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Old 08-09-2010, 03:01 PM   #160
Epiffani
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Join Date: Aug 2008
Posts: 331
Re: Backbreaker Patch "Greathouse" Impressions (PS3, 360)

Although the user's results in the running game has gotten progressively worse, it was FAR from perfect pre-patch. It was nothing to run inside like a wrecking ball, and gain at least 5 yards a pop (almost a first down if you initiated a spin at the LOS), or run to the outside for ridiculously big runs repeatedly and watch the A.I take themselves out of the play because an overall lack of awareness, terrible pursuit angles, bad playcalling, and bad tackling. Just like pretty much everything pre-patch, the running game was way too easy. NM needs to find a happy medium between pre and post patch if they decide to do another patch.

I will say if I had to pick which running game I prefer pre-patch or post patch? I'll take post patch easily. Although I haven't had much success running plays like dives or draws, I've been able to run plays to the outside where I can at least reach a second level which gives me a chance to see the field and oncoming defenders, so I can pull off moves, and make defenders miss. I've played all of my games on pro/hard and the last one I accumulated 143 yards, 1 TD, on 27 carries going against a team rated about 30 points higher than my own. I got a fast, agile back and he did work playing to his strengths. I don't know how blocking is on pro/medium or the other difficulties, but I think they should put some work into most notably the interior blocking, and hopefully that wouldn't equate to an easier game (maybe beef up the secondary) because running the ball does feel much more rewarding to me post-patch.
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