players floating being pushed through the air by a runner. Just looks bad.

                          Then the agility & speed is just horrible. The runners have this real up right running. They cut as if they weight 400lbs, instead of planting and cutting at full speed.

                          I enjoy the game for the difference of what it offers. But it is seriously lacking in some really key areas. So glad NCAA 11 came out so good this year!!!!!

                          Try and create a finesse back such as Chris Johnson. See how he runs and plants in BB. You would swear you have Earl Campbell instead.

                          You won't see this is BB. This whole video shows what BB is lacking in the speed/agility department
                          <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/JoUr82vUx60&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JoUr82vUx60&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                          Comment

                          • sb24
                            MVP
                            • Dec 2008
                            • 3165

                            #163
                            Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                            Is the running game that bad user vs user?

                            Comment

                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #164
                              Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                              Originally posted by sb24
                              Is the running game that bad user vs user?
                              It is the same. D-line in the backfield almost instantly far to often. Not much you can do to prevent it when you getting hit right as you receive the ball on a hand off.

                              Comment

                              • sb24
                                MVP
                                • Dec 2008
                                • 3165

                                #165
                                Re: Backbreaker Patch &quot;Greathouse&quot; Impressions (PS3, 360)

                                I guess I will find out tonight. Either way, with as much as they patched in, I knew they would "break" something. I expect them to put out a second much smaller patch to fix it since it seems to be a consistant complaint. I have a lot of patience for these guys. I kept saying all I want is another football game and I have it so I will deal with the shortcomming for a first version.

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